Fix "flip faces" description
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@ -34,7 +34,7 @@
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</member>
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<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
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If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
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This gives the same result as using [constant BaseMaterial3D.CULL_BACK] in [member BaseMaterial3D.cull_mode].
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This gives the same result as using [constant BaseMaterial3D.CULL_FRONT] in [member BaseMaterial3D.cull_mode].
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</member>
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<member name="material" type="Material" setter="set_material" getter="get_material">
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The current [Material] of the primitive mesh.
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