Fix lights flickering in GLES3 when new light attenuation is disabled
Co-authored-by: Clay John <claynjohn@gmail.com>
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@ -1356,7 +1356,7 @@ void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 bi
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#ifdef USE_PHYSICAL_LIGHT_ATTENUATION
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#ifdef USE_PHYSICAL_LIGHT_ATTENUATION
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spot_attenuation = get_omni_attenuation(light_length, spot_lights[idx].light_pos_inv_radius.w, spot_lights[idx].light_direction_attenuation.w);
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spot_attenuation = get_omni_attenuation(light_length, spot_lights[idx].light_pos_inv_radius.w, spot_lights[idx].light_direction_attenuation.w);
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#else
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#else
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spot_attenuation = pow(1.0 - normalized_distance, omni_lights[idx].light_direction_attenuation.w);
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spot_attenuation = pow(1.0 - normalized_distance, spot_lights[idx].light_direction_attenuation.w);
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#endif
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#endif
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} else {
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} else {
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spot_attenuation = 0.0;
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spot_attenuation = 0.0;
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