Enable MSAA support for all non-web platforms
MSAA support is built into GLES3 core, eliminating the need to check for GL_EXT_framebuffer_multisample, which was necessary only in GLES2 due to the lack of inherent multisample framebuffer support. This commit corrects an oversight from GLES2-based code, ensuring compatibility with GLES3 where multisampling is natively supported without extensions.
(cherry picked from commit fc955fa89f
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@ -121,7 +121,7 @@ Config::Config() {
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#ifdef WEB_ENABLED
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msaa_supported = (msaa_max_samples > 0);
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#else
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msaa_supported = extensions.has("GL_EXT_framebuffer_multisample");
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msaa_supported = true;
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#endif
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#ifndef IOS_ENABLED
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#ifdef WEB_ENABLED
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