Othographic camera in-editor now uses Z near/far settings instead of a hardcoded value
Fixes #18809. The in-editor ortho camera used a far clipping plane of 8192 units, and was placed 4096 units away from the camera cursor. This was far enough to cause culling issues from floating point precision loss on objects smaller than one unit. This change modifies the near/far clipping planes of the ortho camera to use those specified in the editor (and currently used by the perspective camera). The frustum is still centered around the camera cursor location, as it was before.
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@ -345,7 +345,7 @@ void SpatialEditorViewport::_update_camera(float p_interp_delta) {
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if (orthogonal) {
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float half_fov = Math::deg2rad(get_fov()) / 2.0;
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float height = 2.0 * cursor.distance * Math::tan(half_fov);
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camera->set_orthogonal(height, 0.1, 8192);
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camera->set_orthogonal(height, get_znear(), get_zfar());
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} else {
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camera->set_perspective(get_fov(), get_znear(), get_zfar());
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}
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@ -362,7 +362,7 @@ Transform SpatialEditorViewport::to_camera_transform(const Cursor &p_cursor) con
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camera_transform.basis.rotate(Vector3(0, 1, 0), -p_cursor.y_rot);
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if (orthogonal)
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camera_transform.translate(0, 0, 4096);
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camera_transform.translate(0, 0, (get_zfar() - get_znear()) / 2.0);
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else
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camera_transform.translate(0, 0, p_cursor.distance);
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