Added a SceneTree.has_network_peer, closes #7922
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@ -35451,6 +35451,13 @@
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Returns true if this SceneTree's [NetworkedMultiplayerPeer] is in server mode (listening for connections).
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Returns true if this SceneTree's [NetworkedMultiplayerPeer] is in server mode (listening for connections).
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</description>
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</description>
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</method>
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</method>
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<method name="has_network_peer" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns true if there is a [NetworkedMultiplayerPeer] set (with [method SceneTree.set_network_peer]).
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</description>
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</method>
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<method name="is_paused" qualifiers="const">
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<method name="is_paused" qualifiers="const">
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<return type="bool">
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<return type="bool">
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</return>
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</return>
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@ -1803,6 +1803,10 @@ bool SceneTree::is_network_server() const {
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}
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}
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bool SceneTree::has_network_peer() const {
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return network_peer.is_valid();
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}
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int SceneTree::get_network_unique_id() const {
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int SceneTree::get_network_unique_id() const {
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ERR_FAIL_COND_V(!network_peer.is_valid(),0);
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ERR_FAIL_COND_V(!network_peer.is_valid(),0);
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@ -2310,6 +2314,7 @@ void SceneTree::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_network_peer","peer:NetworkedMultiplayerPeer"),&SceneTree::set_network_peer);
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ClassDB::bind_method(D_METHOD("set_network_peer","peer:NetworkedMultiplayerPeer"),&SceneTree::set_network_peer);
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ClassDB::bind_method(D_METHOD("is_network_server"),&SceneTree::is_network_server);
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ClassDB::bind_method(D_METHOD("is_network_server"),&SceneTree::is_network_server);
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ClassDB::bind_method(D_METHOD("has_network_peer"),&SceneTree::has_network_peer);
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ClassDB::bind_method(D_METHOD("get_network_unique_id"),&SceneTree::get_network_unique_id);
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ClassDB::bind_method(D_METHOD("get_network_unique_id"),&SceneTree::get_network_unique_id);
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ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections","refuse"),&SceneTree::set_refuse_new_network_connections);
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ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections","refuse"),&SceneTree::set_refuse_new_network_connections);
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ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"),&SceneTree::is_refusing_new_network_connections);
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ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"),&SceneTree::is_refusing_new_network_connections);
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@ -447,6 +447,7 @@ public:
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void set_network_peer(const Ref<NetworkedMultiplayerPeer>& p_network_peer);
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void set_network_peer(const Ref<NetworkedMultiplayerPeer>& p_network_peer);
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bool is_network_server() const;
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bool is_network_server() const;
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bool has_network_peer() const;
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int get_network_unique_id() const;
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int get_network_unique_id() const;
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void set_refuse_new_network_connections(bool p_refuse);
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void set_refuse_new_network_connections(bool p_refuse);
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