Fix dead link in TAA resolve shader comment

Spartan Engine has recently removed its own internal TAA in favor
of FSR 2.0. The link has been changed to point to a fixed commit,
so the link will keep working as long as the repository exists.
This commit is contained in:
Hugo Locurcio 2022-07-09 22:51:29 +02:00
parent d26442e709
commit 0f18bd244e
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1 changed files with 2 additions and 1 deletions

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@ -29,7 +29,8 @@
#VERSION_DEFINES
// Based on Spartan Engine's TAA implementation https://github.com/PanosK92/SpartanEngine/blob/master/Data/shaders/temporal_antialiasing.hlsl
// Based on Spartan Engine's TAA implementation (without TAA upscale).
// <https://github.com/PanosK92/SpartanEngine/blob/a8338d0609b85dc32f3732a5c27fb4463816a3b9/Data/shaders/temporal_antialiasing.hlsl>
#define USE_SUBGROUPS