keep DEPTH from causing compile error in GLES2
(cherry picked from commit 5056b4a02c
)
This commit is contained in:
parent
929e3595c8
commit
2b3f2ee372
|
@ -1466,6 +1466,9 @@ void main() {
|
||||||
float anisotropy = 0.0;
|
float anisotropy = 0.0;
|
||||||
vec2 anisotropy_flow = vec2(1.0, 0.0);
|
vec2 anisotropy_flow = vec2(1.0, 0.0);
|
||||||
float sss_strength = 0.0; //unused
|
float sss_strength = 0.0; //unused
|
||||||
|
// gl_FragDepth is not available in GLES2, so writing to DEPTH is not converted to gl_FragDepth by Godot compiler resulting in a
|
||||||
|
// compile error because DEPTH is not a variable.
|
||||||
|
float m_DEPTH = 0.0;
|
||||||
|
|
||||||
float alpha = 1.0;
|
float alpha = 1.0;
|
||||||
float side = 1.0;
|
float side = 1.0;
|
||||||
|
|
Loading…
Reference in New Issue