Added example on how to use RandomNumberGenerator
(cherry picked from commit 68c6790baf
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A class for generating pseudo-random numbers.
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A class for generating pseudo-random numbers.
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</brief_description>
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</brief_description>
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<description>
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<description>
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RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses PCG32. The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions.
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RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses [url=http://www.pcg-random.org/]PCG32[/url].
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[b]Note:[/b] The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions.
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To generate a random float number (within a given range) based on a time-dependant seed:
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[codeblock]
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var rng = RandomNumberGenerator.new()
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func _ready():
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rng.randomize()
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var my_random_number = rng.randf_range(-10.0, 10.0)
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[/codeblock]
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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