Merge pull request #26068 from luizcarlos1405/master
Fix AnimationPlayer jumping to the beggining after ending on editor.
This commit is contained in:
commit
16934c7411
|
@ -938,7 +938,6 @@ void AnimationPlayer::_animation_process(float p_delta) {
|
|||
} else {
|
||||
//stop();
|
||||
playing = false;
|
||||
playback.current.pos = 0;
|
||||
_set_process(false);
|
||||
if (end_notify)
|
||||
emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
|
||||
|
@ -1196,9 +1195,14 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
|
|||
|
||||
if (c.assigned != name) { // reset
|
||||
c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
|
||||
} else if (p_from_end && c.current.pos == 0) {
|
||||
// Animation reset BUT played backwards, set position to the end
|
||||
c.current.pos = c.current.from->animation->get_length();
|
||||
} else {
|
||||
if (p_from_end && c.current.pos == 0) {
|
||||
// Animation reset BUT played backwards, set position to the end
|
||||
c.current.pos = c.current.from->animation->get_length();
|
||||
} else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) {
|
||||
// Animation resumed but already ended, set position to the beggining
|
||||
c.current.pos = 0;
|
||||
}
|
||||
}
|
||||
|
||||
c.current.speed_scale = p_custom_scale;
|
||||
|
|
Loading…
Reference in New Issue