godot/servers/rendering/dummy/storage/mesh_storage.cpp
Ricardo Buring 1728f80e7c Fixed Timestep Interpolation: MultiMesh
Adds fixed timestep interpolation to multimeshes.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-08-18 17:14:59 +02:00

96 lines
3.8 KiB
C++

/**************************************************************************/
/* mesh_storage.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
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/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/**************************************************************************/
#include "mesh_storage.h"
using namespace RendererDummy;
MeshStorage *MeshStorage::singleton = nullptr;
MeshStorage::MeshStorage() {
singleton = this;
}
MeshStorage::~MeshStorage() {
singleton = nullptr;
}
RID MeshStorage::mesh_allocate() {
return mesh_owner.allocate_rid();
}
void MeshStorage::mesh_initialize(RID p_rid) {
mesh_owner.initialize_rid(p_rid, DummyMesh());
}
void MeshStorage::mesh_free(RID p_rid) {
DummyMesh *mesh = mesh_owner.get_or_null(p_rid);
ERR_FAIL_NULL(mesh);
mesh_owner.free(p_rid);
}
void MeshStorage::mesh_clear(RID p_mesh) {
DummyMesh *m = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_NULL(m);
m->surfaces.clear();
}
RID MeshStorage::_multimesh_allocate() {
return multimesh_owner.allocate_rid();
}
void MeshStorage::_multimesh_initialize(RID p_rid) {
multimesh_owner.initialize_rid(p_rid, DummyMultiMesh());
}
void MeshStorage::_multimesh_free(RID p_rid) {
DummyMultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
ERR_FAIL_NULL(multimesh);
multimesh_owner.free(p_rid);
}
void MeshStorage::_multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
DummyMultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_NULL(multimesh);
multimesh->buffer.resize(p_buffer.size());
float *cache_data = multimesh->buffer.ptrw();
memcpy(cache_data, p_buffer.ptr(), p_buffer.size() * sizeof(float));
}
Vector<float> MeshStorage::_multimesh_get_buffer(RID p_multimesh) const {
DummyMultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_NULL_V(multimesh, Vector<float>());
return multimesh->buffer;
}