Tweak the GDScript error message about passed argument type mismatch
This makes it less confusing. This closes https://github.com/godotengine/godot-proposals/issues/670.
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@ -7336,8 +7336,8 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
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} else if (!_is_type_compatible(arg_types[i - arg_diff], par_type, true)) {
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} else if (!_is_type_compatible(arg_types[i - arg_diff], par_type, true)) {
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// Supertypes are acceptable for dynamic compliance
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// Supertypes are acceptable for dynamic compliance
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if (!_is_type_compatible(par_type, arg_types[i - arg_diff])) {
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if (!_is_type_compatible(par_type, arg_types[i - arg_diff])) {
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_set_error("At \"" + callee_name + "()\" call, argument " + itos(i - arg_diff + 1) + ". Assigned type (" +
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_set_error("At \"" + callee_name + "()\" call, argument " + itos(i - arg_diff + 1) + ". The passed argument's type (" +
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par_type.to_string() + ") doesn't match the function argument's type (" +
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par_type.to_string() + ") doesn't match the function's expected argument type (" +
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arg_types[i - arg_diff].to_string() + ").",
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arg_types[i - arg_diff].to_string() + ").",
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p_call->line);
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p_call->line);
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return DataType();
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return DataType();
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