Fix dead link in TAA resolve shader comment
Spartan Engine has recently removed its own internal TAA in favor of FSR 2.0. The link has been changed to point to a fixed commit, so the link will keep working as long as the repository exists.
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@ -29,7 +29,8 @@
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#VERSION_DEFINES
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// Based on Spartan Engine's TAA implementation https://github.com/PanosK92/SpartanEngine/blob/master/Data/shaders/temporal_antialiasing.hlsl
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// Based on Spartan Engine's TAA implementation (without TAA upscale).
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// <https://github.com/PanosK92/SpartanEngine/blob/a8338d0609b85dc32f3732a5c27fb4463816a3b9/Data/shaders/temporal_antialiasing.hlsl>
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#define USE_SUBGROUPS
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