Fix MS Visual Studio build settings
NMake was not setup by the vsproj=yes compilation
parameter. After attempting other possible options,
this is the best fix for our current requirements.
Compiling via NMake is implementing an alternative
to SCons, so this fix escapes out of NMake
environment while also supporting different target
builds and IDE error list integration.
Also sets -j setting to 2 so that it's easy for
people to change it to a propper value and speed it
up a bit for those that do not.
Adds two missing .gitignore Visual Studio temp files
present in Visual Studio's .gitignore.
(cherry picked from commit ca876191e5
)
This commit is contained in:
parent
1787ec12be
commit
24e5755e72
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@ -144,6 +144,8 @@ ipch/
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*.opensdf
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*.opensdf
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*.sdf
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*.sdf
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*.cachefile
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*.cachefile
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*.VC.db
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*.VC.VC.opendb
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# Visual Studio profiler
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# Visual Studio profiler
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*.psess
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*.psess
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25
SConstruct
25
SConstruct
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@ -396,14 +396,25 @@ if selected_platform in platform_list:
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AddToVSProject(env.servers_sources)
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AddToVSProject(env.servers_sources)
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AddToVSProject(env.tool_sources)
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AddToVSProject(env.tool_sources)
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# this env flag won't work, it needs to be set in env_base=Environment(MSVC_VERSION='9.0')
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# Even then, SCons still seems to ignore it and builds with the latest MSVC...
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# That said, it's not needed to be set so far but I'm leaving it here so that this comment
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# has a purpose.
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#env['MSVS_VERSION']='9.0'
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#env['MSVS_VERSION']='9.0'
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env['MSVSBUILDCOM'] = "scons platform=" + selected_platform + " target=" + env["target"] + " bits=" + env["bits"] + " tools=yes"
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env['MSVSREBUILDCOM'] = "scons platform=" + selected_platform + " target=" + env["target"] + " bits=" + env["bits"] + " tools=yes vsproj=true"
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env['MSVSCLEANCOM'] = "scons --clean platform=" + selected_platform + " target=" + env["target"] + " bits=" + env["bits"] + " tools=yes"
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# Calls a CMD with /C(lose) and /V(delayed environment variable expansion) options.
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# And runs vcvarsall bat for the propper arhitecture and scons for propper configuration
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debug_variants = ['Debug|Win32']+['Debug|x64']
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env['MSVSBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! -j2'
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release_variants = ['Release|Win32']+['Release|x64']
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env['MSVSREBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) & call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! vsproj=yes -j2'
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release_debug_variants = ['Release_Debug|Win32']+['Release_Debug|x64']
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env['MSVSCLEANCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons --clean platform=windows target=$(Configuration) tools=!tools! -j2'
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# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
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# required for Visual Studio to understand that it needs to generate an NMAKE
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# project. Do not modify without knowing what you are doing.
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debug_variants = ['debug|Win32']+['debug|x64']
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release_variants = ['release|Win32']+['release|x64']
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release_debug_variants = ['release_debug|Win32']+['release_debug|x64']
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variants = debug_variants + release_variants + release_debug_variants
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variants = debug_variants + release_variants + release_debug_variants
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debug_targets = ['Debug']+['Debug']
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debug_targets = ['Debug']+['Debug']
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release_targets = ['Release']+['Release']
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release_targets = ['Release']+['Release']
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