Sync to physics true by default for AnimatableBody
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@ -11,7 +11,7 @@
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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<members>
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<members>
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<member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false">
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<member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="true">
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If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody2D.move_and_collide].
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If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody2D.move_and_collide].
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</member>
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</member>
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</members>
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</members>
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@ -14,7 +14,7 @@
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<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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</tutorials>
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</tutorials>
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<members>
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<members>
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<member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false">
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<member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="true">
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If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody3D.move_and_collide].
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If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody3D.move_and_collide].
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</member>
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</member>
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</members>
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</members>
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@ -92,7 +92,7 @@ class AnimatableBody2D : public StaticBody2D {
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GDCLASS(AnimatableBody2D, StaticBody2D);
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GDCLASS(AnimatableBody2D, StaticBody2D);
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private:
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private:
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bool sync_to_physics = false;
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bool sync_to_physics = true;
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Transform2D last_valid_transform;
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Transform2D last_valid_transform;
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@ -105,7 +105,7 @@ private:
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Vector3 linear_velocity;
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Vector3 linear_velocity;
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Vector3 angular_velocity;
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Vector3 angular_velocity;
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bool sync_to_physics = false;
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bool sync_to_physics = true;
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Transform3D last_valid_transform;
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Transform3D last_valid_transform;
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