Fix control node transform animation jitter with pivot offset

The workaround for moving the pivot is not needed anymore, in fact it causes all transforms applied to control nodes to jitter while animating (if a pivot offset is set).

This can be observed via AnimationPlayer and Tween.

The fix is to remove the obsolete workaround that causes this bug.

Fixes #28804

(cherry picked from commit dfb7d46a2a)
This commit is contained in:
Georg Wacker 2019-10-21 16:52:45 +02:00 committed by Rémi Verschelde
parent 5765154ff2
commit 15315f118c
1 changed files with 0 additions and 5 deletions

View File

@ -462,11 +462,6 @@ void Control::_update_canvas_item_transform() {
Transform2D xform = _get_internal_transform(); Transform2D xform = _get_internal_transform();
xform[2] += get_position(); xform[2] += get_position();
// We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
if (is_inside_tree() && Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) {
xform[2] = xform[2].round();
}
VisualServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), xform); VisualServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), xform);
} }