[DOCS] Typo fix for CollisionShape[2D]

(cherry picked from commit 41da122875)
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mhilbrunner 2018-03-30 16:42:06 +02:00 committed by Hein-Pieter van Braam
parent ec017f4c01
commit 307fcb2713
2 changed files with 2 additions and 2 deletions

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Node that represents collision shape data in 3D space. Node that represents collision shape data in 3D space.
</brief_description> </brief_description>
<description> <description>
Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
</description> </description>
<tutorials> <tutorials>
http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html

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Node that represents collision shape data in 2D space. Node that represents collision shape data in 2D space.
</brief_description> </brief_description>
<description> <description>
Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
</description> </description>
<tutorials> <tutorials>
http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html