Document that batching is only effective when using the GLES2 renderer

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Hugo Locurcio 2020-09-09 00:58:25 +02:00
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@ -993,9 +993,11 @@
</member> </member>
<member name="rendering/batching/options/use_batching" type="bool" setter="" getter="" default="true"> <member name="rendering/batching/options/use_batching" type="bool" setter="" getter="" default="true">
Turns batching on and off. Batching increases performance by reducing the amount of graphics API drawcalls. Turns batching on and off. Batching increases performance by reducing the amount of graphics API drawcalls.
[b]Note:[/b] Currently only effective when using the GLES2 renderer.
</member> </member>
<member name="rendering/batching/options/use_batching_in_editor" type="bool" setter="" getter="" default="true"> <member name="rendering/batching/options/use_batching_in_editor" type="bool" setter="" getter="" default="true">
Switches on batching within the editor. Switches on batching within the editor.
[b]Note:[/b] Currently only effective when using the GLES2 renderer.
</member> </member>
<member name="rendering/batching/parameters/batch_buffer_size" type="int" setter="" getter="" default="16384"> <member name="rendering/batching/parameters/batch_buffer_size" type="int" setter="" getter="" default="16384">
Size of buffer reserved for batched vertices. Larger size enables larger batches, but there are diminishing returns for the memory used. This should only have a minor effect on performance. Size of buffer reserved for batched vertices. Larger size enables larger batches, but there are diminishing returns for the memory used. This should only have a minor effect on performance.