Added path_local and path_continious_u properties to CSGPolygon
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@ -1585,7 +1585,11 @@ CSGBrush *CSGPolygon::_build_brush() {
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case MODE_PATH: {
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float bl = curve->get_baked_length();
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int splits = MAX(2, Math::ceil(bl / path_interval));
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face_count = triangles.size() * 2 / 3 + splits * final_polygon.size() * 2;
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if (path_joined) {
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face_count = splits * final_polygon.size() * 2;
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} else {
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face_count = triangles.size() * 2 / 3 + splits * final_polygon.size() * 2;
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}
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} break;
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}
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@ -1793,8 +1797,14 @@ CSGBrush *CSGPolygon::_build_brush() {
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float bl = curve->get_baked_length();
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int splits = MAX(2, Math::ceil(bl / path_interval));
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float u1 = 0.0;
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float u2 = path_continuous_u ? 0.0 : 1.0;
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Transform path_to_this = get_global_transform().affine_inverse() * path->get_global_transform();
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Transform path_to_this;
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if (!path_local) {
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// center on paths origin
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path_to_this = get_global_transform().affine_inverse() * path->get_global_transform();
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}
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Transform prev_xf;
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@ -1812,6 +1822,9 @@ CSGBrush *CSGPolygon::_build_brush() {
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for (int i = 0; i <= splits; i++) {
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float ofs = i * path_interval;
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if (i == splits && path_joined) {
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ofs = 0.0;
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}
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Transform xf;
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xf.origin = curve->interpolate_baked(ofs);
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@ -1836,6 +1849,11 @@ CSGBrush *CSGPolygon::_build_brush() {
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xf = path_to_this * xf;
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if (i > 0) {
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if (path_continuous_u) {
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u1 = u2;
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u2 += (prev_xf.origin - xf.origin).length();
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};
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//put triangles where they belong
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//add triangles for depth
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for (int j = 0; j < final_polygon.size(); j++) {
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@ -1850,10 +1868,10 @@ CSGBrush *CSGPolygon::_build_brush() {
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};
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Vector2 u[4] = {
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Vector2(0, 0),
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Vector2(0, 1),
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Vector2(1, 1),
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Vector2(1, 0)
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Vector2(u1, 0),
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Vector2(u1, 1),
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Vector2(u2, 1),
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Vector2(u2, 0)
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};
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// face 1
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@ -1888,7 +1906,7 @@ CSGBrush *CSGPolygon::_build_brush() {
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}
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}
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if (i == 0) {
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if (i == 0 && !path_joined) {
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for (int j = 0; j < triangles.size(); j += 3) {
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for (int k = 0; k < 3; k++) {
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@ -1905,7 +1923,7 @@ CSGBrush *CSGPolygon::_build_brush() {
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}
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}
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if (i == splits) {
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if (i == splits && !path_joined) {
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for (int j = 0; j < triangles.size(); j += 3) {
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for (int k = 0; k < 3; k++) {
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@ -2003,6 +2021,15 @@ void CSGPolygon::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_path_rotation", "mode"), &CSGPolygon::set_path_rotation);
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ClassDB::bind_method(D_METHOD("get_path_rotation"), &CSGPolygon::get_path_rotation);
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ClassDB::bind_method(D_METHOD("set_path_local", "enable"), &CSGPolygon::set_path_local);
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ClassDB::bind_method(D_METHOD("is_path_local"), &CSGPolygon::is_path_local);
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ClassDB::bind_method(D_METHOD("set_path_continuous_u", "enable"), &CSGPolygon::set_path_continuous_u);
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ClassDB::bind_method(D_METHOD("is_path_continuous_u"), &CSGPolygon::is_path_continuous_u);
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ClassDB::bind_method(D_METHOD("set_path_joined", "enable"), &CSGPolygon::set_path_joined);
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ClassDB::bind_method(D_METHOD("is_path_joined"), &CSGPolygon::is_path_joined);
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ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGPolygon::set_material);
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ClassDB::bind_method(D_METHOD("get_material"), &CSGPolygon::get_material);
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@ -2023,6 +2050,9 @@ void CSGPolygon::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "path_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Path"), "set_path_node", "get_path_node");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "path_interval", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_path_interval", "get_path_interval");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "path_rotation", PROPERTY_HINT_ENUM, "Polygon,Path,PathFollow"), "set_path_rotation", "get_path_rotation");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_local"), "set_path_local", "is_path_local");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_continuous_u"), "set_path_continuous_u", "is_path_continuous_u");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_joined"), "set_path_joined", "is_path_joined");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material");
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@ -2067,6 +2097,15 @@ float CSGPolygon::get_depth() const {
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return depth;
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}
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void CSGPolygon::set_path_continuous_u(bool p_enable) {
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path_continuous_u = p_enable;
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_make_dirty();
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}
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bool CSGPolygon::is_path_continuous_u() const {
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return path_continuous_u;
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}
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void CSGPolygon::set_spin_degrees(const float p_spin_degrees) {
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ERR_FAIL_COND(p_spin_degrees < 0.01 || p_spin_degrees > 360);
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spin_degrees = p_spin_degrees;
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@ -2119,6 +2158,26 @@ CSGPolygon::PathRotation CSGPolygon::get_path_rotation() const {
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return path_rotation;
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}
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void CSGPolygon::set_path_local(bool p_enable) {
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path_local = p_enable;
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_make_dirty();
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update_gizmo();
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}
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bool CSGPolygon::is_path_local() const {
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return path_local;
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}
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void CSGPolygon::set_path_joined(bool p_enable) {
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path_joined = p_enable;
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_make_dirty();
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update_gizmo();
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}
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bool CSGPolygon::is_path_joined() const {
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return path_joined;
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}
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void CSGPolygon::set_smooth_faces(const bool p_smooth_faces) {
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smooth_faces = p_smooth_faces;
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_make_dirty();
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@ -2160,5 +2219,8 @@ CSGPolygon::CSGPolygon() {
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smooth_faces = false;
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path_interval = 1;
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path_rotation = PATH_ROTATION_PATH;
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path_local = false;
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path_continuous_u = false;
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path_joined = false;
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path_cache = NULL;
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}
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@ -334,10 +334,13 @@ private:
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NodePath path_node;
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float path_interval;
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PathRotation path_rotation;
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bool path_local;
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Node *path_cache;
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bool smooth_faces;
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bool path_continuous_u;
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bool path_joined;
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bool _is_editable_3d_polygon() const;
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bool _has_editable_3d_polygon_no_depth() const;
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@ -375,6 +378,15 @@ public:
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void set_path_rotation(PathRotation p_rotation);
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PathRotation get_path_rotation() const;
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void set_path_local(bool p_enable);
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bool is_path_local() const;
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void set_path_continuous_u(bool p_enable);
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bool is_path_continuous_u() const;
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void set_path_joined(bool p_enable);
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bool is_path_joined() const;
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void set_smooth_faces(bool p_smooth_faces);
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bool get_smooth_faces() const;
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@ -1,8 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CSGPolygon" inherits="CSGPrimitive" category="Core" version="3.1">
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<brief_description>
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Extrudes a 2D polygon shape to create a 3D mesh
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</brief_description>
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<description>
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This node takes a 2D polygon shape and extrudes it to create a 3D mesh.
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</description>
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<tutorials>
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</tutorials>
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@ -12,38 +14,63 @@
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</methods>
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<members>
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<member name="depth" type="float" setter="set_depth" getter="get_depth">
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Extrusion depth when [member mode] is [constant MODE_DEPTH]
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</member>
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<member name="material" type="Material" setter="set_material" getter="get_material">
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Material to use for the resulting mesh
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</member>
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<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="CSGPolygon.Mode">
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Extrusion mode
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</member>
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<member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval">
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Interval at which a new extrusion slice is added along the path when [member mode] is [constant MODE_PATH]
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</member>
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<member name="path_node" type="NodePath" setter="set_path_node" getter="get_path_node">
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The [Shape] object containing the path along which we extrude when [member mode] is [constant MODE_PATH]
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</member>
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<member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon.PathRotation">
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The method by which each slice is rotated along the path when [member mode] is [constant MODE_PATH]
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</member>
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<member name="path_local" type="bool" setter="set_path_local" getter="is_path_local">
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If false we extrude centered on our path, if true we extrude in relation to the position of our CSGPolygon when [member mode] is [constant MODE_PATH]
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</member>
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<member name="path_continuous_u" type="bool" setter="set_path_continuous_u" getter="is_path_continuous_u">
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If true the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH]
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</member>
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<member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined">
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If true the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH]
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</member>
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<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
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Point array that defines the shape that we'll extrude
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</member>
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<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces">
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Generates smooth normals so smooth shading is applied to our mesh
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</member>
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<member name="spin_degrees" type="float" setter="set_spin_degrees" getter="get_spin_degrees">
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Degrees to rotate our extrusion for each slice when [member mode] is [constant MODE_SPIN]
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</member>
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<member name="spin_sides" type="int" setter="set_spin_sides" getter="get_spin_sides">
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Number of extrusion when [member mode] is [constant MODE_SPIN]
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</member>
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</members>
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<constants>
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<constant name="MODE_DEPTH" value="0" enum="Mode">
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Shape is extruded to [member depth]
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</constant>
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<constant name="MODE_SPIN" value="1" enum="Mode">
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Shape is extruded by rotating it around an axis
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</constant>
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<constant name="MODE_PATH" value="2" enum="Mode">
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Shape is extruded along a path set by a [Shape] set in [member path_node]
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</constant>
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<constant name="PATH_ROTATION_POLYGON" value="0" enum="PathRotation">
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Slice is not rotated
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</constant>
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<constant name="PATH_ROTATION_PATH" value="1" enum="PathRotation">
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Slice is rotated around the up vector of the path
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</constant>
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<constant name="PATH_ROTATION_PATH_FOLLOW" value="2" enum="PathRotation">
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Slice is rotate to match the path exactly
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</constant>
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</constants>
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</class>
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