Automatically set viewport background to transparent when window flag is set.
This commit is contained in:
parent
9adb7c7d13
commit
0d88aadd53
|
@ -675,7 +675,7 @@
|
|||
<member name="transparent" type="bool" setter="set_flag" getter="get_flag" default="false">
|
||||
If [code]true[/code], the [Window]'s background can be transparent. This is best used with embedded windows.
|
||||
[b]Note:[/b] Transparency support is implemented on Linux, macOS and Windows, but availability might vary depending on GPU driver, display manager, and compositor capabilities.
|
||||
[b]Note:[/b] This property has no effect if either [member ProjectSettings.display/window/per_pixel_transparency/allowed], or the window's [member Viewport.transparent_bg] is set to [code]false[/code].
|
||||
[b]Note:[/b] This property has no effect if [member ProjectSettings.display/window/per_pixel_transparency/allowed] is set to [code]false[/code].
|
||||
</member>
|
||||
<member name="unfocusable" type="bool" setter="set_flag" getter="get_flag" default="false">
|
||||
If [code]true[/code], the [Window] can't be focused nor interacted with. It can still be visible.
|
||||
|
|
|
@ -484,9 +484,12 @@ void Window::set_flag(Flags p_flag, bool p_enabled) {
|
|||
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
|
||||
flags[p_flag] = p_enabled;
|
||||
|
||||
if (p_flag == FLAG_TRANSPARENT) {
|
||||
set_transparent_background(p_enabled);
|
||||
}
|
||||
|
||||
if (embedder) {
|
||||
embedder->_sub_window_update(this);
|
||||
|
||||
} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
|
||||
if (!is_in_edited_scene_root()) {
|
||||
DisplayServer::get_singleton()->window_set_flag(DisplayServer::WindowFlags(p_flag), p_enabled, window_id);
|
||||
|
@ -1285,6 +1288,9 @@ void Window::_notification(int p_what) {
|
|||
_update_viewport_size(); // Then feed back to the viewport.
|
||||
_update_window_callbacks();
|
||||
RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_VISIBLE);
|
||||
if (DisplayServer::get_singleton()->window_get_flag(DisplayServer::WindowFlags(FLAG_TRANSPARENT), window_id)) {
|
||||
set_transparent_background(true);
|
||||
}
|
||||
} else {
|
||||
// Create.
|
||||
if (visible) {
|
||||
|
|
Loading…
Reference in New Issue