Fixed 2D intersect_shape limiting broadphase results

Physics2DDirectSpaceStateSW was applying the result limit to broadphase
collision detection instead of narrow. This is inconsistent with its 3D
variant, as well as the rest of the 2D direct space state functions.

Broadphase is now limited by INTERSECTION_QUERY_MAX like everything else,
and narrow phase is exited early when the result limit has been reached.
This commit is contained in:
Michael 2018-04-22 04:16:55 -04:00
parent 6b797574a2
commit 1ba106a71e
1 changed files with 4 additions and 1 deletions

View File

@ -180,12 +180,15 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Trans
Rect2 aabb = p_xform.xform(shape->get_aabb()); Rect2 aabb = p_xform.xform(shape->get_aabb());
aabb = aabb.grow(p_margin); aabb = aabb.grow(p_margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, p_result_max, space->intersection_query_subindex_results); int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
int cc = 0; int cc = 0;
for (int i = 0; i < amount; i++) { for (int i = 0; i < amount; i++) {
if (cc >= p_result_max)
break;
if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask)) if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue; continue;