Fix lights flickering in GLES3 when new light attenuation is disabled

Co-authored-by: Clay John <claynjohn@gmail.com>
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Hugo Locurcio 2021-10-12 21:58:55 +02:00
parent 779a5e5621
commit 2826bec5d4
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1 changed files with 1 additions and 1 deletions

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@ -1356,7 +1356,7 @@ void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 bi
#ifdef USE_PHYSICAL_LIGHT_ATTENUATION #ifdef USE_PHYSICAL_LIGHT_ATTENUATION
spot_attenuation = get_omni_attenuation(light_length, spot_lights[idx].light_pos_inv_radius.w, spot_lights[idx].light_direction_attenuation.w); spot_attenuation = get_omni_attenuation(light_length, spot_lights[idx].light_pos_inv_radius.w, spot_lights[idx].light_direction_attenuation.w);
#else #else
spot_attenuation = pow(1.0 - normalized_distance, omni_lights[idx].light_direction_attenuation.w); spot_attenuation = pow(1.0 - normalized_distance, spot_lights[idx].light_direction_attenuation.w);
#endif #endif
} else { } else {
spot_attenuation = 0.0; spot_attenuation = 0.0;