Fixed VS 2022 Mac compatibility

Visual Studio 2022 on Mac marks the project as invalid if the project Guid is set. Easiest way to fix it is to remove outdated 'EnableGodotProjectTypeGuid' and other Guid references

(cherry picked from commit a119365d4e)
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Nomad1 2023-09-17 11:11:35 -02:30 committed by Rémi Verschelde
parent 6b37ad40d7
commit 33b965367c
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2 changed files with 0 additions and 7 deletions

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@ -4,8 +4,6 @@
<PropertyGroup> <PropertyGroup>
<!-- Determines if we should import Microsoft.NET.Sdk, if it wasn't already imported. --> <!-- Determines if we should import Microsoft.NET.Sdk, if it wasn't already imported. -->
<GodotSdkImportsMicrosoftNetSdk Condition=" '$(UsingMicrosoftNETSdk)' != 'true' ">true</GodotSdkImportsMicrosoftNetSdk> <GodotSdkImportsMicrosoftNetSdk Condition=" '$(UsingMicrosoftNETSdk)' != 'true' ">true</GodotSdkImportsMicrosoftNetSdk>
<GodotProjectTypeGuid>{8F3E2DF0-C35C-4265-82FC-BEA011F4A7ED}</GodotProjectTypeGuid>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>

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@ -1,11 +1,6 @@
<Project> <Project>
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" Condition=" '$(GodotSdkImportsMicrosoftNetSdk)' == 'true' " /> <Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" Condition=" '$(GodotSdkImportsMicrosoftNetSdk)' == 'true' " />
<PropertyGroup>
<EnableGodotProjectTypeGuid Condition=" '$(EnableGodotProjectTypeGuid)' == '' ">true</EnableGodotProjectTypeGuid>
<ProjectTypeGuids Condition=" '$(EnableGodotProjectTypeGuid)' == 'true' ">$(GodotProjectTypeGuid);$(DefaultProjectTypeGuid)</ProjectTypeGuids>
</PropertyGroup>
<PropertyGroup> <PropertyGroup>
<!-- <!--
Define constant to determine whether the real_t type in Godot is double precision or not. Define constant to determine whether the real_t type in Godot is double precision or not.