Merge pull request #25522 from aqnuep/MeshLibrary_improvements
MeshLibrary export improvements
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commit
0dac4d6db6
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@ -155,17 +155,6 @@
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Remove a surface at position surf_idx, shifting greater surfaces one surf_idx slot down.
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</description>
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</method>
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<method name="surface_set_material">
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<return type="void">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<argument index="1" name="material" type="Material">
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</argument>
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<description>
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Set a [Material] for a given surface. Surface will be rendered using this material.
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</description>
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</method>
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<method name="surface_set_name">
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<return type="void">
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</return>
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@ -80,6 +80,17 @@
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Returns a [Material] in a given surface. Surface is rendered using this material.
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</description>
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</method>
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<method name="surface_set_material">
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<return type="void">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<argument index="1" name="material" type="Material">
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</argument>
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<description>
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Set a [Material] for a given surface. Surface will be rendered using this material.
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</description>
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</method>
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</methods>
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<members>
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<member name="lightmap_size_hint" type="Vector2" setter="set_lightmap_size_hint" getter="get_lightmap_size_hint">
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@ -48,7 +48,7 @@ Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_
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meshes.push_back(p_meshes[i]);
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}
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Vector<Ref<Texture> > textures = make_mesh_previews(meshes, p_preview_size);
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Vector<Ref<Texture> > textures = make_mesh_previews(meshes, NULL, p_preview_size);
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Array ret;
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for (int i = 0; i < textures.size(); i++) {
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ret.push_back(textures[i]);
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@ -57,7 +57,7 @@ Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_
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return ret;
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}
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Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh> > &p_meshes, int p_preview_size) {
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Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh> > &p_meshes, Vector<Transform> *p_transforms, int p_preview_size) {
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int size = p_preview_size;
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@ -74,25 +74,14 @@ Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>
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RID camera = VS::get_singleton()->camera_create();
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VS::get_singleton()->viewport_attach_camera(viewport, camera);
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VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
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//VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
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VS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
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RID light = VS::get_singleton()->directional_light_create();
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RID light_instance = VS::get_singleton()->instance_create2(light, scenario);
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VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
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RID light2 = VS::get_singleton()->directional_light_create();
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VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
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//VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
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RID light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);
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VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
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//sphere = VS::get_singleton()->mesh_create();
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RID mesh_instance = VS::get_singleton()->instance_create();
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VS::get_singleton()->instance_set_scenario(mesh_instance, scenario);
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EditorProgress ep("mlib", TTR("Creating Mesh Previews"), p_meshes.size());
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Vector<Ref<Texture> > textures;
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@ -104,25 +93,38 @@ Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>
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textures.push_back(Ref<Texture>());
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continue;
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}
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Transform mesh_xform;
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if (p_transforms != NULL) {
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mesh_xform = (*p_transforms)[i];
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}
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RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
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VS::get_singleton()->instance_set_transform(inst, mesh_xform);
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AABB aabb = mesh->get_aabb();
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Vector3 ofs = aabb.position + aabb.size * 0.5;
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aabb.position -= ofs;
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Transform xform;
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xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.25);
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xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.25) * xform.basis;
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xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI / 6);
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xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI / 6) * xform.basis;
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AABB rot_aabb = xform.xform(aabb);
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float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
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if (m == 0) {
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textures.push_back(Ref<Texture>());
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continue;
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}
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m = 1.0 / m;
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m *= 0.5;
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xform.basis.scale(Vector3(m, m, m));
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xform.origin = -xform.basis.xform(ofs); //-ofs*m;
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xform.origin.z -= rot_aabb.size.z * 2;
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RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
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VS::get_singleton()->instance_set_transform(inst, xform);
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xform.invert();
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xform = mesh_xform * xform;
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VS::get_singleton()->camera_set_transform(camera, xform * Transform(Basis(), Vector3(0, 0, 3)));
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VS::get_singleton()->camera_set_orthogonal(camera, m * 2, 0.01, 1000.0);
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VS::get_singleton()->instance_set_transform(light_instance, xform * Transform().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
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VS::get_singleton()->instance_set_transform(light_instance2, xform * Transform().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
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ep.step(TTR("Thumbnail..."), i);
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Main::iteration();
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Main::iteration();
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@ -136,7 +138,6 @@ Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>
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textures.push_back(it);
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}
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VS::get_singleton()->free(mesh_instance);
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VS::get_singleton()->free(viewport);
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VS::get_singleton()->free(light);
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VS::get_singleton()->free(light_instance);
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@ -100,7 +100,7 @@ public:
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Error save_scene();
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void save_scene_as(const String &p_scene, bool p_with_preview = true);
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Vector<Ref<Texture> > make_mesh_previews(const Vector<Ref<Mesh> > &p_meshes, int p_preview_size);
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Vector<Ref<Texture> > make_mesh_previews(const Vector<Ref<Mesh> > &p_meshes, Vector<Transform> *p_trnasforms, int p_preview_size);
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EditorInterface();
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};
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@ -71,6 +71,8 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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if (!p_merge)
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p_library->clear();
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Map<int, MeshInstance *> mesh_instances;
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for (int i = 0; i < p_scene->get_child_count(); i++) {
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Node *child = p_scene->get_child(i);
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@ -91,6 +93,15 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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if (mesh.is_null())
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continue;
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mesh = mesh->duplicate();
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for (int j = 0; j < mesh->get_surface_count(); ++j) {
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Ref<Material> mat = mi->get_surface_material(j);
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if (mat.is_valid()) {
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mesh->surface_set_material(j, mat);
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}
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}
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int id = p_library->find_item_by_name(mi->get_name());
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if (id < 0) {
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@ -100,6 +111,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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}
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p_library->set_item_mesh(id, mesh);
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mesh_instances[id] = mi;
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Vector<MeshLibrary::ShapeData> collisions;
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@ -159,14 +171,26 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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if (1) {
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Vector<Ref<Mesh> > meshes;
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Vector<Transform> transforms;
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Vector<int> ids = p_library->get_item_list();
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for (int i = 0; i < ids.size(); i++) {
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meshes.push_back(p_library->get_item_mesh(ids[i]));
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if (mesh_instances.find(ids[i])) {
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meshes.push_back(p_library->get_item_mesh(ids[i]));
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transforms.push_back(mesh_instances[ids[i]]->get_transform());
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}
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}
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Vector<Ref<Texture> > textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, EditorSettings::get_singleton()->get("editors/grid_map/preview_size"));
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Vector<Ref<Texture> > textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, &transforms, EditorSettings::get_singleton()->get("editors/grid_map/preview_size"));
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int j = 0;
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for (int i = 0; i < ids.size(); i++) {
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p_library->set_item_preview(ids[i], textures[i]);
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if (mesh_instances.find(ids[i])) {
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p_library->set_item_preview(ids[i], textures[j]);
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j++;
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}
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}
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}
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}
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@ -489,6 +489,7 @@ void Mesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count);
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ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &Mesh::surface_get_arrays);
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ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &Mesh::surface_get_blend_shape_arrays);
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ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &Mesh::surface_set_material);
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ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &Mesh::surface_get_material);
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BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
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@ -1305,7 +1306,6 @@ void ArrayMesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len);
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ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format);
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ClassDB::bind_method(D_METHOD("surface_get_primitive_type", "surf_idx"), &ArrayMesh::surface_get_primitive_type);
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ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &ArrayMesh::surface_set_material);
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ClassDB::bind_method(D_METHOD("surface_find_by_name", "name"), &ArrayMesh::surface_find_by_name);
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ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name);
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ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name);
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@ -128,6 +128,7 @@ public:
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virtual Array surface_get_blend_shape_arrays(int p_surface) const = 0;
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virtual uint32_t surface_get_format(int p_idx) const = 0;
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virtual PrimitiveType surface_get_primitive_type(int p_idx) const = 0;
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virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) = 0;
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virtual Ref<Material> surface_get_material(int p_idx) const = 0;
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virtual int get_blend_shape_count() const = 0;
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virtual StringName get_blend_shape_name(int p_index) const = 0;
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@ -215,8 +216,8 @@ public:
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PrimitiveType surface_get_primitive_type(int p_idx) const;
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bool surface_is_alpha_sorting_enabled(int p_idx) const;
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void surface_set_material(int p_idx, const Ref<Material> &p_material);
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Ref<Material> surface_get_material(int p_idx) const;
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virtual void surface_set_material(int p_idx, const Ref<Material> &p_material);
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virtual Ref<Material> surface_get_material(int p_idx) const;
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int surface_find_by_name(const String &p_name) const;
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void surface_set_name(int p_idx, const String &p_name);
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@ -157,6 +157,12 @@ Mesh::PrimitiveType PrimitiveMesh::surface_get_primitive_type(int p_idx) const {
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return primitive_type;
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}
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void PrimitiveMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
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ERR_FAIL_INDEX(p_idx, 1);
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set_material(p_material);
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}
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Ref<Material> PrimitiveMesh::surface_get_material(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx, 1, NULL);
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@ -72,6 +72,7 @@ public:
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virtual Array surface_get_blend_shape_arrays(int p_surface) const;
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virtual uint32_t surface_get_format(int p_idx) const;
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virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const;
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virtual void surface_set_material(int p_idx, const Ref<Material> &p_material);
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virtual Ref<Material> surface_get_material(int p_idx) const;
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virtual int get_blend_shape_count() const;
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virtual StringName get_blend_shape_name(int p_index) const;
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