[Core] Change math_2d includes to vector2 includes where relevant
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@ -31,7 +31,7 @@
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#ifndef TRIANGULATE_H
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#define TRIANGULATE_H
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#include "math_2d.h"
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#include "vector2.h"
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/*
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http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml
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@ -31,8 +31,8 @@
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#ifndef B2D_DECOMPOSE_H
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#define B2D_DECOMPOSE_H
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#include "math_2d.h"
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#include "vector.h"
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#include "vector2.h"
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Vector<Vector<Vector2> > b2d_decompose(const Vector<Vector2> &p_polygon);
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#endif // B2D_DECOMPOSE_H
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@ -35,7 +35,7 @@
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#include "dvector.h"
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#include "core/color.h"
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#include "core/math/math_2d.h"
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#include "core/math/vector2.h"
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#include "core/math/vector3.h"
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#ifdef __cplusplus
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@ -30,7 +30,7 @@
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#include "gdnative/vector2.h"
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#include "core/math/math_2d.h"
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#include "core/math/vector2.h"
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#include "core/variant.h"
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#ifdef __cplusplus
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@ -33,8 +33,8 @@
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#include "color.h"
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#include "line_2d.h"
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#include "math_2d.h"
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#include "scene/resources/color_ramp.h"
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#include "vector2.h"
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class LineBuilder {
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public:
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@ -19,7 +19,7 @@
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#ifndef B2GLUE_H
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#define B2GLUE_H
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#include "math_2d.h"
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#include "vector2.h"
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#include <limits.h>
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namespace b2ConvexDecomp {
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@ -21,9 +21,9 @@
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#ifndef TRIANGULATOR_H
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#define TRIANGULATOR_H
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#include "math_2d.h"
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#include "list.h"
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#include "set.h"
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#include "vector2.h"
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//2D point structure
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