[macOS] Fix blank splash screen
This commit is contained in:
parent
d4c62e714c
commit
30852d0237
|
@ -326,7 +326,6 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto
|
|||
- (void)windowDidBecomeKey:(NSNotification *)notification {
|
||||
//_GodotInputWindowFocus(window, GL_TRUE);
|
||||
//_GodotPlatformSetCursorMode(window, window->cursorMode);
|
||||
[OS_OSX::singleton->context update];
|
||||
|
||||
if (OS_OSX::singleton->get_main_loop()) {
|
||||
get_mouse_pos(
|
||||
|
@ -1238,6 +1237,7 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
|
|||
ERR_FAIL_COND_V(window_object == nil, ERR_UNAVAILABLE);
|
||||
|
||||
window_view = [[GodotContentView alloc] init];
|
||||
[window_view setWantsLayer:TRUE];
|
||||
|
||||
float displayScale = 1.0;
|
||||
if (is_hidpi_allowed()) {
|
||||
|
|
Loading…
Reference in New Issue