[macOS] Fix blank splash screen
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d4c62e714c
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30852d0237
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@ -326,7 +326,6 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto
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- (void)windowDidBecomeKey:(NSNotification *)notification {
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- (void)windowDidBecomeKey:(NSNotification *)notification {
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//_GodotInputWindowFocus(window, GL_TRUE);
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//_GodotInputWindowFocus(window, GL_TRUE);
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//_GodotPlatformSetCursorMode(window, window->cursorMode);
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//_GodotPlatformSetCursorMode(window, window->cursorMode);
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[OS_OSX::singleton->context update];
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if (OS_OSX::singleton->get_main_loop()) {
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if (OS_OSX::singleton->get_main_loop()) {
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get_mouse_pos(
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get_mouse_pos(
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@ -1238,6 +1237,7 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
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ERR_FAIL_COND_V(window_object == nil, ERR_UNAVAILABLE);
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ERR_FAIL_COND_V(window_object == nil, ERR_UNAVAILABLE);
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window_view = [[GodotContentView alloc] init];
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window_view = [[GodotContentView alloc] init];
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[window_view setWantsLayer:TRUE];
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float displayScale = 1.0;
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float displayScale = 1.0;
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if (is_hidpi_allowed()) {
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if (is_hidpi_allowed()) {
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