Initialize editor values on first launch

(cherry picked from commit b0eadcfbce)
This commit is contained in:
kobewi 2023-04-08 00:01:29 +02:00 committed by Yuri Sizov
parent 967ad04928
commit 177be9bd37
2 changed files with 6 additions and 1 deletions

View File

@ -5407,6 +5407,7 @@ CanvasItemEditor::CanvasItemEditor() {
singleton = this;
set_process_shortcut_input(true);
clear(); // Make sure values are initialized.
// Update the menus' checkboxes.
callable_mp(this, &CanvasItemEditor::set_state).bind(get_state()).call_deferred();

View File

@ -7866,7 +7866,10 @@ void Node3DEditor::clear() {
viewports[i]->reset();
}
RenderingServer::get_singleton()->instance_set_visible(origin_instance, true);
if (origin_instance.is_valid()) {
RenderingServer::get_singleton()->instance_set_visible(origin_instance, true);
}
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), true);
for (int i = 0; i < 3; ++i) {
if (grid_enable[i]) {
@ -8654,6 +8657,7 @@ void fragment() {
_load_default_preview_settings();
_preview_settings_changed();
}
clear(); // Make sure values are initialized.
}
Node3DEditor::~Node3DEditor() {
memdelete(preview_node);