doc: Sync classref with current source
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@ -745,6 +745,22 @@
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[/codeblock]
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[/codeblock]
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</description>
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</description>
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</method>
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</method>
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<method name="push_error">
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<return type="void">
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</return>
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<argument index="0" name="message" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="push_warning">
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<return type="void">
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</return>
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<argument index="0" name="message" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="rad2deg">
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<method name="rad2deg">
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<return type="float">
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<return type="float">
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</return>
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</return>
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@ -1298,10 +1298,6 @@
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</constant>
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</constant>
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<constant name="PROPERTY_USAGE_CATEGORY" value="256" enum="PropertyUsageFlags">
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<constant name="PROPERTY_USAGE_CATEGORY" value="256" enum="PropertyUsageFlags">
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</constant>
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</constant>
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<constant name="PROPERTY_USAGE_STORE_IF_NONZERO" value="512" enum="PropertyUsageFlags">
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</constant>
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<constant name="PROPERTY_USAGE_STORE_IF_NONONE" value="1024" enum="PropertyUsageFlags">
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</constant>
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<constant name="PROPERTY_USAGE_NO_INSTANCE_STATE" value="2048" enum="PropertyUsageFlags">
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<constant name="PROPERTY_USAGE_NO_INSTANCE_STATE" value="2048" enum="PropertyUsageFlags">
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</constant>
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</constant>
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<constant name="PROPERTY_USAGE_RESTART_IF_CHANGED" value="4096" enum="PropertyUsageFlags">
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<constant name="PROPERTY_USAGE_RESTART_IF_CHANGED" value="4096" enum="PropertyUsageFlags">
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@ -9,12 +9,6 @@
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<demos>
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<demos>
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</demos>
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</demos>
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<methods>
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<methods>
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<method name="get_playback_time" qualifiers="const">
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<return type="float">
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</return>
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<description>
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</description>
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</method>
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</methods>
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</methods>
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<members>
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<members>
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<member name="animation" type="String" setter="set_animation" getter="get_animation">
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<member name="animation" type="String" setter="set_animation" getter="get_animation">
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@ -39,8 +39,6 @@
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</member>
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</member>
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<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
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<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
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</member>
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</member>
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<member name="anim_loop" type="bool" setter="set_particle_flag" getter="get_particle_flag">
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</member>
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<member name="anim_offset" type="float" setter="set_param" getter="get_param">
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<member name="anim_offset" type="float" setter="set_param" getter="get_param">
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</member>
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</member>
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<member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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<member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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@ -181,7 +179,7 @@
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</constant>
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</constant>
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<constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
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<constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
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</constant>
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</constant>
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<constant name="FLAG_MAX" value="4" enum="Flags">
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<constant name="FLAG_MAX" value="3" enum="Flags">
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</constant>
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</constant>
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<constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
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<constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
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</constant>
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</constant>
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@ -39,8 +39,6 @@
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</member>
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</member>
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<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
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<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
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</member>
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</member>
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<member name="anim_loop" type="bool" setter="set_particle_flag" getter="get_particle_flag">
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</member>
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<member name="anim_offset" type="float" setter="set_param" getter="get_param">
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<member name="anim_offset" type="float" setter="set_param" getter="get_param">
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</member>
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</member>
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<member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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<member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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@ -177,7 +175,7 @@
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</constant>
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</constant>
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<constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags">
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<constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags">
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</constant>
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</constant>
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<constant name="FLAG_MAX" value="2" enum="Flags">
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<constant name="FLAG_MAX" value="1" enum="Flags">
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</constant>
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</constant>
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<constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
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<constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
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</constant>
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</constant>
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@ -19,6 +19,14 @@
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<member name="light_mode" type="int" setter="set_light_mode" getter="get_light_mode" enum="CanvasItemMaterial.LightMode">
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<member name="light_mode" type="int" setter="set_light_mode" getter="get_light_mode" enum="CanvasItemMaterial.LightMode">
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The manner in which material reacts to lighting.
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The manner in which material reacts to lighting.
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</member>
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</member>
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<member name="particles_anim_h_frames" type="int" setter="set_particles_anim_h_frames" getter="get_particles_anim_h_frames">
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</member>
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<member name="particles_anim_loop" type="bool" setter="set_particles_anim_loop" getter="get_particles_anim_loop">
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</member>
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<member name="particles_anim_v_frames" type="int" setter="set_particles_anim_v_frames" getter="get_particles_anim_v_frames">
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</member>
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<member name="particles_animation" type="bool" setter="set_particles_animation" getter="get_particles_animation">
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</member>
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</members>
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</members>
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<constants>
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<constants>
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<constant name="BLEND_MODE_MIX" value="0" enum="BlendMode">
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<constant name="BLEND_MODE_MIX" value="0" enum="BlendMode">
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<description>
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<description>
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</description>
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</description>
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</signal>
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</signal>
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<signal name="property_toggled">
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<argument index="0" name="property" type="String">
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</argument>
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<argument index="1" name="checked" type="bool">
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</argument>
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<description>
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</description>
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</signal>
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<signal name="resource_selected">
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<signal name="resource_selected">
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<argument index="0" name="res" type="Object">
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<argument index="0" name="res" type="Object">
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</argument>
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</argument>
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Returns whether or not the item at the specified index is disabled
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Returns whether or not the item at the specified index is disabled
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</description>
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</description>
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</method>
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</method>
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<method name="is_item_icon_transposed" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="is_item_selectable" qualifiers="const">
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<method name="is_item_selectable" qualifiers="const">
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<return type="bool">
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<return type="bool">
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</return>
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</return>
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@ -289,6 +297,16 @@
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<description>
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<description>
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</description>
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</description>
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</method>
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</method>
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<method name="set_item_icon_transposed">
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<return type="void">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="rect" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_item_metadata">
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<method name="set_item_metadata">
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<return type="void">
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<return type="void">
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</return>
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</return>
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</member>
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</member>
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<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta">
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<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta">
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</member>
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</member>
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<member name="h_frames" type="int" setter="set_h_frames" getter="get_h_frames">
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Number of horizontal frames in [code]texture[/code].
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</member>
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<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime">
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<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime">
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Amount of time each particle will exist. Default value: [code]1[/code].
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Amount of time each particle will exist. Default value: [code]1[/code].
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</member>
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</member>
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<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
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<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
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Particle texture. If [code]null[/code] particles will be squares.
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Particle texture. If [code]null[/code] particles will be squares.
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</member>
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</member>
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<member name="v_frames" type="int" setter="set_v_frames" getter="get_v_frames">
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Number of vertical frames in [code]texture[/code].
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</member>
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<member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect">
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<member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect">
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Editor visibility helper.
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Editor visibility helper.
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</member>
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</member>
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<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
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<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
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Angular velocity randomness ratio. Default value: [code]0[/code].
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Angular velocity randomness ratio. Default value: [code]0[/code].
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</member>
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</member>
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<member name="anim_loop" type="bool" setter="set_flag" getter="get_flag">
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If [code]true[/code] animation will loop. Default value: [code]false[/code].
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</member>
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<member name="anim_offset" type="float" setter="set_param" getter="get_param">
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<member name="anim_offset" type="float" setter="set_param" getter="get_param">
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Particle animation offset.
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Particle animation offset.
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</member>
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</member>
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<constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
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<constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
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Use with [method set_flag] to set [member flag_rotate_y]
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Use with [method set_flag] to set [member flag_rotate_y]
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</constant>
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</constant>
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<constant name="FLAG_MAX" value="4" enum="Flags">
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<constant name="FLAG_MAX" value="3" enum="Flags">
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</constant>
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</constant>
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<constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
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<constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
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All particles will be emitted from a single point.
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All particles will be emitted from a single point.
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Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.
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Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.
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</description>
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</description>
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</method>
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</method>
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<method name="intersect_point_on_canvas">
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<return type="Array">
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</return>
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<argument index="0" name="point" type="Vector2">
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</argument>
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<argument index="1" name="canvas_instance_id" type="int">
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</argument>
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<argument index="2" name="max_results" type="int" default="32">
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</argument>
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<argument index="3" name="exclude" type="Array" default="[ ]">
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</argument>
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<argument index="4" name="collision_layer" type="int" default="2147483647">
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</argument>
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<argument index="5" name="collide_with_bodies" type="bool" default="true">
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</argument>
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<argument index="6" name="collide_with_areas" type="bool" default="false">
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</argument>
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<description>
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</description>
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</method>
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<method name="intersect_ray">
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<method name="intersect_ray">
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<return type="Dictionary">
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<return type="Dictionary">
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</return>
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</return>
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Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
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Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
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</description>
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</description>
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</method>
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</method>
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<method name="area_attach_canvas_instance_id">
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<return type="void">
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</return>
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<argument index="0" name="area" type="RID">
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</argument>
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<argument index="1" name="id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="area_attach_object_instance_id">
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<method name="area_attach_object_instance_id">
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<return type="void">
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<return type="void">
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</return>
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</return>
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Creates an [Area2D].
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Creates an [Area2D].
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</description>
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</description>
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</method>
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</method>
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<method name="area_get_canvas_instance_id" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="area" type="RID">
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</argument>
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<description>
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</description>
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</method>
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<method name="area_get_object_instance_id" qualifiers="const">
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<method name="area_get_object_instance_id" qualifiers="const">
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<return type="int">
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<return type="int">
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</return>
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</return>
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<description>
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<description>
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</description>
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</description>
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</method>
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</method>
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<method name="body_attach_canvas_instance_id">
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<return type="void">
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</return>
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<argument index="0" name="body" type="RID">
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</argument>
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<argument index="1" name="id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="body_attach_object_instance_id">
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<method name="body_attach_object_instance_id">
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<return type="void">
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<return type="void">
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</return>
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</return>
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Creates a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.
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Creates a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.
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</description>
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</description>
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</method>
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</method>
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<method name="body_get_canvas_instance_id" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="body" type="RID">
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</argument>
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<description>
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</description>
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</method>
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<method name="body_get_collision_layer" qualifiers="const">
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<method name="body_get_collision_layer" qualifiers="const">
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<return type="int">
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<return type="int">
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</return>
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</return>
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<member name="particles_anim_h_frames" type="int" setter="set_particles_anim_h_frames" getter="get_particles_anim_h_frames">
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<member name="particles_anim_h_frames" type="int" setter="set_particles_anim_h_frames" getter="get_particles_anim_h_frames">
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The number of horizontal frames in the particle spritesheet. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode].
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The number of horizontal frames in the particle spritesheet. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode].
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</member>
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</member>
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||||||
<member name="particles_anim_loop" type="int" setter="set_particles_anim_loop" getter="get_particles_anim_loop">
|
<member name="particles_anim_loop" type="bool" setter="set_particles_anim_loop" getter="get_particles_anim_loop">
|
||||||
If [code]true[/code] particle animations are looped. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode].
|
If [code]true[/code] particle animations are looped. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode].
|
||||||
</member>
|
</member>
|
||||||
<member name="particles_anim_v_frames" type="int" setter="set_particles_anim_v_frames" getter="get_particles_anim_v_frames">
|
<member name="particles_anim_v_frames" type="int" setter="set_particles_anim_v_frames" getter="get_particles_anim_v_frames">
|
||||||
|
@ -239,10 +239,6 @@
|
|||||||
</argument>
|
</argument>
|
||||||
<argument index="3" name="normal_map" type="RID">
|
<argument index="3" name="normal_map" type="RID">
|
||||||
</argument>
|
</argument>
|
||||||
<argument index="4" name="h_frames" type="int">
|
|
||||||
</argument>
|
|
||||||
<argument index="5" name="v_frames" type="int">
|
|
||||||
</argument>
|
|
||||||
<description>
|
<description>
|
||||||
Adds a particles system to the [CanvasItem]'s draw commands.
|
Adds a particles system to the [CanvasItem]'s draw commands.
|
||||||
</description>
|
</description>
|
||||||
|
Loading…
Reference in New Issue
Block a user