Fixed 2D intersect_shape limiting broadphase results
Physics2DDirectSpaceStateSW was applying the result limit to broadphase collision detection instead of narrow. This is inconsistent with its 3D variant, as well as the rest of the 2D direct space state functions. Broadphase is now limited by INTERSECTION_QUERY_MAX like everything else, and narrow phase is exited early when the result limit has been reached.
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@ -180,12 +180,15 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Trans
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Rect2 aabb = p_xform.xform(shape->get_aabb());
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aabb = aabb.grow(p_margin);
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int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, p_result_max, space->intersection_query_subindex_results);
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int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
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int cc = 0;
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for (int i = 0; i < amount; i++) {
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if (cc >= p_result_max)
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break;
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if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
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continue;
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