Reset audio input during render device change to keep synchronisation.
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@ -320,6 +320,9 @@ Error AudioDriverWASAPI::init_render_device(bool reinit) {
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// Sample rate is independent of channels (ref: https://stackoverflow.com/questions/11048825/audio-sample-frequency-rely-on-channels)
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// Sample rate is independent of channels (ref: https://stackoverflow.com/questions/11048825/audio-sample-frequency-rely-on-channels)
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samples_in.resize(buffer_frames * channels);
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samples_in.resize(buffer_frames * channels);
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audio_input_position = 0;
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audio_input_size = 0;
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if (OS::get_singleton()->is_stdout_verbose()) {
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if (OS::get_singleton()->is_stdout_verbose()) {
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print_line("WASAPI: detected " + itos(channels) + " channels");
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print_line("WASAPI: detected " + itos(channels) + " channels");
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print_line("WASAPI: audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
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print_line("WASAPI: audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
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