Fix incorrect expression base in AnimationNodeStateMachinePlayback::_check_advance_condition

This commit is contained in:
João Pedro São Gregorio Silva 2022-07-20 08:44:08 -03:00 committed by Rémi Verschelde
parent ea3d355f0a
commit 324b4884d6

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@ -630,7 +630,7 @@ bool AnimationNodeStateMachinePlayback::_check_advance_condition(const Ref<Anima
Node *expression_base = tree_base->get_node_or_null(advance_expression_base_node_path);
if (expression_base) {
Ref<Expression> exp = transition->expression;
bool ret = exp->execute(Array(), tree_base, false, Engine::get_singleton()->is_editor_hint()); // Avoids allowing the user to crash the system with an expression by only allowing const calls.
bool ret = exp->execute(Array(), expression_base, false, Engine::get_singleton()->is_editor_hint()); // Avoids allowing the user to crash the system with an expression by only allowing const calls.
if (!exp->has_execute_failed()) {
if (ret) {
return true;