Merge pull request #19931 from BastiaanOlij/csg_polygon_local
Added path_local, path_continuous_u and path_joined properties to CSGPolygon
This commit is contained in:
commit
09b1fdc97b
|
@ -1585,7 +1585,11 @@ CSGBrush *CSGPolygon::_build_brush() {
|
|||
case MODE_PATH: {
|
||||
float bl = curve->get_baked_length();
|
||||
int splits = MAX(2, Math::ceil(bl / path_interval));
|
||||
if (path_joined) {
|
||||
face_count = splits * final_polygon.size() * 2;
|
||||
} else {
|
||||
face_count = triangles.size() * 2 / 3 + splits * final_polygon.size() * 2;
|
||||
}
|
||||
} break;
|
||||
}
|
||||
|
||||
|
@ -1793,8 +1797,14 @@ CSGBrush *CSGPolygon::_build_brush() {
|
|||
|
||||
float bl = curve->get_baked_length();
|
||||
int splits = MAX(2, Math::ceil(bl / path_interval));
|
||||
float u1 = 0.0;
|
||||
float u2 = path_continuous_u ? 0.0 : 1.0;
|
||||
|
||||
Transform path_to_this = get_global_transform().affine_inverse() * path->get_global_transform();
|
||||
Transform path_to_this;
|
||||
if (!path_local) {
|
||||
// center on paths origin
|
||||
path_to_this = get_global_transform().affine_inverse() * path->get_global_transform();
|
||||
}
|
||||
|
||||
Transform prev_xf;
|
||||
|
||||
|
@ -1812,6 +1822,9 @@ CSGBrush *CSGPolygon::_build_brush() {
|
|||
for (int i = 0; i <= splits; i++) {
|
||||
|
||||
float ofs = i * path_interval;
|
||||
if (i == splits && path_joined) {
|
||||
ofs = 0.0;
|
||||
}
|
||||
|
||||
Transform xf;
|
||||
xf.origin = curve->interpolate_baked(ofs);
|
||||
|
@ -1836,6 +1849,11 @@ CSGBrush *CSGPolygon::_build_brush() {
|
|||
xf = path_to_this * xf;
|
||||
|
||||
if (i > 0) {
|
||||
if (path_continuous_u) {
|
||||
u1 = u2;
|
||||
u2 += (prev_xf.origin - xf.origin).length();
|
||||
};
|
||||
|
||||
//put triangles where they belong
|
||||
//add triangles for depth
|
||||
for (int j = 0; j < final_polygon.size(); j++) {
|
||||
|
@ -1850,10 +1868,10 @@ CSGBrush *CSGPolygon::_build_brush() {
|
|||
};
|
||||
|
||||
Vector2 u[4] = {
|
||||
Vector2(0, 0),
|
||||
Vector2(0, 1),
|
||||
Vector2(1, 1),
|
||||
Vector2(1, 0)
|
||||
Vector2(u1, 0),
|
||||
Vector2(u1, 1),
|
||||
Vector2(u2, 1),
|
||||
Vector2(u2, 0)
|
||||
};
|
||||
|
||||
// face 1
|
||||
|
@ -1888,7 +1906,7 @@ CSGBrush *CSGPolygon::_build_brush() {
|
|||
}
|
||||
}
|
||||
|
||||
if (i == 0) {
|
||||
if (i == 0 && !path_joined) {
|
||||
|
||||
for (int j = 0; j < triangles.size(); j += 3) {
|
||||
for (int k = 0; k < 3; k++) {
|
||||
|
@ -1905,7 +1923,7 @@ CSGBrush *CSGPolygon::_build_brush() {
|
|||
}
|
||||
}
|
||||
|
||||
if (i == splits) {
|
||||
if (i == splits && !path_joined) {
|
||||
|
||||
for (int j = 0; j < triangles.size(); j += 3) {
|
||||
for (int k = 0; k < 3; k++) {
|
||||
|
@ -2003,6 +2021,15 @@ void CSGPolygon::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("set_path_rotation", "mode"), &CSGPolygon::set_path_rotation);
|
||||
ClassDB::bind_method(D_METHOD("get_path_rotation"), &CSGPolygon::get_path_rotation);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_path_local", "enable"), &CSGPolygon::set_path_local);
|
||||
ClassDB::bind_method(D_METHOD("is_path_local"), &CSGPolygon::is_path_local);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_path_continuous_u", "enable"), &CSGPolygon::set_path_continuous_u);
|
||||
ClassDB::bind_method(D_METHOD("is_path_continuous_u"), &CSGPolygon::is_path_continuous_u);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_path_joined", "enable"), &CSGPolygon::set_path_joined);
|
||||
ClassDB::bind_method(D_METHOD("is_path_joined"), &CSGPolygon::is_path_joined);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGPolygon::set_material);
|
||||
ClassDB::bind_method(D_METHOD("get_material"), &CSGPolygon::get_material);
|
||||
|
||||
|
@ -2023,6 +2050,9 @@ void CSGPolygon::_bind_methods() {
|
|||
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "path_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Path"), "set_path_node", "get_path_node");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "path_interval", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_path_interval", "get_path_interval");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "path_rotation", PROPERTY_HINT_ENUM, "Polygon,Path,PathFollow"), "set_path_rotation", "get_path_rotation");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_local"), "set_path_local", "is_path_local");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_continuous_u"), "set_path_continuous_u", "is_path_continuous_u");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_joined"), "set_path_joined", "is_path_joined");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material");
|
||||
|
||||
|
@ -2067,6 +2097,15 @@ float CSGPolygon::get_depth() const {
|
|||
return depth;
|
||||
}
|
||||
|
||||
void CSGPolygon::set_path_continuous_u(bool p_enable) {
|
||||
path_continuous_u = p_enable;
|
||||
_make_dirty();
|
||||
}
|
||||
|
||||
bool CSGPolygon::is_path_continuous_u() const {
|
||||
return path_continuous_u;
|
||||
}
|
||||
|
||||
void CSGPolygon::set_spin_degrees(const float p_spin_degrees) {
|
||||
ERR_FAIL_COND(p_spin_degrees < 0.01 || p_spin_degrees > 360);
|
||||
spin_degrees = p_spin_degrees;
|
||||
|
@ -2119,6 +2158,26 @@ CSGPolygon::PathRotation CSGPolygon::get_path_rotation() const {
|
|||
return path_rotation;
|
||||
}
|
||||
|
||||
void CSGPolygon::set_path_local(bool p_enable) {
|
||||
path_local = p_enable;
|
||||
_make_dirty();
|
||||
update_gizmo();
|
||||
}
|
||||
|
||||
bool CSGPolygon::is_path_local() const {
|
||||
return path_local;
|
||||
}
|
||||
|
||||
void CSGPolygon::set_path_joined(bool p_enable) {
|
||||
path_joined = p_enable;
|
||||
_make_dirty();
|
||||
update_gizmo();
|
||||
}
|
||||
|
||||
bool CSGPolygon::is_path_joined() const {
|
||||
return path_joined;
|
||||
}
|
||||
|
||||
void CSGPolygon::set_smooth_faces(const bool p_smooth_faces) {
|
||||
smooth_faces = p_smooth_faces;
|
||||
_make_dirty();
|
||||
|
@ -2160,5 +2219,8 @@ CSGPolygon::CSGPolygon() {
|
|||
smooth_faces = false;
|
||||
path_interval = 1;
|
||||
path_rotation = PATH_ROTATION_PATH;
|
||||
path_local = false;
|
||||
path_continuous_u = false;
|
||||
path_joined = false;
|
||||
path_cache = NULL;
|
||||
}
|
||||
|
|
|
@ -334,10 +334,13 @@ private:
|
|||
NodePath path_node;
|
||||
float path_interval;
|
||||
PathRotation path_rotation;
|
||||
bool path_local;
|
||||
|
||||
Node *path_cache;
|
||||
|
||||
bool smooth_faces;
|
||||
bool path_continuous_u;
|
||||
bool path_joined;
|
||||
|
||||
bool _is_editable_3d_polygon() const;
|
||||
bool _has_editable_3d_polygon_no_depth() const;
|
||||
|
@ -375,6 +378,15 @@ public:
|
|||
void set_path_rotation(PathRotation p_rotation);
|
||||
PathRotation get_path_rotation() const;
|
||||
|
||||
void set_path_local(bool p_enable);
|
||||
bool is_path_local() const;
|
||||
|
||||
void set_path_continuous_u(bool p_enable);
|
||||
bool is_path_continuous_u() const;
|
||||
|
||||
void set_path_joined(bool p_enable);
|
||||
bool is_path_joined() const;
|
||||
|
||||
void set_smooth_faces(bool p_smooth_faces);
|
||||
bool get_smooth_faces() const;
|
||||
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="CSGPolygon" inherits="CSGPrimitive" category="Core" version="3.1">
|
||||
<brief_description>
|
||||
Extrudes a 2D polygon shape to create a 3D mesh
|
||||
</brief_description>
|
||||
<description>
|
||||
This node takes a 2D polygon shape and extrudes it to create a 3D mesh.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
|
@ -12,38 +14,63 @@
|
|||
</methods>
|
||||
<members>
|
||||
<member name="depth" type="float" setter="set_depth" getter="get_depth">
|
||||
Extrusion depth when [member mode] is [constant MODE_DEPTH]
|
||||
</member>
|
||||
<member name="material" type="Material" setter="set_material" getter="get_material">
|
||||
Material to use for the resulting mesh
|
||||
</member>
|
||||
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="CSGPolygon.Mode">
|
||||
Extrusion mode
|
||||
</member>
|
||||
<member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval">
|
||||
Interval at which a new extrusion slice is added along the path when [member mode] is [constant MODE_PATH]
|
||||
</member>
|
||||
<member name="path_node" type="NodePath" setter="set_path_node" getter="get_path_node">
|
||||
The [Shape] object containing the path along which we extrude when [member mode] is [constant MODE_PATH]
|
||||
</member>
|
||||
<member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon.PathRotation">
|
||||
The method by which each slice is rotated along the path when [member mode] is [constant MODE_PATH]
|
||||
</member>
|
||||
<member name="path_local" type="bool" setter="set_path_local" getter="is_path_local">
|
||||
If false we extrude centered on our path, if true we extrude in relation to the position of our CSGPolygon when [member mode] is [constant MODE_PATH]
|
||||
</member>
|
||||
<member name="path_continuous_u" type="bool" setter="set_path_continuous_u" getter="is_path_continuous_u">
|
||||
If true the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH]
|
||||
</member>
|
||||
<member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined">
|
||||
If true the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH]
|
||||
</member>
|
||||
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
|
||||
Point array that defines the shape that we'll extrude
|
||||
</member>
|
||||
<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces">
|
||||
Generates smooth normals so smooth shading is applied to our mesh
|
||||
</member>
|
||||
<member name="spin_degrees" type="float" setter="set_spin_degrees" getter="get_spin_degrees">
|
||||
Degrees to rotate our extrusion for each slice when [member mode] is [constant MODE_SPIN]
|
||||
</member>
|
||||
<member name="spin_sides" type="int" setter="set_spin_sides" getter="get_spin_sides">
|
||||
Number of extrusion when [member mode] is [constant MODE_SPIN]
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
<constant name="MODE_DEPTH" value="0" enum="Mode">
|
||||
Shape is extruded to [member depth]
|
||||
</constant>
|
||||
<constant name="MODE_SPIN" value="1" enum="Mode">
|
||||
Shape is extruded by rotating it around an axis
|
||||
</constant>
|
||||
<constant name="MODE_PATH" value="2" enum="Mode">
|
||||
Shape is extruded along a path set by a [Shape] set in [member path_node]
|
||||
</constant>
|
||||
<constant name="PATH_ROTATION_POLYGON" value="0" enum="PathRotation">
|
||||
Slice is not rotated
|
||||
</constant>
|
||||
<constant name="PATH_ROTATION_PATH" value="1" enum="PathRotation">
|
||||
Slice is rotated around the up vector of the path
|
||||
</constant>
|
||||
<constant name="PATH_ROTATION_PATH_FOLLOW" value="2" enum="PathRotation">
|
||||
Slice is rotate to match the path exactly
|
||||
</constant>
|
||||
</constants>
|
||||
</class>
|
||||
|
|
Loading…
Reference in New Issue