Fix incorrect expression base in AnimationNodeStateMachinePlayback::_check_advance_condition
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@ -630,7 +630,7 @@ bool AnimationNodeStateMachinePlayback::_check_advance_condition(const Ref<Anima
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Node *expression_base = tree_base->get_node_or_null(advance_expression_base_node_path);
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if (expression_base) {
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Ref<Expression> exp = transition->expression;
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bool ret = exp->execute(Array(), tree_base, false, Engine::get_singleton()->is_editor_hint()); // Avoids allowing the user to crash the system with an expression by only allowing const calls.
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bool ret = exp->execute(Array(), expression_base, false, Engine::get_singleton()->is_editor_hint()); // Avoids allowing the user to crash the system with an expression by only allowing const calls.
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if (!exp->has_execute_failed()) {
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if (ret) {
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return true;
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