Merge pull request #24951 from Mr-Slurpy/local-rpc-sender-id-fix
Sender network id is now set to local network id for local rpc calls.
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175942dcd1
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@ -659,8 +659,11 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
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}
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if (call_local_native) {
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int temp_id = rpc_sender_id;
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rpc_sender_id = get_network_unique_id();
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Variant::CallError ce;
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p_node->call(p_method, p_arg, p_argcount, ce);
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rpc_sender_id = temp_id;
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if (ce.error != Variant::CallError::CALL_OK) {
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String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
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error = "rpc() aborted in local call: - " + error;
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@ -670,9 +673,12 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
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}
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if (call_local_script) {
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int temp_id = rpc_sender_id;
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rpc_sender_id = get_network_unique_id();
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Variant::CallError ce;
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ce.error = Variant::CallError::CALL_OK;
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p_node->get_script_instance()->call(p_method, p_arg, p_argcount, ce);
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rpc_sender_id = temp_id;
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if (ce.error != Variant::CallError::CALL_OK) {
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String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
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error = "rpc() aborted in script local call: - " + error;
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@ -708,7 +714,11 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
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if (set_local) {
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bool valid;
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int temp_id = rpc_sender_id;
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rpc_sender_id = get_network_unique_id();
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p_node->set(p_property, p_value, &valid);
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rpc_sender_id = temp_id;
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if (!valid) {
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String error = "rset() aborted in local set, property not found: - " + String(p_property);
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@ -722,8 +732,11 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
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set_local = _should_call_local(rpc_mode, is_master, skip_rset);
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if (set_local) {
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int temp_id = rpc_sender_id;
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rpc_sender_id = get_network_unique_id();
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bool valid = p_node->get_script_instance()->set(p_property, p_value);
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rpc_sender_id = temp_id;
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if (!valid) {
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String error = "rset() aborted in local script set, property not found: - " + String(p_property);
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