Document that batching is only effective when using the GLES2 renderer
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<member name="rendering/batching/options/use_batching" type="bool" setter="" getter="" default="true">
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<member name="rendering/batching/options/use_batching" type="bool" setter="" getter="" default="true">
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Turns batching on and off. Batching increases performance by reducing the amount of graphics API drawcalls.
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Turns batching on and off. Batching increases performance by reducing the amount of graphics API drawcalls.
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[b]Note:[/b] Currently only effective when using the GLES2 renderer.
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<member name="rendering/batching/options/use_batching_in_editor" type="bool" setter="" getter="" default="true">
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<member name="rendering/batching/options/use_batching_in_editor" type="bool" setter="" getter="" default="true">
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Switches on batching within the editor.
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Switches on batching within the editor.
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[b]Note:[/b] Currently only effective when using the GLES2 renderer.
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</member>
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<member name="rendering/batching/parameters/batch_buffer_size" type="int" setter="" getter="" default="16384">
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<member name="rendering/batching/parameters/batch_buffer_size" type="int" setter="" getter="" default="16384">
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Size of buffer reserved for batched vertices. Larger size enables larger batches, but there are diminishing returns for the memory used. This should only have a minor effect on performance.
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Size of buffer reserved for batched vertices. Larger size enables larger batches, but there are diminishing returns for the memory used. This should only have a minor effect on performance.
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