Fixed Timestep Interpolation: MultiMesh
Adds fixed timestep interpolation to multimeshes. Co-authored-by: lawnjelly <lawnjelly@gmail.com>
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@ -843,6 +843,6 @@ void _physics_interpolation_warning(const char *p_function, const char *p_file,
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_physics_interpolation_warning(FUNCTION_STR, __FILE__, __LINE__, m_object_id, m_string)
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#define PHYSICS_INTERPOLATION_WARNING(m_string) \
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_physics_interpolation_warning(FUNCTION_STR, __FILE__, __LINE__, UINT64_MAX, m_string)
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_physics_interpolation_warning(FUNCTION_STR, __FILE__, __LINE__, ObjectID(UINT64_MAX), m_string)
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#endif // ERROR_MACROS_H
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@ -51,6 +51,24 @@
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Returns the [Transform2D] of a specific instance.
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</description>
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</method>
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<method name="reset_instance_physics_interpolation">
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<return type="void" />
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<param index="0" name="instance" type="int" />
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<description>
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When using [i]physics interpolation[/i], this function allows you to prevent interpolation on an instance in the current physics tick.
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This allows you to move instances instantaneously, and should usually be used when initially placing an instance such as a bullet to prevent graphical glitches.
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</description>
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</method>
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<method name="set_buffer_interpolated">
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<return type="void" />
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<param index="0" name="buffer_curr" type="PackedFloat32Array" />
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<param index="1" name="buffer_prev" type="PackedFloat32Array" />
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<description>
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An alternative to setting the [member buffer] property, which can be used with [i]physics interpolation[/i]. This method takes two arrays, and can set the data for the current and previous tick in one go. The renderer will automatically interpolate the data at each frame.
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This is useful for situations where the order of instances may change from physics tick to tick, such as particle systems.
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When the order of instances is coherent, the simpler alternative of setting [member buffer] can still be used with interpolation.
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</description>
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</method>
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<method name="set_instance_color">
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<return type="void" />
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<param index="0" name="instance" type="int" />
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@ -109,6 +127,11 @@
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[Mesh] resource to be instanced.
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The looks of the individual instances can be modified using [method set_instance_color] and [method set_instance_custom_data].
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</member>
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<member name="physics_interpolation_quality" type="int" setter="set_physics_interpolation_quality" getter="get_physics_interpolation_quality" enum="MultiMesh.PhysicsInterpolationQuality" default="0">
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Choose whether to use an interpolation method that favors speed or quality.
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When using low physics tick rates (typically below 20) or high rates of object rotation, you may get better results from the high quality setting.
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[b]Note:[/b] Fast quality does not equate to low quality. Except in the special cases mentioned above, the quality should be comparable to high quality.
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</member>
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<member name="transform_2d_array" type="PackedVector2Array" setter="_set_transform_2d_array" getter="_get_transform_2d_array" deprecated="Accessing this property is very slow. Use [method set_instance_transform_2d] and [method get_instance_transform_2d] instead.">
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Array containing each [Transform2D] value used by all instances of this mesh, as a [PackedVector2Array]. Each transform is divided into 3 [Vector2] values corresponding to the transforms' [code]x[/code], [code]y[/code], and [code]origin[/code].
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</member>
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@ -135,5 +158,11 @@
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<constant name="TRANSFORM_3D" value="1" enum="TransformFormat">
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Use this when using 3D transforms.
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</constant>
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<constant name="INTERP_QUALITY_FAST" value="0" enum="PhysicsInterpolationQuality">
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Always interpolate using Basis lerping, which can produce warping artifacts in some situations.
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</constant>
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<constant name="INTERP_QUALITY_HIGH" value="1" enum="PhysicsInterpolationQuality">
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Attempt to interpolate using Basis slerping (spherical linear interpolation) where possible, otherwise fall back to lerping.
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</constant>
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</constants>
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</class>
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@ -2558,6 +2558,15 @@
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Returns the [Transform2D] of the specified instance. For use when the multimesh is set to use 2D transforms.
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</description>
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</method>
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<method name="multimesh_instance_reset_physics_interpolation">
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<return type="void" />
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<param index="0" name="multimesh" type="RID" />
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<param index="1" name="index" type="int" />
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<description>
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Prevents physics interpolation for the specified instance during the current physics tick.
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This is useful when moving an instance to a new location, to give an instantaneous change rather than interpolation from the previous location.
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</description>
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</method>
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<method name="multimesh_instance_set_color">
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<return type="void" />
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<param index="0" name="multimesh" type="RID" />
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@ -2615,6 +2624,16 @@
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[/codeblock]
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</description>
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</method>
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<method name="multimesh_set_buffer_interpolated">
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<return type="void" />
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<param index="0" name="multimesh" type="RID" />
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<param index="1" name="buffer" type="PackedFloat32Array" />
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<param index="2" name="buffer_previous" type="PackedFloat32Array" />
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<description>
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Alternative version of [method multimesh_set_buffer] for use with physics interpolation.
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Takes both an array of current data and an array of data for the previous physics tick.
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</description>
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</method>
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<method name="multimesh_set_custom_aabb">
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<return type="void" />
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<param index="0" name="multimesh" type="RID" />
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@ -2631,6 +2650,23 @@
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Sets the mesh to be drawn by the multimesh. Equivalent to [member MultiMesh.mesh].
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</description>
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</method>
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<method name="multimesh_set_physics_interpolated">
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<return type="void" />
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<param index="0" name="multimesh" type="RID" />
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<param index="1" name="interpolated" type="bool" />
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<description>
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Turns on and off physics interpolation for this MultiMesh resource.
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</description>
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</method>
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<method name="multimesh_set_physics_interpolation_quality">
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<return type="void" />
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<param index="0" name="multimesh" type="RID" />
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<param index="1" name="quality" type="int" enum="RenderingServer.MultimeshPhysicsInterpolationQuality" />
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<description>
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Sets the physics interpolation quality for the [MultiMesh].
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A value of [constant MULTIMESH_INTERP_QUALITY_FAST] gives fast but low quality interpolation, a value of [constant MULTIMESH_INTERP_QUALITY_HIGH] gives slower but higher quality interpolation.
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</description>
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</method>
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<method name="multimesh_set_visible_instances">
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<return type="void" />
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<param index="0" name="multimesh" type="RID" />
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@ -4500,6 +4536,12 @@
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<constant name="MULTIMESH_TRANSFORM_3D" value="1" enum="MultimeshTransformFormat">
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Use [Transform3D] to store MultiMesh transform.
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</constant>
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<constant name="MULTIMESH_INTERP_QUALITY_FAST" value="0" enum="MultimeshPhysicsInterpolationQuality">
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MultiMesh physics interpolation favors speed over quality.
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</constant>
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<constant name="MULTIMESH_INTERP_QUALITY_HIGH" value="1" enum="MultimeshPhysicsInterpolationQuality">
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MultiMesh physics interpolation favors quality over speed.
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</constant>
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<constant name="LIGHT_PROJECTOR_FILTER_NEAREST" value="0" enum="LightProjectorFilter">
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Nearest-neighbor filter for light projectors (use for pixel art light projectors). No mipmaps are used for rendering, which means light projectors at a distance will look sharp but grainy. This has roughly the same performance cost as using mipmaps.
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</constant>
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@ -1432,15 +1432,17 @@ void MeshStorage::update_mesh_instances() {
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/* MULTIMESH API */
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RID MeshStorage::multimesh_allocate() {
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RID MeshStorage::_multimesh_allocate() {
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return multimesh_owner.allocate_rid();
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}
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void MeshStorage::multimesh_initialize(RID p_rid) {
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void MeshStorage::_multimesh_initialize(RID p_rid) {
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multimesh_owner.initialize_rid(p_rid, MultiMesh());
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}
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void MeshStorage::multimesh_free(RID p_rid) {
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void MeshStorage::_multimesh_free(RID p_rid) {
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// Remove from interpolator.
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_interpolation_data.notify_free_multimesh(p_rid);
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_update_dirty_multimeshes();
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multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
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@ -1448,7 +1450,7 @@ void MeshStorage::multimesh_free(RID p_rid) {
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multimesh_owner.free(p_rid);
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}
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void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
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void MeshStorage::_multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL(multimesh);
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@ -1495,13 +1497,13 @@ void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::
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multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MULTIMESH);
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}
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int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const {
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int MeshStorage::_multimesh_get_instance_count(RID p_multimesh) const {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL_V(multimesh, 0);
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return multimesh->instances;
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}
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void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
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void MeshStorage::_multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL(multimesh);
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if (multimesh->mesh == p_mesh || p_mesh.is_null()) {
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@ -1651,7 +1653,7 @@ void MeshStorage::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p
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multimesh->aabb = aabb;
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}
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void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
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void MeshStorage::_multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL(multimesh);
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ERR_FAIL_INDEX(p_index, multimesh->instances);
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@ -1681,7 +1683,7 @@ void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index,
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_multimesh_mark_dirty(multimesh, p_index, true);
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}
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void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
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void MeshStorage::_multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL(multimesh);
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ERR_FAIL_INDEX(p_index, multimesh->instances);
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@ -1707,7 +1709,7 @@ void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_ind
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_multimesh_mark_dirty(multimesh, p_index, true);
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}
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void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
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void MeshStorage::_multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL(multimesh);
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ERR_FAIL_INDEX(p_index, multimesh->instances);
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@ -1727,7 +1729,7 @@ void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, con
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_multimesh_mark_dirty(multimesh, p_index, false);
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}
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void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
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void MeshStorage::_multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL(multimesh);
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ERR_FAIL_INDEX(p_index, multimesh->instances);
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@ -1746,27 +1748,27 @@ void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_inde
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_multimesh_mark_dirty(multimesh, p_index, false);
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}
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RID MeshStorage::multimesh_get_mesh(RID p_multimesh) const {
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RID MeshStorage::_multimesh_get_mesh(RID p_multimesh) const {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL_V(multimesh, RID());
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return multimesh->mesh;
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}
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void MeshStorage::multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) {
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void MeshStorage::_multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL(multimesh);
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multimesh->custom_aabb = p_aabb;
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multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
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}
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AABB MeshStorage::multimesh_get_custom_aabb(RID p_multimesh) const {
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AABB MeshStorage::_multimesh_get_custom_aabb(RID p_multimesh) const {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL_V(multimesh, AABB());
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return multimesh->custom_aabb;
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}
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AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const {
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AABB MeshStorage::_multimesh_get_aabb(RID p_multimesh) const {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL_V(multimesh, AABB());
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if (multimesh->custom_aabb != AABB()) {
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@ -1778,7 +1780,7 @@ AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const {
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return multimesh->aabb;
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}
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Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
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Transform3D MeshStorage::_multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL_V(multimesh, Transform3D());
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ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D());
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@ -1809,7 +1811,7 @@ Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p
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return t;
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}
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Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
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Transform2D MeshStorage::_multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL_V(multimesh, Transform2D());
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ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
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@ -1834,7 +1836,7 @@ Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, in
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return t;
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}
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Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
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Color MeshStorage::_multimesh_instance_get_color(RID p_multimesh, int p_index) const {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL_V(multimesh, Color());
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ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
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@ -1858,7 +1860,7 @@ Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) co
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return c;
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}
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Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
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Color MeshStorage::_multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL_V(multimesh, Color());
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ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
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@ -1882,7 +1884,7 @@ Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_ind
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return c;
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}
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void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
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void MeshStorage::_multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL(multimesh);
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@ -1971,7 +1973,7 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b
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}
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}
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Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
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Vector<float> MeshStorage::_multimesh_get_buffer(RID p_multimesh) const {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL_V(multimesh, Vector<float>());
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Vector<float> ret;
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@ -2043,7 +2045,7 @@ Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
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}
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}
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void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
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void MeshStorage::_multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL(multimesh);
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ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
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@ -2065,12 +2067,19 @@ void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible
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multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
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}
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int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const {
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int MeshStorage::_multimesh_get_visible_instances(RID p_multimesh) const {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL_V(multimesh, 0);
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return multimesh->visible_instances;
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}
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MeshStorage::MultiMeshInterpolator *MeshStorage::_multimesh_get_interpolator(RID p_multimesh) const {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL_V_MSG(multimesh, nullptr, "Multimesh not found: " + itos(p_multimesh.get_id()));
|
||||
|
||||
return &multimesh->interpolator;
|
||||
}
|
||||
|
||||
void MeshStorage::_update_dirty_multimeshes() {
|
||||
while (multimesh_dirty_list) {
|
||||
MultiMesh *multimesh = multimesh_dirty_list;
|
||||
|
|
|
@ -205,6 +205,8 @@ struct MultiMesh {
|
|||
bool dirty = false;
|
||||
MultiMesh *dirty_list = nullptr;
|
||||
|
||||
RendererMeshStorage::MultiMeshInterpolator interpolator;
|
||||
|
||||
Dependency dependency;
|
||||
};
|
||||
|
||||
|
@ -493,32 +495,34 @@ public:
|
|||
MultiMesh *get_multimesh(RID p_rid) { return multimesh_owner.get_or_null(p_rid); };
|
||||
bool owns_multimesh(RID p_rid) { return multimesh_owner.owns(p_rid); };
|
||||
|
||||
virtual RID multimesh_allocate() override;
|
||||
virtual void multimesh_initialize(RID p_rid) override;
|
||||
virtual void multimesh_free(RID p_rid) override;
|
||||
virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override;
|
||||
virtual int multimesh_get_instance_count(RID p_multimesh) const override;
|
||||
virtual RID _multimesh_allocate() override;
|
||||
virtual void _multimesh_initialize(RID p_rid) override;
|
||||
virtual void _multimesh_free(RID p_rid) override;
|
||||
virtual void _multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override;
|
||||
virtual int _multimesh_get_instance_count(RID p_multimesh) const override;
|
||||
|
||||
virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override;
|
||||
virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override;
|
||||
virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override;
|
||||
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override;
|
||||
virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override;
|
||||
virtual void _multimesh_set_mesh(RID p_multimesh, RID p_mesh) override;
|
||||
virtual void _multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override;
|
||||
virtual void _multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override;
|
||||
virtual void _multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override;
|
||||
virtual void _multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override;
|
||||
|
||||
virtual RID multimesh_get_mesh(RID p_multimesh) const override;
|
||||
virtual void multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) override;
|
||||
virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const override;
|
||||
virtual AABB multimesh_get_aabb(RID p_multimesh) const override;
|
||||
virtual RID _multimesh_get_mesh(RID p_multimesh) const override;
|
||||
virtual void _multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) override;
|
||||
virtual AABB _multimesh_get_custom_aabb(RID p_multimesh) const override;
|
||||
virtual AABB _multimesh_get_aabb(RID p_multimesh) const override;
|
||||
|
||||
virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override;
|
||||
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override;
|
||||
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override;
|
||||
virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override;
|
||||
virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
|
||||
virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override;
|
||||
virtual Transform3D _multimesh_instance_get_transform(RID p_multimesh, int p_index) const override;
|
||||
virtual Transform2D _multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override;
|
||||
virtual Color _multimesh_instance_get_color(RID p_multimesh, int p_index) const override;
|
||||
virtual Color _multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override;
|
||||
virtual void _multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
|
||||
virtual Vector<float> _multimesh_get_buffer(RID p_multimesh) const override;
|
||||
|
||||
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override;
|
||||
virtual int multimesh_get_visible_instances(RID p_multimesh) const override;
|
||||
virtual void _multimesh_set_visible_instances(RID p_multimesh, int p_visible) override;
|
||||
virtual int _multimesh_get_visible_instances(RID p_multimesh) const override;
|
||||
|
||||
virtual MultiMeshInterpolator *_multimesh_get_interpolator(RID p_multimesh) const override;
|
||||
|
||||
void _update_dirty_multimeshes();
|
||||
|
||||
|
|
|
@ -30,16 +30,35 @@
|
|||
|
||||
#include "multimesh_instance_3d.h"
|
||||
|
||||
void MultiMeshInstance3D::_refresh_interpolated() {
|
||||
if (is_inside_tree() && multimesh.is_valid()) {
|
||||
bool interpolated = is_physics_interpolated_and_enabled();
|
||||
multimesh->set_physics_interpolated(interpolated);
|
||||
}
|
||||
}
|
||||
|
||||
void MultiMeshInstance3D::_physics_interpolated_changed() {
|
||||
VisualInstance3D::_physics_interpolated_changed();
|
||||
_refresh_interpolated();
|
||||
}
|
||||
|
||||
void MultiMeshInstance3D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance3D::set_multimesh);
|
||||
ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance3D::get_multimesh);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
|
||||
}
|
||||
|
||||
void MultiMeshInstance3D::_notification(int p_what) {
|
||||
if (p_what == NOTIFICATION_ENTER_TREE) {
|
||||
_refresh_interpolated();
|
||||
}
|
||||
}
|
||||
|
||||
void MultiMeshInstance3D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
|
||||
multimesh = p_multimesh;
|
||||
if (multimesh.is_valid()) {
|
||||
set_base(multimesh->get_rid());
|
||||
_refresh_interpolated();
|
||||
} else {
|
||||
set_base(RID());
|
||||
}
|
||||
|
|
|
@ -39,9 +39,12 @@ class MultiMeshInstance3D : public GeometryInstance3D {
|
|||
|
||||
Ref<MultiMesh> multimesh;
|
||||
|
||||
void _refresh_interpolated();
|
||||
|
||||
protected:
|
||||
virtual void _physics_interpolated_changed() override;
|
||||
static void _bind_methods();
|
||||
// bind helpers
|
||||
void _notification(int p_what);
|
||||
|
||||
public:
|
||||
void set_multimesh(const Ref<MultiMesh> &p_multimesh);
|
||||
|
|
|
@ -202,6 +202,10 @@ Vector<float> MultiMesh::get_buffer() const {
|
|||
return RS::get_singleton()->multimesh_get_buffer(multimesh);
|
||||
}
|
||||
|
||||
void MultiMesh::set_buffer_interpolated(const Vector<float> &p_buffer_curr, const Vector<float> &p_buffer_prev) {
|
||||
RS::get_singleton()->multimesh_set_buffer_interpolated(multimesh, p_buffer_curr, p_buffer_prev);
|
||||
}
|
||||
|
||||
void MultiMesh::set_mesh(const Ref<Mesh> &p_mesh) {
|
||||
mesh = p_mesh;
|
||||
if (!mesh.is_null()) {
|
||||
|
@ -236,6 +240,11 @@ int MultiMesh::get_visible_instance_count() const {
|
|||
return visible_instance_count;
|
||||
}
|
||||
|
||||
void MultiMesh::set_physics_interpolation_quality(PhysicsInterpolationQuality p_quality) {
|
||||
_physics_interpolation_quality = p_quality;
|
||||
RenderingServer::get_singleton()->multimesh_set_physics_interpolation_quality(multimesh, (RS::MultimeshPhysicsInterpolationQuality)p_quality);
|
||||
}
|
||||
|
||||
void MultiMesh::set_instance_transform(int p_instance, const Transform3D &p_transform) {
|
||||
RenderingServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform);
|
||||
}
|
||||
|
@ -269,6 +278,14 @@ Color MultiMesh::get_instance_custom_data(int p_instance) const {
|
|||
return RenderingServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance);
|
||||
}
|
||||
|
||||
void MultiMesh::reset_instance_physics_interpolation(int p_instance) {
|
||||
RenderingServer::get_singleton()->multimesh_instance_reset_physics_interpolation(multimesh, p_instance);
|
||||
}
|
||||
|
||||
void MultiMesh::set_physics_interpolated(bool p_interpolated) {
|
||||
RenderingServer::get_singleton()->multimesh_set_physics_interpolated(multimesh, p_interpolated);
|
||||
}
|
||||
|
||||
void MultiMesh::set_custom_aabb(const AABB &p_custom) {
|
||||
custom_aabb = p_custom;
|
||||
RS::get_singleton()->multimesh_set_custom_aabb(multimesh, custom_aabb);
|
||||
|
@ -328,6 +345,8 @@ void MultiMesh::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("get_instance_count"), &MultiMesh::get_instance_count);
|
||||
ClassDB::bind_method(D_METHOD("set_visible_instance_count", "count"), &MultiMesh::set_visible_instance_count);
|
||||
ClassDB::bind_method(D_METHOD("get_visible_instance_count"), &MultiMesh::get_visible_instance_count);
|
||||
ClassDB::bind_method(D_METHOD("set_physics_interpolation_quality", "quality"), &MultiMesh::set_physics_interpolation_quality);
|
||||
ClassDB::bind_method(D_METHOD("get_physics_interpolation_quality"), &MultiMesh::get_physics_interpolation_quality);
|
||||
ClassDB::bind_method(D_METHOD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform);
|
||||
ClassDB::bind_method(D_METHOD("set_instance_transform_2d", "instance", "transform"), &MultiMesh::set_instance_transform_2d);
|
||||
ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform);
|
||||
|
@ -336,6 +355,7 @@ void MultiMesh::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color);
|
||||
ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data);
|
||||
ClassDB::bind_method(D_METHOD("get_instance_custom_data", "instance"), &MultiMesh::get_instance_custom_data);
|
||||
ClassDB::bind_method(D_METHOD("reset_instance_physics_interpolation", "instance"), &MultiMesh::reset_instance_physics_interpolation);
|
||||
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &MultiMesh::set_custom_aabb);
|
||||
ClassDB::bind_method(D_METHOD("get_custom_aabb"), &MultiMesh::get_custom_aabb);
|
||||
ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb);
|
||||
|
@ -343,6 +363,8 @@ void MultiMesh::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("get_buffer"), &MultiMesh::get_buffer);
|
||||
ClassDB::bind_method(D_METHOD("set_buffer", "buffer"), &MultiMesh::set_buffer);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_buffer_interpolated", "buffer_curr", "buffer_prev"), &MultiMesh::set_buffer_interpolated);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_colors"), "set_use_colors", "is_using_colors");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_custom_data"), "set_use_custom_data", "is_using_custom_data");
|
||||
|
@ -369,8 +391,14 @@ void MultiMesh::_bind_methods() {
|
|||
ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_custom_data_array", "_get_custom_data_array");
|
||||
#endif
|
||||
|
||||
ADD_GROUP("Physics Interpolation", "physics_interpolation");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_interpolation_quality", PROPERTY_HINT_ENUM, "Fast,High"), "set_physics_interpolation_quality", "get_physics_interpolation_quality");
|
||||
|
||||
BIND_ENUM_CONSTANT(TRANSFORM_2D);
|
||||
BIND_ENUM_CONSTANT(TRANSFORM_3D);
|
||||
|
||||
BIND_ENUM_CONSTANT(INTERP_QUALITY_FAST);
|
||||
BIND_ENUM_CONSTANT(INTERP_QUALITY_HIGH);
|
||||
}
|
||||
|
||||
MultiMesh::MultiMesh() {
|
||||
|
|
|
@ -44,6 +44,11 @@ public:
|
|||
TRANSFORM_3D = RS::MULTIMESH_TRANSFORM_3D
|
||||
};
|
||||
|
||||
enum PhysicsInterpolationQuality {
|
||||
INTERP_QUALITY_FAST,
|
||||
INTERP_QUALITY_HIGH,
|
||||
};
|
||||
|
||||
private:
|
||||
Ref<Mesh> mesh;
|
||||
RID multimesh;
|
||||
|
@ -53,6 +58,7 @@ private:
|
|||
bool use_custom_data = false;
|
||||
int instance_count = 0;
|
||||
int visible_instance_count = -1;
|
||||
PhysicsInterpolationQuality _physics_interpolation_quality = INTERP_QUALITY_FAST;
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
@ -74,6 +80,8 @@ protected:
|
|||
void set_buffer(const Vector<float> &p_buffer);
|
||||
Vector<float> get_buffer() const;
|
||||
|
||||
void set_buffer_interpolated(const Vector<float> &p_buffer_curr, const Vector<float> &p_buffer_prev);
|
||||
|
||||
public:
|
||||
void set_mesh(const Ref<Mesh> &p_mesh);
|
||||
Ref<Mesh> get_mesh() const;
|
||||
|
@ -93,6 +101,9 @@ public:
|
|||
void set_visible_instance_count(int p_count);
|
||||
int get_visible_instance_count() const;
|
||||
|
||||
void set_physics_interpolation_quality(PhysicsInterpolationQuality p_quality);
|
||||
PhysicsInterpolationQuality get_physics_interpolation_quality() const { return _physics_interpolation_quality; }
|
||||
|
||||
void set_instance_transform(int p_instance, const Transform3D &p_transform);
|
||||
void set_instance_transform_2d(int p_instance, const Transform2D &p_transform);
|
||||
Transform3D get_instance_transform(int p_instance) const;
|
||||
|
@ -104,6 +115,10 @@ public:
|
|||
void set_instance_custom_data(int p_instance, const Color &p_custom_data);
|
||||
Color get_instance_custom_data(int p_instance) const;
|
||||
|
||||
void reset_instance_physics_interpolation(int p_instance);
|
||||
|
||||
void set_physics_interpolated(bool p_interpolated);
|
||||
|
||||
void set_custom_aabb(const AABB &p_custom);
|
||||
AABB get_custom_aabb() const;
|
||||
|
||||
|
@ -116,5 +131,6 @@ public:
|
|||
};
|
||||
|
||||
VARIANT_ENUM_CAST(MultiMesh::TransformFormat);
|
||||
VARIANT_ENUM_CAST(MultiMesh::PhysicsInterpolationQuality);
|
||||
|
||||
#endif // MULTIMESH_H
|
||||
|
|
|
@ -64,22 +64,22 @@ void MeshStorage::mesh_clear(RID p_mesh) {
|
|||
m->surfaces.clear();
|
||||
}
|
||||
|
||||
RID MeshStorage::multimesh_allocate() {
|
||||
RID MeshStorage::_multimesh_allocate() {
|
||||
return multimesh_owner.allocate_rid();
|
||||
}
|
||||
|
||||
void MeshStorage::multimesh_initialize(RID p_rid) {
|
||||
void MeshStorage::_multimesh_initialize(RID p_rid) {
|
||||
multimesh_owner.initialize_rid(p_rid, DummyMultiMesh());
|
||||
}
|
||||
|
||||
void MeshStorage::multimesh_free(RID p_rid) {
|
||||
void MeshStorage::_multimesh_free(RID p_rid) {
|
||||
DummyMultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
|
||||
ERR_FAIL_NULL(multimesh);
|
||||
|
||||
multimesh_owner.free(p_rid);
|
||||
}
|
||||
|
||||
void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
|
||||
void MeshStorage::_multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
|
||||
DummyMultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL(multimesh);
|
||||
multimesh->buffer.resize(p_buffer.size());
|
||||
|
@ -87,7 +87,7 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b
|
|||
memcpy(cache_data, p_buffer.ptr(), p_buffer.size() * sizeof(float));
|
||||
}
|
||||
|
||||
Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
|
||||
Vector<float> MeshStorage::_multimesh_get_buffer(RID p_multimesh) const {
|
||||
DummyMultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL_V(multimesh, Vector<float>());
|
||||
|
||||
|
|
|
@ -146,34 +146,36 @@ public:
|
|||
|
||||
bool owns_multimesh(RID p_rid) { return multimesh_owner.owns(p_rid); }
|
||||
|
||||
virtual RID multimesh_allocate() override;
|
||||
virtual void multimesh_initialize(RID p_rid) override;
|
||||
virtual void multimesh_free(RID p_rid) override;
|
||||
virtual RID _multimesh_allocate() override;
|
||||
virtual void _multimesh_initialize(RID p_rid) override;
|
||||
virtual void _multimesh_free(RID p_rid) override;
|
||||
|
||||
virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {}
|
||||
virtual int multimesh_get_instance_count(RID p_multimesh) const override { return 0; }
|
||||
virtual void _multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {}
|
||||
virtual int _multimesh_get_instance_count(RID p_multimesh) const override { return 0; }
|
||||
|
||||
virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {}
|
||||
virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override {}
|
||||
virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {}
|
||||
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}
|
||||
virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}
|
||||
virtual void _multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {}
|
||||
virtual void _multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override {}
|
||||
virtual void _multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {}
|
||||
virtual void _multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}
|
||||
virtual void _multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}
|
||||
|
||||
virtual void multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) override {}
|
||||
virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const override { return AABB(); }
|
||||
virtual void _multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) override {}
|
||||
virtual AABB _multimesh_get_custom_aabb(RID p_multimesh) const override { return AABB(); }
|
||||
|
||||
virtual RID multimesh_get_mesh(RID p_multimesh) const override { return RID(); }
|
||||
virtual AABB multimesh_get_aabb(RID p_multimesh) const override { return AABB(); }
|
||||
virtual RID _multimesh_get_mesh(RID p_multimesh) const override { return RID(); }
|
||||
virtual AABB _multimesh_get_aabb(RID p_multimesh) const override { return AABB(); }
|
||||
|
||||
virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform3D(); }
|
||||
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }
|
||||
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
|
||||
virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
|
||||
virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
|
||||
virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override;
|
||||
virtual Transform3D _multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform3D(); }
|
||||
virtual Transform2D _multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }
|
||||
virtual Color _multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
|
||||
virtual Color _multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
|
||||
virtual void _multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
|
||||
virtual Vector<float> _multimesh_get_buffer(RID p_multimesh) const override;
|
||||
|
||||
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
|
||||
virtual int multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }
|
||||
virtual void _multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
|
||||
virtual int _multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }
|
||||
|
||||
MultiMeshInterpolator *_multimesh_get_interpolator(RID p_multimesh) const override { return nullptr; }
|
||||
|
||||
/* SKELETON API */
|
||||
|
||||
|
|
|
@ -1380,14 +1380,16 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
|
|||
|
||||
////////////////// MULTIMESH
|
||||
|
||||
RID MeshStorage::multimesh_allocate() {
|
||||
RID MeshStorage::_multimesh_allocate() {
|
||||
return multimesh_owner.allocate_rid();
|
||||
}
|
||||
void MeshStorage::multimesh_initialize(RID p_rid) {
|
||||
void MeshStorage::_multimesh_initialize(RID p_rid) {
|
||||
multimesh_owner.initialize_rid(p_rid, MultiMesh());
|
||||
}
|
||||
|
||||
void MeshStorage::multimesh_free(RID p_rid) {
|
||||
void MeshStorage::_multimesh_free(RID p_rid) {
|
||||
// Remove from interpolator.
|
||||
_interpolation_data.notify_free_multimesh(p_rid);
|
||||
_update_dirty_multimeshes();
|
||||
multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
|
||||
|
@ -1395,7 +1397,7 @@ void MeshStorage::multimesh_free(RID p_rid) {
|
|||
multimesh_owner.free(p_rid);
|
||||
}
|
||||
|
||||
void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
|
||||
void MeshStorage::_multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL(multimesh);
|
||||
|
||||
|
@ -1505,13 +1507,13 @@ bool MeshStorage::_multimesh_uses_motion_vectors_offsets(RID p_multimesh) {
|
|||
return _multimesh_uses_motion_vectors(multimesh);
|
||||
}
|
||||
|
||||
int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const {
|
||||
int MeshStorage::_multimesh_get_instance_count(RID p_multimesh) const {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL_V(multimesh, 0);
|
||||
return multimesh->instances;
|
||||
}
|
||||
|
||||
void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
|
||||
void MeshStorage::_multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL(multimesh);
|
||||
if (multimesh->mesh == p_mesh) {
|
||||
|
@ -1701,7 +1703,7 @@ void MeshStorage::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p
|
|||
multimesh->aabb = aabb;
|
||||
}
|
||||
|
||||
void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
|
||||
void MeshStorage::_multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL(multimesh);
|
||||
ERR_FAIL_INDEX(p_index, multimesh->instances);
|
||||
|
@ -1738,7 +1740,7 @@ void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index,
|
|||
_multimesh_mark_dirty(multimesh, p_index, true);
|
||||
}
|
||||
|
||||
void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
|
||||
void MeshStorage::_multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL(multimesh);
|
||||
ERR_FAIL_INDEX(p_index, multimesh->instances);
|
||||
|
@ -1765,7 +1767,7 @@ void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_ind
|
|||
_multimesh_mark_dirty(multimesh, p_index, true);
|
||||
}
|
||||
|
||||
void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
|
||||
void MeshStorage::_multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL(multimesh);
|
||||
ERR_FAIL_INDEX(p_index, multimesh->instances);
|
||||
|
@ -1788,7 +1790,7 @@ void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, con
|
|||
_multimesh_mark_dirty(multimesh, p_index, false);
|
||||
}
|
||||
|
||||
void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
|
||||
void MeshStorage::_multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL(multimesh);
|
||||
ERR_FAIL_INDEX(p_index, multimesh->instances);
|
||||
|
@ -1811,7 +1813,7 @@ void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_inde
|
|||
_multimesh_mark_dirty(multimesh, p_index, false);
|
||||
}
|
||||
|
||||
RID MeshStorage::multimesh_get_mesh(RID p_multimesh) const {
|
||||
RID MeshStorage::_multimesh_get_mesh(RID p_multimesh) const {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL_V(multimesh, RID());
|
||||
|
||||
|
@ -1825,7 +1827,7 @@ Dependency *MeshStorage::multimesh_get_dependency(RID p_multimesh) const {
|
|||
return &multimesh->dependency;
|
||||
}
|
||||
|
||||
Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
|
||||
Transform3D MeshStorage::_multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL_V(multimesh, Transform3D());
|
||||
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D());
|
||||
|
@ -1856,7 +1858,7 @@ Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p
|
|||
return t;
|
||||
}
|
||||
|
||||
Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
|
||||
Transform2D MeshStorage::_multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL_V(multimesh, Transform2D());
|
||||
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
|
||||
|
@ -1881,7 +1883,7 @@ Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, in
|
|||
return t;
|
||||
}
|
||||
|
||||
Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
|
||||
Color MeshStorage::_multimesh_instance_get_color(RID p_multimesh, int p_index) const {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL_V(multimesh, Color());
|
||||
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
|
||||
|
@ -1904,7 +1906,7 @@ Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) co
|
|||
return c;
|
||||
}
|
||||
|
||||
Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
|
||||
Color MeshStorage::_multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL_V(multimesh, Color());
|
||||
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
|
||||
|
@ -1927,7 +1929,7 @@ Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_ind
|
|||
return c;
|
||||
}
|
||||
|
||||
void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
|
||||
void MeshStorage::_multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL(multimesh);
|
||||
ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
|
||||
|
@ -1974,7 +1976,7 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b
|
|||
}
|
||||
}
|
||||
|
||||
Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
|
||||
Vector<float> MeshStorage::_multimesh_get_buffer(RID p_multimesh) const {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL_V(multimesh, Vector<float>());
|
||||
if (multimesh->buffer.is_null()) {
|
||||
|
@ -1996,7 +1998,7 @@ Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
|
|||
}
|
||||
}
|
||||
|
||||
void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
|
||||
void MeshStorage::_multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL(multimesh);
|
||||
ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
|
||||
|
@ -2018,26 +2020,26 @@ void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible
|
|||
multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
|
||||
}
|
||||
|
||||
int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const {
|
||||
int MeshStorage::_multimesh_get_visible_instances(RID p_multimesh) const {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL_V(multimesh, 0);
|
||||
return multimesh->visible_instances;
|
||||
}
|
||||
|
||||
void MeshStorage::multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) {
|
||||
void MeshStorage::_multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL(multimesh);
|
||||
multimesh->custom_aabb = p_aabb;
|
||||
multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
|
||||
}
|
||||
|
||||
AABB MeshStorage::multimesh_get_custom_aabb(RID p_multimesh) const {
|
||||
AABB MeshStorage::_multimesh_get_custom_aabb(RID p_multimesh) const {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL_V(multimesh, AABB());
|
||||
return multimesh->custom_aabb;
|
||||
}
|
||||
|
||||
AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const {
|
||||
AABB MeshStorage::_multimesh_get_aabb(RID p_multimesh) const {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL_V(multimesh, AABB());
|
||||
if (multimesh->custom_aabb != AABB()) {
|
||||
|
@ -2050,6 +2052,13 @@ AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const {
|
|||
return multimesh->aabb;
|
||||
}
|
||||
|
||||
MeshStorage::MultiMeshInterpolator *MeshStorage::_multimesh_get_interpolator(RID p_multimesh) const {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_NULL_V_MSG(multimesh, nullptr, "Multimesh not found: " + itos(p_multimesh.get_id()));
|
||||
|
||||
return &multimesh->interpolator;
|
||||
}
|
||||
|
||||
void MeshStorage::_update_dirty_multimeshes() {
|
||||
while (multimesh_dirty_list) {
|
||||
MultiMesh *multimesh = multimesh_dirty_list;
|
||||
|
|
|
@ -244,6 +244,8 @@ private:
|
|||
bool dirty = false;
|
||||
MultiMesh *dirty_list = nullptr;
|
||||
|
||||
RendererMeshStorage::MultiMeshInterpolator interpolator;
|
||||
|
||||
Dependency dependency;
|
||||
};
|
||||
|
||||
|
@ -621,36 +623,38 @@ public:
|
|||
|
||||
bool owns_multimesh(RID p_rid) { return multimesh_owner.owns(p_rid); };
|
||||
|
||||
virtual RID multimesh_allocate() override;
|
||||
virtual void multimesh_initialize(RID p_multimesh) override;
|
||||
virtual void multimesh_free(RID p_rid) override;
|
||||
virtual RID _multimesh_allocate() override;
|
||||
virtual void _multimesh_initialize(RID p_multimesh) override;
|
||||
virtual void _multimesh_free(RID p_rid) override;
|
||||
|
||||
virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override;
|
||||
virtual int multimesh_get_instance_count(RID p_multimesh) const override;
|
||||
virtual void _multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override;
|
||||
virtual int _multimesh_get_instance_count(RID p_multimesh) const override;
|
||||
|
||||
virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override;
|
||||
virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override;
|
||||
virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override;
|
||||
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override;
|
||||
virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override;
|
||||
virtual void _multimesh_set_mesh(RID p_multimesh, RID p_mesh) override;
|
||||
virtual void _multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override;
|
||||
virtual void _multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override;
|
||||
virtual void _multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override;
|
||||
virtual void _multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override;
|
||||
|
||||
virtual RID multimesh_get_mesh(RID p_multimesh) const override;
|
||||
virtual RID _multimesh_get_mesh(RID p_multimesh) const override;
|
||||
|
||||
virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override;
|
||||
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override;
|
||||
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override;
|
||||
virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override;
|
||||
virtual Transform3D _multimesh_instance_get_transform(RID p_multimesh, int p_index) const override;
|
||||
virtual Transform2D _multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override;
|
||||
virtual Color _multimesh_instance_get_color(RID p_multimesh, int p_index) const override;
|
||||
virtual Color _multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override;
|
||||
|
||||
virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
|
||||
virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override;
|
||||
virtual void _multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
|
||||
virtual Vector<float> _multimesh_get_buffer(RID p_multimesh) const override;
|
||||
|
||||
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override;
|
||||
virtual int multimesh_get_visible_instances(RID p_multimesh) const override;
|
||||
virtual void _multimesh_set_visible_instances(RID p_multimesh, int p_visible) override;
|
||||
virtual int _multimesh_get_visible_instances(RID p_multimesh) const override;
|
||||
|
||||
virtual void multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) override;
|
||||
virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const override;
|
||||
virtual void _multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) override;
|
||||
virtual AABB _multimesh_get_custom_aabb(RID p_multimesh) const override;
|
||||
|
||||
virtual AABB multimesh_get_aabb(RID p_multimesh) const override;
|
||||
virtual AABB _multimesh_get_aabb(RID p_multimesh) const override;
|
||||
|
||||
virtual MultiMeshInterpolator *_multimesh_get_interpolator(RID p_multimesh) const override;
|
||||
|
||||
void _update_dirty_multimeshes();
|
||||
void _multimesh_get_motion_vectors_offsets(RID p_multimesh, uint32_t &r_current_offset, uint32_t &r_prev_offset);
|
||||
|
|
|
@ -4392,7 +4392,8 @@ void RendererSceneCull::set_scene_render(RendererSceneRender *p_scene_render) {
|
|||
/* INTERPOLATION API */
|
||||
|
||||
void RendererSceneCull::update_interpolation_tick(bool p_process) {
|
||||
// TODO (MultiMesh): Update interpolation in storage.
|
||||
// MultiMesh: Update interpolation in storage.
|
||||
RSG::mesh_storage->update_interpolation_tick(p_process);
|
||||
|
||||
// INSTANCES
|
||||
|
||||
|
@ -4450,7 +4451,8 @@ void RendererSceneCull::update_interpolation_tick(bool p_process) {
|
|||
}
|
||||
|
||||
void RendererSceneCull::update_interpolation_frame(bool p_process) {
|
||||
// TODO (MultiMesh): Update interpolation in storage.
|
||||
// MultiMesh: Update interpolation in storage.
|
||||
RSG::mesh_storage->update_interpolation_frame(p_process);
|
||||
|
||||
if (p_process) {
|
||||
real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
|
||||
|
|
|
@ -344,6 +344,11 @@ public:
|
|||
FUNC2(multimesh_set_buffer, RID, const Vector<float> &)
|
||||
FUNC1RC(Vector<float>, multimesh_get_buffer, RID)
|
||||
|
||||
FUNC3(multimesh_set_buffer_interpolated, RID, const Vector<float> &, const Vector<float> &)
|
||||
FUNC2(multimesh_set_physics_interpolated, RID, bool)
|
||||
FUNC2(multimesh_set_physics_interpolation_quality, RID, MultimeshPhysicsInterpolationQuality)
|
||||
FUNC2(multimesh_instance_reset_physics_interpolation, RID, int)
|
||||
|
||||
FUNC2(multimesh_set_visible_instances, RID, int)
|
||||
FUNC1RC(int, multimesh_get_visible_instances, RID)
|
||||
|
||||
|
|
|
@ -0,0 +1,485 @@
|
|||
/**************************************************************************/
|
||||
/* mesh_storage.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "mesh_storage.h"
|
||||
|
||||
#include "core/math/transform_interpolator.h"
|
||||
|
||||
#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
|
||||
#include "core/config/project_settings.h"
|
||||
#endif
|
||||
|
||||
RID RendererMeshStorage::multimesh_allocate() {
|
||||
return _multimesh_allocate();
|
||||
}
|
||||
|
||||
void RendererMeshStorage::multimesh_initialize(RID p_rid) {
|
||||
_multimesh_initialize(p_rid);
|
||||
}
|
||||
|
||||
void RendererMeshStorage::multimesh_free(RID p_rid) {
|
||||
_multimesh_free(p_rid);
|
||||
}
|
||||
|
||||
void RendererMeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
|
||||
MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
|
||||
if (mmi) {
|
||||
mmi->_transform_format = p_transform_format;
|
||||
mmi->_use_colors = p_use_colors;
|
||||
mmi->_use_custom_data = p_use_custom_data;
|
||||
mmi->_num_instances = p_instances;
|
||||
|
||||
mmi->_vf_size_xform = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
|
||||
mmi->_vf_size_color = p_use_colors ? 4 : 0;
|
||||
mmi->_vf_size_data = p_use_custom_data ? 4 : 0;
|
||||
|
||||
mmi->_stride = mmi->_vf_size_xform + mmi->_vf_size_color + mmi->_vf_size_data;
|
||||
|
||||
int size_in_floats = p_instances * mmi->_stride;
|
||||
mmi->_data_curr.resize_zeroed(size_in_floats);
|
||||
mmi->_data_prev.resize_zeroed(size_in_floats);
|
||||
mmi->_data_interpolated.resize_zeroed(size_in_floats);
|
||||
}
|
||||
|
||||
_multimesh_allocate_data(p_multimesh, p_instances, p_transform_format, p_use_colors, p_use_custom_data);
|
||||
}
|
||||
|
||||
int RendererMeshStorage::multimesh_get_instance_count(RID p_multimesh) const {
|
||||
return _multimesh_get_instance_count(p_multimesh);
|
||||
}
|
||||
|
||||
void RendererMeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
|
||||
_multimesh_set_mesh(p_multimesh, p_mesh);
|
||||
}
|
||||
|
||||
void RendererMeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
|
||||
MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
|
||||
if (mmi && mmi->interpolated) {
|
||||
ERR_FAIL_COND(p_index >= mmi->_num_instances);
|
||||
ERR_FAIL_COND(mmi->_vf_size_xform != 12);
|
||||
|
||||
int start = p_index * mmi->_stride;
|
||||
float *ptr = mmi->_data_curr.ptrw();
|
||||
ptr += start;
|
||||
|
||||
const Transform3D &t = p_transform;
|
||||
ptr[0] = t.basis.rows[0][0];
|
||||
ptr[1] = t.basis.rows[0][1];
|
||||
ptr[2] = t.basis.rows[0][2];
|
||||
ptr[3] = t.origin.x;
|
||||
ptr[4] = t.basis.rows[1][0];
|
||||
ptr[5] = t.basis.rows[1][1];
|
||||
ptr[6] = t.basis.rows[1][2];
|
||||
ptr[7] = t.origin.y;
|
||||
ptr[8] = t.basis.rows[2][0];
|
||||
ptr[9] = t.basis.rows[2][1];
|
||||
ptr[10] = t.basis.rows[2][2];
|
||||
ptr[11] = t.origin.z;
|
||||
|
||||
_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
|
||||
|
||||
#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
|
||||
if (!Engine::get_singleton()->is_in_physics_frame()) {
|
||||
PHYSICS_INTERPOLATION_WARNING("MultiMesh interpolation is being triggered from outside physics process, this might lead to issues");
|
||||
}
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
_multimesh_instance_set_transform(p_multimesh, p_index, p_transform);
|
||||
}
|
||||
|
||||
void RendererMeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
|
||||
_multimesh_instance_set_transform_2d(p_multimesh, p_index, p_transform);
|
||||
}
|
||||
|
||||
void RendererMeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
|
||||
MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
|
||||
if (mmi && mmi->interpolated) {
|
||||
ERR_FAIL_COND(p_index >= mmi->_num_instances);
|
||||
ERR_FAIL_COND(mmi->_vf_size_color == 0);
|
||||
|
||||
int start = (p_index * mmi->_stride) + mmi->_vf_size_xform;
|
||||
float *ptr = mmi->_data_curr.ptrw();
|
||||
ptr += start;
|
||||
|
||||
if (mmi->_vf_size_color == 4) {
|
||||
for (int n = 0; n < 4; n++) {
|
||||
ptr[n] = p_color.components[n];
|
||||
}
|
||||
} else {
|
||||
#ifdef DEV_ENABLED
|
||||
// The options are currently 4 or zero, but just in case this changes in future...
|
||||
ERR_FAIL_COND(mmi->_vf_size_color != 0);
|
||||
#endif
|
||||
}
|
||||
_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
|
||||
return;
|
||||
}
|
||||
|
||||
_multimesh_instance_set_color(p_multimesh, p_index, p_color);
|
||||
}
|
||||
|
||||
void RendererMeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
|
||||
MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
|
||||
if (mmi && mmi->interpolated) {
|
||||
ERR_FAIL_COND(p_index >= mmi->_num_instances);
|
||||
ERR_FAIL_COND(mmi->_vf_size_data == 0);
|
||||
|
||||
int start = (p_index * mmi->_stride) + mmi->_vf_size_xform + mmi->_vf_size_color;
|
||||
float *ptr = mmi->_data_curr.ptrw();
|
||||
ptr += start;
|
||||
|
||||
if (mmi->_vf_size_data == 4) {
|
||||
for (int n = 0; n < 4; n++) {
|
||||
ptr[n] = p_color.components[n];
|
||||
}
|
||||
} else {
|
||||
#ifdef DEV_ENABLED
|
||||
// The options are currently 4 or zero, but just in case this changes in future...
|
||||
ERR_FAIL_COND(mmi->_vf_size_data != 0);
|
||||
#endif
|
||||
}
|
||||
_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
|
||||
return;
|
||||
}
|
||||
|
||||
_multimesh_instance_set_custom_data(p_multimesh, p_index, p_color);
|
||||
}
|
||||
|
||||
void RendererMeshStorage::multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) {
|
||||
_multimesh_set_custom_aabb(p_multimesh, p_aabb);
|
||||
}
|
||||
|
||||
AABB RendererMeshStorage::multimesh_get_custom_aabb(RID p_multimesh) const {
|
||||
return _multimesh_get_custom_aabb(p_multimesh);
|
||||
}
|
||||
|
||||
RID RendererMeshStorage::multimesh_get_mesh(RID p_multimesh) const {
|
||||
return _multimesh_get_mesh(p_multimesh);
|
||||
}
|
||||
|
||||
Transform3D RendererMeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
|
||||
return _multimesh_instance_get_transform(p_multimesh, p_index);
|
||||
}
|
||||
|
||||
Transform2D RendererMeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
|
||||
return _multimesh_instance_get_transform_2d(p_multimesh, p_index);
|
||||
}
|
||||
|
||||
Color RendererMeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
|
||||
return _multimesh_instance_get_color(p_multimesh, p_index);
|
||||
}
|
||||
|
||||
Color RendererMeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
|
||||
return _multimesh_instance_get_custom_data(p_multimesh, p_index);
|
||||
}
|
||||
|
||||
void RendererMeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
|
||||
MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
|
||||
if (mmi && mmi->interpolated) {
|
||||
ERR_FAIL_COND_MSG(p_buffer.size() != mmi->_data_curr.size(), vformat("Buffer should have %d elements, got %d instead.", mmi->_data_curr.size(), p_buffer.size()));
|
||||
|
||||
mmi->_data_curr = p_buffer;
|
||||
_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
|
||||
|
||||
#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
|
||||
if (!Engine::get_singleton()->is_in_physics_frame()) {
|
||||
PHYSICS_INTERPOLATION_WARNING("MultiMesh interpolation is being triggered from outside physics process, this might lead to issues");
|
||||
}
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
_multimesh_set_buffer(p_multimesh, p_buffer);
|
||||
}
|
||||
|
||||
Vector<float> RendererMeshStorage::multimesh_get_buffer(RID p_multimesh) const {
|
||||
return _multimesh_get_buffer(p_multimesh);
|
||||
}
|
||||
|
||||
void RendererMeshStorage::multimesh_set_buffer_interpolated(RID p_multimesh, const Vector<float> &p_buffer, const Vector<float> &p_buffer_prev) {
|
||||
MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
|
||||
if (mmi) {
|
||||
ERR_FAIL_COND_MSG(p_buffer.size() != mmi->_data_curr.size(), vformat("Buffer for current frame should have %d elements, got %d instead.", mmi->_data_curr.size(), p_buffer.size()));
|
||||
ERR_FAIL_COND_MSG(p_buffer_prev.size() != mmi->_data_prev.size(), vformat("Buffer for previous frame should have %d elements, got %d instead.", mmi->_data_prev.size(), p_buffer_prev.size()));
|
||||
|
||||
// We are assuming that mmi->interpolated is the case. (Can possibly assert this?)
|
||||
// Even if this flag hasn't been set - just calling this function suggests interpolation is desired.
|
||||
mmi->_data_prev = p_buffer_prev;
|
||||
mmi->_data_curr = p_buffer;
|
||||
_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
|
||||
|
||||
#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
|
||||
if (!Engine::get_singleton()->is_in_physics_frame()) {
|
||||
PHYSICS_INTERPOLATION_WARNING("MultiMesh interpolation is being triggered from outside physics process, this might lead to issues");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void RendererMeshStorage::multimesh_set_physics_interpolated(RID p_multimesh, bool p_interpolated) {
|
||||
MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
|
||||
if (mmi) {
|
||||
mmi->interpolated = p_interpolated;
|
||||
}
|
||||
}
|
||||
|
||||
void RendererMeshStorage::multimesh_set_physics_interpolation_quality(RID p_multimesh, RS::MultimeshPhysicsInterpolationQuality p_quality) {
|
||||
ERR_FAIL_COND((p_quality < 0) || (p_quality > 1));
|
||||
MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
|
||||
if (mmi) {
|
||||
mmi->quality = (int)p_quality;
|
||||
}
|
||||
}
|
||||
|
||||
void RendererMeshStorage::multimesh_instance_reset_physics_interpolation(RID p_multimesh, int p_index) {
|
||||
MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
|
||||
if (mmi) {
|
||||
ERR_FAIL_INDEX(p_index, mmi->_num_instances);
|
||||
|
||||
float *w = mmi->_data_prev.ptrw();
|
||||
const float *r = mmi->_data_curr.ptr();
|
||||
int start = p_index * mmi->_stride;
|
||||
|
||||
for (int n = 0; n < mmi->_stride; n++) {
|
||||
w[start + n] = r[start + n];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RendererMeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
|
||||
return _multimesh_set_visible_instances(p_multimesh, p_visible);
|
||||
}
|
||||
|
||||
int RendererMeshStorage::multimesh_get_visible_instances(RID p_multimesh) const {
|
||||
return _multimesh_get_visible_instances(p_multimesh);
|
||||
}
|
||||
|
||||
AABB RendererMeshStorage::multimesh_get_aabb(RID p_multimesh) const {
|
||||
return _multimesh_get_aabb(p_multimesh);
|
||||
}
|
||||
|
||||
void RendererMeshStorage::_multimesh_add_to_interpolation_lists(RID p_multimesh, MultiMeshInterpolator &r_mmi) {
|
||||
if (!r_mmi.on_interpolate_update_list) {
|
||||
r_mmi.on_interpolate_update_list = true;
|
||||
_interpolation_data.multimesh_interpolate_update_list.push_back(p_multimesh);
|
||||
}
|
||||
|
||||
if (!r_mmi.on_transform_update_list) {
|
||||
r_mmi.on_transform_update_list = true;
|
||||
_interpolation_data.multimesh_transform_update_list_curr->push_back(p_multimesh);
|
||||
}
|
||||
}
|
||||
|
||||
void RendererMeshStorage::InterpolationData::notify_free_multimesh(RID p_rid) {
|
||||
// If the instance was on any of the lists, remove.
|
||||
multimesh_interpolate_update_list.erase_multiple_unordered(p_rid);
|
||||
multimesh_transform_update_lists[0].erase_multiple_unordered(p_rid);
|
||||
multimesh_transform_update_lists[1].erase_multiple_unordered(p_rid);
|
||||
}
|
||||
|
||||
void RendererMeshStorage::update_interpolation_tick(bool p_process) {
|
||||
// Detect any that were on the previous transform list that are no longer active,
|
||||
// we should remove them from the interpolate list.
|
||||
|
||||
for (unsigned int n = 0; n < _interpolation_data.multimesh_transform_update_list_prev->size(); n++) {
|
||||
const RID &rid = (*_interpolation_data.multimesh_transform_update_list_prev)[n];
|
||||
|
||||
bool active = true;
|
||||
|
||||
// No longer active? (Either the instance deleted or no longer being transformed.)
|
||||
|
||||
MultiMeshInterpolator *mmi = _multimesh_get_interpolator(rid);
|
||||
if (mmi && !mmi->on_transform_update_list) {
|
||||
active = false;
|
||||
mmi->on_interpolate_update_list = false;
|
||||
|
||||
// Make sure the most recent transform is set...
|
||||
mmi->_data_interpolated = mmi->_data_curr; // TODO: Copy data rather than use Packed = function?
|
||||
|
||||
// ... and that both prev and current are the same, just in case of any interpolations.
|
||||
mmi->_data_prev = mmi->_data_curr;
|
||||
}
|
||||
|
||||
if (!mmi) {
|
||||
active = false;
|
||||
}
|
||||
|
||||
if (!active) {
|
||||
_interpolation_data.multimesh_interpolate_update_list.erase(rid);
|
||||
}
|
||||
}
|
||||
|
||||
if (p_process) {
|
||||
for (unsigned int i = 0; i < _interpolation_data.multimesh_transform_update_list_curr->size(); i++) {
|
||||
const RID &rid = (*_interpolation_data.multimesh_transform_update_list_curr)[i];
|
||||
|
||||
MultiMeshInterpolator *mmi = _multimesh_get_interpolator(rid);
|
||||
if (mmi) {
|
||||
// Reset for next tick.
|
||||
mmi->on_transform_update_list = false;
|
||||
mmi->_data_prev = mmi->_data_curr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If any have left the transform list, remove from the interpolate list.
|
||||
|
||||
// We maintain a mirror list for the transform updates, so we can detect when an instance
|
||||
// is no longer being transformed, and remove it from the interpolate list.
|
||||
SWAP(_interpolation_data.multimesh_transform_update_list_curr, _interpolation_data.multimesh_transform_update_list_prev);
|
||||
|
||||
// Prepare for the next iteration.
|
||||
_interpolation_data.multimesh_transform_update_list_curr->clear();
|
||||
}
|
||||
|
||||
void RendererMeshStorage::update_interpolation_frame(bool p_process) {
|
||||
if (p_process) {
|
||||
// Only need 32 bits for interpolation, don't use real_t.
|
||||
float f = Engine::get_singleton()->get_physics_interpolation_fraction();
|
||||
|
||||
for (unsigned int c = 0; c < _interpolation_data.multimesh_interpolate_update_list.size(); c++) {
|
||||
const RID &rid = _interpolation_data.multimesh_interpolate_update_list[c];
|
||||
|
||||
// We could use the TransformInterpolator here to slerp transforms, but that might be too expensive,
|
||||
// so just using a Basis lerp for now.
|
||||
MultiMeshInterpolator *mmi = _multimesh_get_interpolator(rid);
|
||||
if (mmi) {
|
||||
// Make sure arrays are the correct size.
|
||||
DEV_ASSERT(mmi->_data_prev.size() == mmi->_data_curr.size());
|
||||
|
||||
if (mmi->_data_interpolated.size() < mmi->_data_curr.size()) {
|
||||
mmi->_data_interpolated.resize(mmi->_data_curr.size());
|
||||
}
|
||||
DEV_ASSERT(mmi->_data_interpolated.size() >= mmi->_data_curr.size());
|
||||
|
||||
DEV_ASSERT((mmi->_data_curr.size() % mmi->_stride) == 0);
|
||||
int num = mmi->_data_curr.size() / mmi->_stride;
|
||||
|
||||
const float *pf_prev = mmi->_data_prev.ptr();
|
||||
const float *pf_curr = mmi->_data_curr.ptr();
|
||||
float *pf_int = mmi->_data_interpolated.ptrw();
|
||||
|
||||
bool use_lerp = mmi->quality == 0;
|
||||
|
||||
// Temporary transform (needed for swizzling).
|
||||
Transform3D tp, tc, tr; // (transform prev, curr and result)
|
||||
|
||||
// Test for cache friendliness versus doing branchless.
|
||||
for (int n = 0; n < num; n++) {
|
||||
// Transform.
|
||||
if (use_lerp) {
|
||||
for (int i = 0; i < mmi->_vf_size_xform; i++) {
|
||||
pf_int[i] = Math::lerp(pf_prev[i], pf_curr[i], f);
|
||||
}
|
||||
} else {
|
||||
// Silly swizzling, this will slow things down.
|
||||
// No idea why it is using this format...
|
||||
// ... maybe due to the shader.
|
||||
tp.basis.rows[0][0] = pf_prev[0];
|
||||
tp.basis.rows[0][1] = pf_prev[1];
|
||||
tp.basis.rows[0][2] = pf_prev[2];
|
||||
tp.basis.rows[1][0] = pf_prev[4];
|
||||
tp.basis.rows[1][1] = pf_prev[5];
|
||||
tp.basis.rows[1][2] = pf_prev[6];
|
||||
tp.basis.rows[2][0] = pf_prev[8];
|
||||
tp.basis.rows[2][1] = pf_prev[9];
|
||||
tp.basis.rows[2][2] = pf_prev[10];
|
||||
tp.origin.x = pf_prev[3];
|
||||
tp.origin.y = pf_prev[7];
|
||||
tp.origin.z = pf_prev[11];
|
||||
|
||||
tc.basis.rows[0][0] = pf_curr[0];
|
||||
tc.basis.rows[0][1] = pf_curr[1];
|
||||
tc.basis.rows[0][2] = pf_curr[2];
|
||||
tc.basis.rows[1][0] = pf_curr[4];
|
||||
tc.basis.rows[1][1] = pf_curr[5];
|
||||
tc.basis.rows[1][2] = pf_curr[6];
|
||||
tc.basis.rows[2][0] = pf_curr[8];
|
||||
tc.basis.rows[2][1] = pf_curr[9];
|
||||
tc.basis.rows[2][2] = pf_curr[10];
|
||||
tc.origin.x = pf_curr[3];
|
||||
tc.origin.y = pf_curr[7];
|
||||
tc.origin.z = pf_curr[11];
|
||||
|
||||
TransformInterpolator::interpolate_transform_3d(tp, tc, tr, f);
|
||||
|
||||
pf_int[0] = tr.basis.rows[0][0];
|
||||
pf_int[1] = tr.basis.rows[0][1];
|
||||
pf_int[2] = tr.basis.rows[0][2];
|
||||
pf_int[4] = tr.basis.rows[1][0];
|
||||
pf_int[5] = tr.basis.rows[1][1];
|
||||
pf_int[6] = tr.basis.rows[1][2];
|
||||
pf_int[8] = tr.basis.rows[2][0];
|
||||
pf_int[9] = tr.basis.rows[2][1];
|
||||
pf_int[10] = tr.basis.rows[2][2];
|
||||
pf_int[3] = tr.origin.x;
|
||||
pf_int[7] = tr.origin.y;
|
||||
pf_int[11] = tr.origin.z;
|
||||
}
|
||||
|
||||
pf_prev += mmi->_vf_size_xform;
|
||||
pf_curr += mmi->_vf_size_xform;
|
||||
pf_int += mmi->_vf_size_xform;
|
||||
|
||||
// Color.
|
||||
if (mmi->_vf_size_color == 4) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
pf_int[i] = Math::lerp(pf_prev[i], pf_curr[i], f);
|
||||
}
|
||||
|
||||
pf_prev += 4;
|
||||
pf_curr += 4;
|
||||
pf_int += 4;
|
||||
}
|
||||
|
||||
// Custom data.
|
||||
if (mmi->_vf_size_data == 4) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
pf_int[i] = Math::lerp(pf_prev[i], pf_curr[i], f);
|
||||
}
|
||||
|
||||
pf_prev += 4;
|
||||
pf_curr += 4;
|
||||
pf_int += 4;
|
||||
}
|
||||
}
|
||||
|
||||
_multimesh_set_buffer(rid, mmi->_data_interpolated);
|
||||
|
||||
// TODO: Make sure AABBs are constantly up to date through the interpolation?
|
||||
// NYI.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -89,39 +89,110 @@ public:
|
|||
virtual void update_mesh_instances() = 0;
|
||||
|
||||
/* MULTIMESH API */
|
||||
struct MultiMeshInterpolator {
|
||||
RS::MultimeshTransformFormat _transform_format = RS::MULTIMESH_TRANSFORM_3D;
|
||||
bool _use_colors = false;
|
||||
bool _use_custom_data = false;
|
||||
|
||||
virtual RID multimesh_allocate() = 0;
|
||||
virtual void multimesh_initialize(RID p_rid) = 0;
|
||||
virtual void multimesh_free(RID p_rid) = 0;
|
||||
// The stride of the buffer in floats.
|
||||
int _stride = 0;
|
||||
|
||||
virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0;
|
||||
// Vertex format sizes in floats.
|
||||
int _vf_size_xform = 0;
|
||||
int _vf_size_color = 0;
|
||||
int _vf_size_data = 0;
|
||||
|
||||
virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
|
||||
// Set by allocate, can be used to prevent indexing out of range.
|
||||
int _num_instances = 0;
|
||||
|
||||
virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
|
||||
virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) = 0;
|
||||
virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
|
||||
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
|
||||
virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0;
|
||||
// Quality determines whether to use lerp or slerp etc.
|
||||
int quality = 0;
|
||||
bool interpolated = false;
|
||||
bool on_interpolate_update_list = false;
|
||||
bool on_transform_update_list = false;
|
||||
|
||||
virtual void multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) = 0;
|
||||
virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const = 0;
|
||||
Vector<float> _data_prev;
|
||||
Vector<float> _data_curr;
|
||||
Vector<float> _data_interpolated;
|
||||
};
|
||||
|
||||
virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
|
||||
virtual RID multimesh_allocate();
|
||||
virtual void multimesh_initialize(RID p_rid);
|
||||
virtual void multimesh_free(RID p_rid);
|
||||
|
||||
virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
|
||||
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
|
||||
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
|
||||
virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
|
||||
virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false);
|
||||
|
||||
virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0;
|
||||
virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const = 0;
|
||||
virtual int multimesh_get_instance_count(RID p_multimesh) const;
|
||||
|
||||
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
|
||||
virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
|
||||
virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh);
|
||||
virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform);
|
||||
virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform);
|
||||
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color);
|
||||
virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color);
|
||||
|
||||
virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
|
||||
virtual void multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb);
|
||||
virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const;
|
||||
|
||||
virtual RID multimesh_get_mesh(RID p_multimesh) const;
|
||||
|
||||
virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const;
|
||||
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const;
|
||||
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const;
|
||||
virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const;
|
||||
|
||||
virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer);
|
||||
virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const;
|
||||
|
||||
virtual void multimesh_set_buffer_interpolated(RID p_multimesh, const Vector<float> &p_buffer, const Vector<float> &p_buffer_prev);
|
||||
virtual void multimesh_set_physics_interpolated(RID p_multimesh, bool p_interpolated);
|
||||
virtual void multimesh_set_physics_interpolation_quality(RID p_multimesh, RS::MultimeshPhysicsInterpolationQuality p_quality);
|
||||
virtual void multimesh_instance_reset_physics_interpolation(RID p_multimesh, int p_index);
|
||||
|
||||
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible);
|
||||
virtual int multimesh_get_visible_instances(RID p_multimesh) const;
|
||||
|
||||
virtual AABB multimesh_get_aabb(RID p_multimesh) const;
|
||||
|
||||
virtual RID _multimesh_allocate() = 0;
|
||||
virtual void _multimesh_initialize(RID p_rid) = 0;
|
||||
virtual void _multimesh_free(RID p_rid) = 0;
|
||||
|
||||
virtual void _multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0;
|
||||
|
||||
virtual int _multimesh_get_instance_count(RID p_multimesh) const = 0;
|
||||
|
||||
virtual void _multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
|
||||
virtual void _multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) = 0;
|
||||
virtual void _multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
|
||||
virtual void _multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
|
||||
virtual void _multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0;
|
||||
|
||||
virtual void _multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) = 0;
|
||||
virtual AABB _multimesh_get_custom_aabb(RID p_multimesh) const = 0;
|
||||
|
||||
virtual RID _multimesh_get_mesh(RID p_multimesh) const = 0;
|
||||
|
||||
virtual Transform3D _multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
|
||||
virtual Transform2D _multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
|
||||
virtual Color _multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
|
||||
virtual Color _multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
|
||||
|
||||
virtual void _multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0;
|
||||
virtual Vector<float> _multimesh_get_buffer(RID p_multimesh) const = 0;
|
||||
|
||||
virtual void _multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
|
||||
virtual int _multimesh_get_visible_instances(RID p_multimesh) const = 0;
|
||||
|
||||
virtual AABB _multimesh_get_aabb(RID p_multimesh) const = 0;
|
||||
|
||||
// Multimesh is responsible for allocating / destroying a MultiMeshInterpolator object.
|
||||
// This allows shared functionality for interpolation across backends.
|
||||
virtual MultiMeshInterpolator *_multimesh_get_interpolator(RID p_multimesh) const = 0;
|
||||
|
||||
private:
|
||||
void _multimesh_add_to_interpolation_lists(RID p_multimesh, MultiMeshInterpolator &r_mmi);
|
||||
|
||||
public:
|
||||
/* SKELETON API */
|
||||
|
||||
virtual RID skeleton_allocate() = 0;
|
||||
|
@ -137,6 +208,19 @@ public:
|
|||
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;
|
||||
|
||||
virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) = 0;
|
||||
|
||||
/* INTERPOLATION */
|
||||
|
||||
struct InterpolationData {
|
||||
void notify_free_multimesh(RID p_rid);
|
||||
LocalVector<RID> multimesh_interpolate_update_list;
|
||||
LocalVector<RID> multimesh_transform_update_lists[2];
|
||||
LocalVector<RID> *multimesh_transform_update_list_curr = &multimesh_transform_update_lists[0];
|
||||
LocalVector<RID> *multimesh_transform_update_list_prev = &multimesh_transform_update_lists[1];
|
||||
} _interpolation_data;
|
||||
|
||||
void update_interpolation_tick(bool p_process = true);
|
||||
void update_interpolation_frame(bool p_process = true);
|
||||
};
|
||||
|
||||
#endif // MESH_STORAGE_H
|
||||
|
|
|
@ -2439,8 +2439,15 @@ void RenderingServer::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("multimesh_set_buffer", "multimesh", "buffer"), &RenderingServer::multimesh_set_buffer);
|
||||
ClassDB::bind_method(D_METHOD("multimesh_get_buffer", "multimesh"), &RenderingServer::multimesh_get_buffer);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("multimesh_set_buffer_interpolated", "multimesh", "buffer", "buffer_previous"), &RenderingServer::multimesh_set_buffer_interpolated);
|
||||
ClassDB::bind_method(D_METHOD("multimesh_set_physics_interpolated", "multimesh", "interpolated"), &RenderingServer::multimesh_set_physics_interpolated);
|
||||
ClassDB::bind_method(D_METHOD("multimesh_set_physics_interpolation_quality", "multimesh", "quality"), &RenderingServer::multimesh_set_physics_interpolation_quality);
|
||||
ClassDB::bind_method(D_METHOD("multimesh_instance_reset_physics_interpolation", "multimesh", "index"), &RenderingServer::multimesh_instance_reset_physics_interpolation);
|
||||
|
||||
BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D);
|
||||
BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D);
|
||||
BIND_ENUM_CONSTANT(MULTIMESH_INTERP_QUALITY_FAST);
|
||||
BIND_ENUM_CONSTANT(MULTIMESH_INTERP_QUALITY_HIGH);
|
||||
|
||||
/* SKELETON API */
|
||||
|
||||
|
|
|
@ -426,6 +426,11 @@ public:
|
|||
MULTIMESH_TRANSFORM_3D,
|
||||
};
|
||||
|
||||
enum MultimeshPhysicsInterpolationQuality {
|
||||
MULTIMESH_INTERP_QUALITY_FAST,
|
||||
MULTIMESH_INTERP_QUALITY_HIGH,
|
||||
};
|
||||
|
||||
virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0;
|
||||
virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
|
||||
|
||||
|
@ -449,6 +454,12 @@ public:
|
|||
virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0;
|
||||
virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const = 0;
|
||||
|
||||
// Interpolation.
|
||||
virtual void multimesh_set_buffer_interpolated(RID p_multimesh, const Vector<float> &p_buffer_curr, const Vector<float> &p_buffer_prev) = 0;
|
||||
virtual void multimesh_set_physics_interpolated(RID p_multimesh, bool p_interpolated) = 0;
|
||||
virtual void multimesh_set_physics_interpolation_quality(RID p_multimesh, MultimeshPhysicsInterpolationQuality p_quality) = 0;
|
||||
virtual void multimesh_instance_reset_physics_interpolation(RID p_multimesh, int p_index) = 0;
|
||||
|
||||
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
|
||||
virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
|
||||
|
||||
|
@ -1788,6 +1799,7 @@ VARIANT_ENUM_CAST(RenderingServer::ArrayCustomFormat);
|
|||
VARIANT_ENUM_CAST(RenderingServer::PrimitiveType);
|
||||
VARIANT_ENUM_CAST(RenderingServer::BlendShapeMode);
|
||||
VARIANT_ENUM_CAST(RenderingServer::MultimeshTransformFormat);
|
||||
VARIANT_ENUM_CAST(RenderingServer::MultimeshPhysicsInterpolationQuality);
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||||
VARIANT_ENUM_CAST(RenderingServer::LightType);
|
||||
VARIANT_ENUM_CAST(RenderingServer::LightParam);
|
||||
VARIANT_ENUM_CAST(RenderingServer::LightBakeMode);
|
||||
|
|
Loading…
Reference in New Issue