Store ArrayMesh path in RenderingServer for use in error messages

(cherry picked from commit ead36fdcc4)
This commit is contained in:
clayjohn 2023-11-14 16:27:10 +01:00 committed by Rémi Verschelde
parent 138b3ded67
commit 2ec1d8043c
No known key found for this signature in database
GPG Key ID: C3336907360768E1
12 changed files with 63 additions and 6 deletions

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@ -262,7 +262,9 @@ void RasterizerSceneGLES3::_geometry_instance_add_surface_with_material(Geometry
GLES3::Mesh::Surface *s = reinterpret_cast<GLES3::Mesh::Surface *>(sdcache->surface); GLES3::Mesh::Surface *s = reinterpret_cast<GLES3::Mesh::Surface *>(sdcache->surface);
if (p_material->shader_data->uses_tangent && !(s->format & RS::ARRAY_FORMAT_TANGENT)) { if (p_material->shader_data->uses_tangent && !(s->format & RS::ARRAY_FORMAT_TANGENT)) {
WARN_PRINT_ED("Attempting to use a shader that requires tangents with a mesh that doesn't contain tangents. Ensure that meshes are imported with the 'ensure_tangents' option. If creating your own meshes, add an `ARRAY_TANGENT` array (when using ArrayMesh) or call `generate_tangents()` (when using SurfaceTool)."); String shader_path = p_material->shader_data->path.is_empty() ? "" : "(" + p_material->shader_data->path + ")";
String mesh_path = mesh_storage->mesh_get_path(p_mesh).is_empty() ? "" : "(" + mesh_storage->mesh_get_path(p_mesh) + ")";
WARN_PRINT_ED(vformat("Attempting to use a shader %s that requires tangents with a mesh %s that doesn't contain tangents. Ensure that meshes are imported with the 'ensure_tangents' option. If creating your own meshes, add an `ARRAY_TANGENT` array (when using ArrayMesh) or call `generate_tangents()` (when using SurfaceTool).", shader_path, mesh_path));
} }
} }

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@ -727,6 +727,20 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
return aabb; return aabb;
} }
void MeshStorage::mesh_set_path(RID p_mesh, const String &p_path) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_NULL(mesh);
mesh->path = p_path;
}
String MeshStorage::mesh_get_path(RID p_mesh) const {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_NULL_V(mesh, String());
return mesh->path;
}
void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) { void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh); Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_NULL(mesh); ERR_FAIL_NULL(mesh);

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@ -142,6 +142,8 @@ struct Mesh {
RID shadow_mesh; RID shadow_mesh;
HashSet<Mesh *> shadow_owners; HashSet<Mesh *> shadow_owners;
String path;
Dependency dependency; Dependency dependency;
}; };
@ -304,8 +306,11 @@ public:
virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override; virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override;
virtual AABB mesh_get_custom_aabb(RID p_mesh) const override; virtual AABB mesh_get_custom_aabb(RID p_mesh) const override;
virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override; virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override;
virtual void mesh_set_path(RID p_mesh, const String &p_path) override;
virtual String mesh_get_path(RID p_mesh) const override;
virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override; virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override;
virtual void mesh_clear(RID p_mesh) override; virtual void mesh_clear(RID p_mesh) override;

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@ -1558,6 +1558,7 @@ void ArrayMesh::_create_if_empty() const {
mesh = RS::get_singleton()->mesh_create(); mesh = RS::get_singleton()->mesh_create();
RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode); RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode);
RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size()); RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
RS::get_singleton()->mesh_set_path(mesh, get_path());
} }
} }
@ -1666,6 +1667,7 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
// we can create it with a single call, which is a lot more efficient and thread friendly // we can create it with a single call, which is a lot more efficient and thread friendly
mesh = RS::get_singleton()->mesh_create_from_surfaces(surface_data, blend_shapes.size()); mesh = RS::get_singleton()->mesh_create_from_surfaces(surface_data, blend_shapes.size());
RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode); RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode);
RS::get_singleton()->mesh_set_path(mesh, get_path());
} }
surfaces.clear(); surfaces.clear();

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@ -113,8 +113,11 @@ public:
virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {} virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {}
virtual AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); } virtual AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }
virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); } virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); }
virtual void mesh_set_path(RID p_mesh, const String &p_path) override {}
virtual String mesh_get_path(RID p_mesh) const override { return String(); }
virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {} virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {}
virtual void mesh_clear(RID p_mesh) override; virtual void mesh_clear(RID p_mesh) override;

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@ -3722,7 +3722,9 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
uint64_t format = RendererRD::MeshStorage::get_singleton()->mesh_surface_get_format(sdcache->surface); uint64_t format = RendererRD::MeshStorage::get_singleton()->mesh_surface_get_format(sdcache->surface);
if (p_material->shader_data->uses_tangent && !(format & RS::ARRAY_FORMAT_TANGENT)) { if (p_material->shader_data->uses_tangent && !(format & RS::ARRAY_FORMAT_TANGENT)) {
WARN_PRINT_ED("Attempting to use a shader that requires tangents with a mesh that doesn't contain tangents. Ensure that meshes are imported with the 'ensure_tangents' option. If creating your own meshes, add an `ARRAY_TANGENT` array (when using ArrayMesh) or call `generate_tangents()` (when using SurfaceTool)."); String shader_path = p_material->shader_data->path.is_empty() ? "" : "(" + p_material->shader_data->path + ")";
String mesh_path = mesh_storage->mesh_get_path(p_mesh).is_empty() ? "" : "(" + mesh_storage->mesh_get_path(p_mesh) + ")";
WARN_PRINT_ED(vformat("Attempting to use a shader %s that requires tangents with a mesh %s that doesn't contain tangents. Ensure that meshes are imported with the 'ensure_tangents' option. If creating your own meshes, add an `ARRAY_TANGENT` array (when using ArrayMesh) or call `generate_tangents()` (when using SurfaceTool).", shader_path, mesh_path));
} }
} }

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@ -2522,7 +2522,9 @@ void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryI
uint64_t format = RendererRD::MeshStorage::get_singleton()->mesh_surface_get_format(sdcache->surface); uint64_t format = RendererRD::MeshStorage::get_singleton()->mesh_surface_get_format(sdcache->surface);
if (p_material->shader_data->uses_tangent && !(format & RS::ARRAY_FORMAT_TANGENT)) { if (p_material->shader_data->uses_tangent && !(format & RS::ARRAY_FORMAT_TANGENT)) {
WARN_PRINT_ED("Attempting to use a shader that requires tangents with a mesh that doesn't contain tangents. Ensure that meshes are imported with the 'ensure_tangents' option. If creating your own meshes, add an `ARRAY_TANGENT` array (when using ArrayMesh) or call `generate_tangents()` (when using SurfaceTool)."); String shader_path = p_material->shader_data->path.is_empty() ? "" : "(" + p_material->shader_data->path + ")";
String mesh_path = mesh_storage->mesh_get_path(p_mesh).is_empty() ? "" : "(" + mesh_storage->mesh_get_path(p_mesh) + ")";
WARN_PRINT_ED(vformat("Attempting to use a shader %s that requires tangents with a mesh %s that doesn't contain tangents. Ensure that meshes are imported with the 'ensure_tangents' option. If creating your own meshes, add an `ARRAY_TANGENT` array (when using ArrayMesh) or call `generate_tangents()` (when using SurfaceTool).", shader_path, mesh_path));
} }
} }

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@ -766,6 +766,20 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
return aabb; return aabb;
} }
void MeshStorage::mesh_set_path(RID p_mesh, const String &p_path) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_NULL(mesh);
mesh->path = p_path;
}
String MeshStorage::mesh_get_path(RID p_mesh) const {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_NULL_V(mesh, String());
return mesh->path;
}
void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) { void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh); Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_NULL(mesh); ERR_FAIL_NULL(mesh);

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@ -161,6 +161,8 @@ private:
RID shadow_mesh; RID shadow_mesh;
HashSet<Mesh *> shadow_owners; HashSet<Mesh *> shadow_owners;
String path;
Dependency dependency; Dependency dependency;
}; };
@ -377,6 +379,9 @@ public:
virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override; virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override;
virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override; virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override;
virtual void mesh_set_path(RID p_mesh, const String &p_path) override;
virtual String mesh_get_path(RID p_mesh) const override;
virtual void mesh_clear(RID p_mesh) override; virtual void mesh_clear(RID p_mesh) override;
virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override; virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override;

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@ -315,6 +315,9 @@ public:
FUNC2(mesh_set_custom_aabb, RID, const AABB &) FUNC2(mesh_set_custom_aabb, RID, const AABB &)
FUNC1RC(AABB, mesh_get_custom_aabb, RID) FUNC1RC(AABB, mesh_get_custom_aabb, RID)
FUNC2(mesh_set_path, RID, const String &)
FUNC1RC(String, mesh_get_path, RID)
FUNC2(mesh_set_shadow_mesh, RID, RID) FUNC2(mesh_set_shadow_mesh, RID, RID)
FUNC1(mesh_clear, RID) FUNC1(mesh_clear, RID)

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@ -67,9 +67,11 @@ public:
virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0; virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0; virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) = 0; virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) = 0;
virtual void mesh_set_path(RID p_mesh, const String &p_path) = 0;
virtual String mesh_get_path(RID p_mesh) const = 0;
virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) = 0; virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) = 0;
virtual void mesh_clear(RID p_mesh) = 0; virtual void mesh_clear(RID p_mesh) = 0;

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@ -385,6 +385,9 @@ public:
virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0; virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0; virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
virtual void mesh_set_path(RID p_mesh, const String &p_path) = 0;
virtual String mesh_get_path(RID p_mesh) const = 0;
virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) = 0; virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) = 0;
virtual void mesh_clear(RID p_mesh) = 0; virtual void mesh_clear(RID p_mesh) = 0;