Fix GLES2 automatic texture lookup in canvas
After this change the color will only be fetched if the shader code doesn't use it explicitly, to match the GLES3 behaviour. Fixes #23179.
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@ -148,7 +148,10 @@ void main() {
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vec4 color = color_interp;
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#if !defined(COLOR_USED)
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//default behavior, texture by color
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color *= texture2D(color_texture, uv_interp);
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#endif
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#ifdef SCREEN_UV_USED
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vec2 screen_uv = gl_FragCoord.xy * screen_pixel_size;
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