[DOCS] Corrected some typing mistakes on Node2D.xml
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@ -322,13 +322,13 @@
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Position, relative to the node's parent.
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</member>
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<member name="rotation" type="float" setter="set_rotation" getter="get_rotation">
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Rotation in radians.
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Rotation in radians, relative to the node's parent.
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</member>
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<member name="rotation_deg" type="float" setter="set_rotation_in_degrees" getter="get_rotation_in_degrees">
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Rotation in degrees.
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Rotation in degrees, relative to the node's parent.
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</member>
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<member name="scale" type="Vector2" setter="set_scale" getter="get_scale">
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Rotation in degrees.
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The node's scale. Unscaled value: [code](1, 1)[/code]
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</member>
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<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
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Local [Transform2D].
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@ -337,7 +337,7 @@
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Z-index. Controls the order in which the nodes render. A node with a higher Z-index will display in front of others.
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</member>
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<member name="z_as_relative" type="bool" setter="set_z_as_relative" getter="is_z_relative">
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Make the node's Z-index relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5.
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If [code]true[/code] the node's Z-index is relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5.
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</member>
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</members>
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<constants>
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