Improve touch screen button description

(cherry picked from commit 416cac96fa)
This commit is contained in:
skyace65 2020-08-27 12:55:00 -04:00 committed by Rémi Verschelde
parent 45e596e02f
commit 14e1c83350
No known key found for this signature in database
GPG Key ID: C3336907360768E1
1 changed files with 4 additions and 2 deletions

View File

@ -1,10 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="TouchScreenButton" inherits="Node2D" version="3.2"> <class name="TouchScreenButton" inherits="Node2D" version="3.2">
<brief_description> <brief_description>
Button for touch screen devices. Button for touch screen devices for gameplay use.
</brief_description> </brief_description>
<description> <description>
Button for touch screen devices. You can set it to be visible on all screens, or only on touch devices. TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move.
This node inherits from [Node2D]. Unlike with [Control] nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use [Button] nodes instead. To make button nodes react to touch events, you can enable the Emulate Mouse option in the Project Settings.
You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>