fix: Return only scenes for script owners on LSP completion
Fix: #36680
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16486a9055
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2f08f4ef4e
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@ -401,19 +401,23 @@ void GDScriptWorkspace::_get_owners(EditorFileSystemDirectory *efsd, String p_pa
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}
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}
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Node *GDScriptWorkspace::_get_owner_node(String p_path) {
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Node *owner_node = NULL;
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Node *GDScriptWorkspace::_get_owner_scene_node(String p_path) {
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Node *owner_scene_node = NULL;
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List<String> owners;
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_get_owners(EditorFileSystem::get_singleton()->get_filesystem(), p_path, owners);
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if (owners.size() > 0) {
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NodePath owner_path = owners[0];
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Ref<PackedScene> owner_res = ResourceLoader::load(owner_path);
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owner_node = owner_res->instance(PackedScene::GEN_EDIT_STATE_DISABLED);
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for (int i = 0; i < owners.size(); i++) {
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NodePath owner_path = owners[i];
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RES owner_res = ResourceLoader::load(owner_path);
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if (Object::cast_to<PackedScene>(owner_res.ptr())) {
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Ref<PackedScene> owner_packed_scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*owner_res));
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owner_scene_node = owner_packed_scene->instance();
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break;
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}
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}
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return owner_node;
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return owner_scene_node;
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}
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void GDScriptWorkspace::completion(const lsp::CompletionParams &p_params, List<ScriptCodeCompletionOption> *r_options) {
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@ -423,11 +427,11 @@ void GDScriptWorkspace::completion(const lsp::CompletionParams &p_params, List<S
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bool forced = false;
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if (const ExtendGDScriptParser *parser = get_parse_result(path)) {
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Node *owner_node = _get_owner_node(path);
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Node *owner_scene_node = _get_owner_scene_node(path);
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String code = parser->get_text_for_completion(p_params.position);
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GDScriptLanguage::get_singleton()->complete_code(code, path, owner_node, r_options, forced, call_hint);
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if (owner_node) {
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memdelete(owner_node);
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GDScriptLanguage::get_singleton()->complete_code(code, path, owner_scene_node, r_options, forced, call_hint);
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if (owner_scene_node) {
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memdelete(owner_scene_node);
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}
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}
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}
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@ -42,7 +42,7 @@ class GDScriptWorkspace : public Reference {
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private:
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void _get_owners(EditorFileSystemDirectory *efsd, String p_path, List<String> &owners);
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Node *_get_owner_node(String p_path);
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Node *_get_owner_scene_node(String p_path);
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protected:
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static void _bind_methods();
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