Tweak the GDScript error message about passed argument type mismatch

This makes it less confusing.

This closes https://github.com/godotengine/godot-proposals/issues/670.
This commit is contained in:
Hugo Locurcio 2020-06-04 22:30:56 +02:00
parent c0ff2a388d
commit 30053de182
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1 changed files with 2 additions and 2 deletions

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@ -7336,8 +7336,8 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
} else if (!_is_type_compatible(arg_types[i - arg_diff], par_type, true)) { } else if (!_is_type_compatible(arg_types[i - arg_diff], par_type, true)) {
// Supertypes are acceptable for dynamic compliance // Supertypes are acceptable for dynamic compliance
if (!_is_type_compatible(par_type, arg_types[i - arg_diff])) { if (!_is_type_compatible(par_type, arg_types[i - arg_diff])) {
_set_error("At \"" + callee_name + "()\" call, argument " + itos(i - arg_diff + 1) + ". Assigned type (" + _set_error("At \"" + callee_name + "()\" call, argument " + itos(i - arg_diff + 1) + ". The passed argument's type (" +
par_type.to_string() + ") doesn't match the function argument's type (" + par_type.to_string() + ") doesn't match the function's expected argument type (" +
arg_types[i - arg_diff].to_string() + ").", arg_types[i - arg_diff].to_string() + ").",
p_call->line); p_call->line);
return DataType(); return DataType();