Merge pull request #68228 from pasi1991/fix_typo_in_visual_instance_3d
Fix typo in method (set_transparecy) of visual_instance_3d
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21675625a0
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@ -156,7 +156,7 @@ Ref<Material> GeometryInstance3D::get_material_overlay() const {
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return material_overlay;
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}
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void GeometryInstance3D::set_transparecy(float p_transparency) {
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void GeometryInstance3D::set_transparency(float p_transparency) {
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transparency = CLAMP(p_transparency, 0.0f, 1.0f);
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RS::get_singleton()->instance_geometry_set_transparency(get_instance(), transparency);
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}
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@ -408,7 +408,7 @@ void GeometryInstance3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_lod_bias", "bias"), &GeometryInstance3D::set_lod_bias);
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ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias);
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ClassDB::bind_method(D_METHOD("set_transparency", "transparency"), &GeometryInstance3D::set_transparecy);
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ClassDB::bind_method(D_METHOD("set_transparency", "transparency"), &GeometryInstance3D::set_transparency);
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ClassDB::bind_method(D_METHOD("get_transparency"), &GeometryInstance3D::get_transparency);
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ClassDB::bind_method(D_METHOD("set_visibility_range_end_margin", "distance"), &GeometryInstance3D::set_visibility_range_end_margin);
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@ -140,7 +140,7 @@ public:
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void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting);
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ShadowCastingSetting get_cast_shadows_setting() const;
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void set_transparecy(float p_transparency);
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void set_transparency(float p_transparency);
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float get_transparency() const;
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void set_visibility_range_begin(float p_dist);
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