Rename remaining references of FSR to FSR 1.0
With FSR 2.0 around the corner, we should avoid any ambiguity by explicitly stating the version number.
This commit is contained in:
parent
a38aafca3e
commit
0cdd7d88ad
|
@ -2593,7 +2593,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
|
|||
}
|
||||
|
||||
if (can_use_effects && can_use_storage && (rb->internal_width != rb->width || rb->internal_height != rb->height)) {
|
||||
RD::get_singleton()->draw_command_begin_label("FSR Upscale");
|
||||
RD::get_singleton()->draw_command_begin_label("FSR 1.0 Upscale");
|
||||
|
||||
storage->get_effects()->fsr_upscale(rb->internal_texture, rb->upscale_texture, rb->texture, Size2i(rb->internal_width, rb->internal_height), Size2i(rb->width, rb->height), rb->fsr_sharpness);
|
||||
|
||||
|
|
|
@ -2933,7 +2933,7 @@ RenderingServer::RenderingServer() {
|
|||
ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/mode",
|
||||
PropertyInfo(Variant::INT,
|
||||
"rendering/scaling_3d/mode",
|
||||
PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR (Fast)"));
|
||||
PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast)"));
|
||||
|
||||
ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/scale",
|
||||
PropertyInfo(Variant::FLOAT,
|
||||
|
|
Loading…
Reference in New Issue