Document that batching is only effective when using the GLES2 renderer

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Hugo Locurcio 2020-09-09 00:58:25 +02:00
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@ -993,9 +993,11 @@
</member>
<member name="rendering/batching/options/use_batching" type="bool" setter="" getter="" default="true">
Turns batching on and off. Batching increases performance by reducing the amount of graphics API drawcalls.
[b]Note:[/b] Currently only effective when using the GLES2 renderer.
</member>
<member name="rendering/batching/options/use_batching_in_editor" type="bool" setter="" getter="" default="true">
Switches on batching within the editor.
[b]Note:[/b] Currently only effective when using the GLES2 renderer.
</member>
<member name="rendering/batching/parameters/batch_buffer_size" type="int" setter="" getter="" default="16384">
Size of buffer reserved for batched vertices. Larger size enables larger batches, but there are diminishing returns for the memory used. This should only have a minor effect on performance.