Use GL_LINE_STRIP instead of GL_LINES when drawing polylines.

This commit is contained in:
Nicolas Silva 2018-02-28 23:00:13 -05:00
parent 8df449100a
commit 20cab06f9a
1 changed files with 1 additions and 1 deletions

View File

@ -566,7 +566,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
} else {
_draw_generic(GL_LINES, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
_draw_generic(GL_LINE_STRIP, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
}
#ifdef GLES_OVER_GL