C#: Add dedicated Variant struct, replacing System.Object

This commit is contained in:
Ignacio Roldán Etcheverry 2022-07-28 17:41:49 +02:00
parent a9892f2571
commit 344f5028d4
25 changed files with 776 additions and 124 deletions

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@ -104,7 +104,7 @@ Error CSharpLanguage::execute_file(const String &p_path) {
return OK;
}
extern void *godotsharp_pinvoke_funcs[185];
extern void *godotsharp_pinvoke_funcs[186];
[[maybe_unused]] volatile void **do_not_strip_godotsharp_pinvoke_funcs;
#ifdef TOOLS_ENABLED
extern void *godotsharp_editor_pinvoke_funcs[30];

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@ -80,7 +80,6 @@ namespace Godot.SourceGenerators.Sample
[Export] private Vector3[] field_Vector3Array = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
[Export] private Color[] field_ColorArray = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
[Export] private Godot.Object[] field_GodotObjectOrDerivedArray = { null };
[Export] private object[] field_SystemObjectArray = { 0, 1f, 2d, "foo", Vector3i.Up };
// Generics
[Export] private Godot.Collections.Dictionary<string, string> field_GodotGenericDictionary =
@ -105,7 +104,7 @@ namespace Godot.SourceGenerators.Sample
new System.Collections.Generic.List<string> { "elem1", "elem2", "elem3" };
// Variant
[Export] private object field_SystemObject = "foo";
[Export] private Variant field_Variant = "foo";
// Classes
[Export] private Godot.Object field_GodotObjectOrDerived;

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@ -80,7 +80,6 @@ namespace Godot.SourceGenerators.Sample
[Export] private Vector3[] property_Vector3Array { get; set; } = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
[Export] private Color[] property_ColorArray { get; set; } = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
[Export] private Godot.Object[] property_GodotObjectOrDerivedArray { get; set; } = { null };
[Export] private object[] property_SystemObjectArray { get; set; } = { 0, 1f, 2d, "foo", Vector3i.Up };
// Generics
[Export] private Godot.Collections.Dictionary<string, string> property_GodotGenericDictionary { get; set; } =
@ -105,7 +104,7 @@ namespace Godot.SourceGenerators.Sample
new System.Collections.Generic.List<string> { "elem1", "elem2", "elem3" };
// Variant
[Export] private object property_SystemObject { get; set; } = "foo";
[Export] private Variant property_Variant { get; set; } = "foo";
// Classes
[Export] private Godot.Object property_GodotObjectOrDerived { get; set; }

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@ -30,7 +30,7 @@ namespace Godot.SourceGenerators.Sample
{
public partial class NesterClass : RefCounted
{
public override object _Get(StringName property) => null;
public override Variant _Get(StringName property) => default;
}
}
}

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@ -53,7 +53,6 @@ namespace Godot.SourceGenerators
Vector3Array,
ColorArray,
GodotObjectOrDerivedArray,
SystemObjectArray,
SystemArrayOfSupportedType,
// Generics
@ -66,7 +65,7 @@ namespace Godot.SourceGenerators
GenericIEnumerable,
// Variant
SystemObject,
Variant,
// Classes
GodotObjectOrDerived,

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@ -86,7 +86,6 @@ namespace Godot.SourceGenerators
MarshalType.Vector3Array => VariantType.PackedVector3Array,
MarshalType.ColorArray => VariantType.PackedColorArray,
MarshalType.GodotObjectOrDerivedArray => VariantType.Array,
MarshalType.SystemObjectArray => VariantType.Array,
MarshalType.SystemArrayOfSupportedType => VariantType.Array,
MarshalType.GodotGenericDictionary => VariantType.Dictionary,
MarshalType.GodotGenericArray => VariantType.Array,
@ -95,7 +94,7 @@ namespace Godot.SourceGenerators
MarshalType.GenericIDictionary => VariantType.Dictionary,
MarshalType.GenericICollection => VariantType.Array,
MarshalType.GenericIEnumerable => VariantType.Array,
MarshalType.SystemObject => VariantType.Nil,
MarshalType.Variant => VariantType.Nil,
MarshalType.GodotObjectOrDerived => VariantType.Object,
MarshalType.StringName => VariantType.StringName,
MarshalType.NodePath => VariantType.NodePath,
@ -140,8 +139,6 @@ namespace Godot.SourceGenerators
return MarshalType.Double;
case SpecialType.System_String:
return MarshalType.String;
case SpecialType.System_Object:
return MarshalType.SystemObject;
default:
{
var typeKind = type.TypeKind;
@ -175,6 +172,7 @@ namespace Godot.SourceGenerators
{ Name: "RID" } => MarshalType.RID,
{ Name: "Callable" } => MarshalType.Callable,
{ Name: "SignalInfo" } => MarshalType.SignalInfo,
{ Name: "Variant" } => MarshalType.Variant,
_ => null
};
}
@ -198,8 +196,6 @@ namespace Godot.SourceGenerators
return MarshalType.Float64Array;
case SpecialType.System_String:
return MarshalType.StringArray;
case SpecialType.System_Object:
return MarshalType.SystemObjectArray;
}
if (elementType.SimpleDerivesFrom(typeCache.GodotObjectType))
@ -323,6 +319,9 @@ namespace Godot.SourceGenerators
return null;
}
private static StringBuilder Append(this StringBuilder source, string a, string b)
=> source.Append(a).Append(b);
private static StringBuilder Append(this StringBuilder source, string a, string b, string c)
=> source.Append(a).Append(b).Append(c);
@ -346,7 +345,6 @@ namespace Godot.SourceGenerators
string c, string d, string e, string f, string g, string h)
=> source.Append(a).Append(b).Append(c).Append(d).Append(e).Append(f).Append(g).Append(h);
private const string Marshaling = "global::Godot.NativeInterop.Marshaling";
private const string VariantUtils = "global::Godot.NativeInterop.VariantUtils";
public static StringBuilder AppendVariantToManagedExpr(this StringBuilder source,
@ -440,8 +438,6 @@ namespace Godot.SourceGenerators
MarshalType.GodotObjectOrDerivedArray =>
source.Append(VariantUtils, ".ConvertToSystemArrayOfGodotObject<",
((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedName(), ">(", inputExpr, ")"),
MarshalType.SystemObjectArray =>
source.Append(VariantUtils, ".ConvertToSystemArrayOfVariant(", inputExpr, ")"),
MarshalType.SystemArrayOfSupportedType =>
source.Append(VariantUtils, ".ConvertToSystemArrayOfSupportedType<",
((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedName(), ">(", inputExpr, ")"),
@ -466,8 +462,8 @@ namespace Godot.SourceGenerators
MarshalType.GenericICollection or MarshalType.GenericIEnumerable =>
source.Append(VariantUtils, ".ConvertToGenericArrayObject<",
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">(", inputExpr, ")"),
MarshalType.SystemObject =>
source.Append(Marshaling, ".ConvertVariantToManagedObject(", inputExpr, ")"),
MarshalType.Variant =>
source.Append("global::Godot.Variant.CreateCopyingBorrowed(", inputExpr, ")"),
MarshalType.GodotObjectOrDerived =>
source.Append("(", typeSymbol.FullQualifiedName(),
")", VariantUtils, ".ConvertToGodotObject(", inputExpr, ")"),
@ -579,8 +575,6 @@ namespace Godot.SourceGenerators
source.Append(VariantUtils, ".CreateFromPackedColorArray(", inputExpr, ")"),
MarshalType.GodotObjectOrDerivedArray =>
source.Append(VariantUtils, ".CreateFromSystemArrayOfGodotObject(", inputExpr, ")"),
MarshalType.SystemObjectArray =>
source.Append(VariantUtils, ".CreateFromSystemArrayOfVariant(", inputExpr, ")"),
MarshalType.SystemArrayOfSupportedType =>
source.Append(VariantUtils, ".CreateFromSystemArrayOfSupportedType(", inputExpr, ")"),
MarshalType.GodotGenericDictionary =>
@ -597,8 +591,8 @@ namespace Godot.SourceGenerators
source.Append(VariantUtils, ".CreateFromSystemGenericICollection(", inputExpr, ")"),
MarshalType.GenericIEnumerable =>
source.Append(VariantUtils, ".CreateFromSystemGenericIEnumerable(", inputExpr, ")"),
MarshalType.SystemObject =>
source.Append(Marshaling, ".ConvertManagedObjectToVariant(", inputExpr, ")"),
MarshalType.Variant =>
source.Append(inputExpr, ".CopyNativeVariant()"),
MarshalType.GodotObjectOrDerived =>
source.Append(VariantUtils, ".CreateFromGodotObject(", inputExpr, ")"),
MarshalType.StringName =>

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@ -124,7 +124,7 @@ namespace GodotTools.Build
throw new IndexOutOfRangeException("Item list index out of range");
// Get correct issue idx from issue list
int issueIndex = (int)(long)_issuesList.GetItemMetadata(idx);
int issueIndex = (int)_issuesList.GetItemMetadata(idx);
if (issueIndex < 0 || issueIndex >= _issues.Count)
throw new IndexOutOfRangeException("Issue index out of range");

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@ -175,7 +175,7 @@ namespace GodotTools
[UsedImplicitly]
public Error OpenInExternalEditor(Script script, int line, int col)
{
var editorId = (ExternalEditorId)_editorSettings.GetSetting("mono/editor/external_editor");
var editorId = (ExternalEditorId)(int)_editorSettings.GetSetting("mono/editor/external_editor");
switch (editorId)
{
@ -327,7 +327,7 @@ namespace GodotTools
[UsedImplicitly]
public bool OverridesExternalEditor()
{
return (ExternalEditorId)_editorSettings.GetSetting("mono/editor/external_editor") != ExternalEditorId.None;
return (ExternalEditorId)(int)_editorSettings.GetSetting("mono/editor/external_editor") != ExternalEditorId.None;
}
public override bool _Build()
@ -521,7 +521,7 @@ namespace GodotTools
// Otherwise, if the GC disposes it at a later time, EditorExportPlatformAndroid
// will be freed after EditorSettings already was, and its device polling thread
// will try to access the EditorSettings singleton, resulting in null dereferencing.
(_exportPluginWeak.GetRef() as ExportPlugin)?.Dispose();
(_exportPluginWeak.GetRef().AsGodotObject() as ExportPlugin)?.Dispose();
_exportPluginWeak.Dispose();
}

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@ -76,7 +76,7 @@ namespace GodotTools.Ides
public async Task<EditorPick?> LaunchIdeAsync(int millisecondsTimeout = 10000)
{
var editorId = (ExternalEditorId)GodotSharpEditor.Instance.GetEditorInterface()
var editorId = (ExternalEditorId)(int)GodotSharpEditor.Instance.GetEditorInterface()
.GetEditorSettings().GetSetting("mono/editor/external_editor");
string editorIdentity = GetExternalEditorIdentity(editorId);

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@ -22,7 +22,7 @@ namespace GodotTools.Ides.Rider
public static void Initialize()
{
var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
var editor = (ExternalEditorId)editorSettings.GetSetting("mono/editor/external_editor");
var editor = (ExternalEditorId)(int)editorSettings.GetSetting("mono/editor/external_editor");
if (editor == ExternalEditorId.Rider)
{
if (!editorSettings.HasSetting(EditorPathSettingName))

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@ -105,8 +105,6 @@ StringBuilder &operator<<(StringBuilder &r_sb, const char *p_cstring) {
#define C_METHOD_ENGINE_GET_SINGLETON C_NS_MONOUTILS ".EngineGetSingleton"
#define C_NS_MONOMARSHAL "Marshaling"
#define C_METHOD_MANAGED_TO_VARIANT C_NS_MONOMARSHAL ".ConvertManagedObjectToVariant"
#define C_METHOD_MANAGED_FROM_VARIANT C_NS_MONOMARSHAL ".ConvertVariantToManagedObject"
#define C_METHOD_MONOSTR_TO_GODOT C_NS_MONOMARSHAL ".ConvertStringToNative"
#define C_METHOD_MONOSTR_FROM_GODOT C_NS_MONOMARSHAL ".ConvertStringToManaged"
#define C_METHOD_MONOARRAY_TO(m_type) C_NS_MONOMARSHAL ".ConvertSystemArrayToNative" #m_type
@ -844,15 +842,12 @@ Error BindingsGenerator::_populate_method_icalls_table(const TypeInterface &p_it
}
// Get arguments information
int i = 0;
for (const ArgumentInterface &iarg : imethod.arguments) {
const TypeInterface *arg_type = _get_type_or_null(iarg.type);
ERR_FAIL_NULL_V(arg_type, ERR_BUG); // Argument type not found
im_unique_sig += ",";
im_unique_sig += get_arg_unique_sig(*arg_type);
i++;
}
// godot_icall_{argc}_{icallcount}
@ -1011,9 +1006,9 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) {
CRASH_COND(enum_class_name != "Variant"); // Hard-coded...
_log("Declaring global enum '%s' inside static class '%s'\n", enum_proxy_name.utf8().get_data(), enum_class_name.utf8().get_data());
_log("Declaring global enum '%s' inside struct '%s'\n", enum_proxy_name.utf8().get_data(), enum_class_name.utf8().get_data());
p_output.append("\npublic static partial class ");
p_output.append("\npublic partial struct ");
p_output.append(enum_class_name);
p_output.append("\n" OPEN_BLOCK);
}
@ -2462,7 +2457,7 @@ Error BindingsGenerator::_generate_cs_native_calls(const InternalCall &p_icall,
r_output << INDENT2 "using var variantSpanDisposer = new VariantSpanDisposer(varargs_span);\n";
r_output << INDENT2 "fixed (godot_variant* varargs = &MemoryMarshal.GetReference(varargs_span).DangerousSelfRef)\n"
r_output << INDENT2 "fixed (godot_variant.movable* varargs = &MemoryMarshal.GetReference(varargs_span))\n"
<< INDENT2 "fixed (IntPtr* " C_LOCAL_PTRCALL_ARGS " = "
"&MemoryMarshal.GetReference(" C_LOCAL_PTRCALL_ARGS "_span))\n"
<< OPEN_BLOCK_L2;
@ -2470,7 +2465,7 @@ Error BindingsGenerator::_generate_cs_native_calls(const InternalCall &p_icall,
r_output << c_in_statements.as_string();
r_output << INDENT3 "for (int i = 0; i < vararg_length; i++) " OPEN_BLOCK
<< INDENT4 "varargs[i] = " C_METHOD_MANAGED_TO_VARIANT "(" << vararg_arg << "[i]);\n"
<< INDENT4 "varargs[i] = " << vararg_arg << "[i].NativeVar;\n"
<< INDENT4 C_LOCAL_PTRCALL_ARGS "[" << real_argc_str << " + i] = new IntPtr(&varargs[i]);\n"
<< CLOSE_BLOCK_L3;
@ -3181,7 +3176,7 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
switch (p_val.get_type()) {
case Variant::NIL:
// Either Object type or Variant
r_iarg.default_argument = "null";
r_iarg.default_argument = "default";
break;
// Atomic types
case Variant::BOOL:
@ -3352,8 +3347,8 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
break;
}
if (r_iarg.def_param_mode == ArgumentInterface::CONSTANT && r_iarg.type.cname == name_cache.type_Variant && r_iarg.default_argument != "null") {
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF;
if (r_iarg.def_param_mode == ArgumentInterface::CONSTANT && r_iarg.type.cname == name_cache.type_Variant && r_iarg.default_argument != "default") {
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
}
return true;
@ -3558,17 +3553,18 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype = TypeInterface();
itype.name = "Variant";
itype.cname = itype.name;
itype.proxy_name = "object";
itype.proxy_name = "Variant";
itype.cs_type = itype.proxy_name;
itype.c_in = "%5using %0 %1_in = " C_METHOD_MANAGED_TO_VARIANT "(%1);\n";
itype.c_out = "%5return " C_METHOD_MANAGED_FROM_VARIANT "(%1);\n";
itype.c_in = "%5%0 %1_in = (%0)%1.NativeVar;\n";
itype.c_out = "%5return Variant.CreateTakingOwnershipOfDisposableValue(%1);\n";
itype.c_arg_in = "&%s_in";
itype.c_type = "godot_variant";
itype.c_type_in = itype.cs_type;
itype.c_type_out = itype.cs_type;
itype.c_type_is_disposable_struct = true;
itype.cs_variant_to_managed = C_METHOD_MANAGED_FROM_VARIANT "(%0)";
itype.cs_managed_to_variant = C_METHOD_MANAGED_TO_VARIANT "(%0)";
itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
itype.c_ret_needs_default_initialization = true;
itype.cs_variant_to_managed = "Variant.CreateCopyingBorrowed(%0)";
itype.cs_managed_to_variant = "%0.CopyNativeVariant()";
builtin_types.insert(itype.cname, itype);
// Callable
@ -3607,14 +3603,13 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype = TypeInterface();
itype.name = "VarArg";
itype.cname = itype.name;
itype.proxy_name = "object[]";
itype.cs_type = "params object[]";
itype.cs_in_expr = "%0 ?? Array.Empty<object>()";
itype.proxy_name = "Variant[]";
itype.cs_type = "params Variant[]";
itype.cs_in_expr = "%0 ?? Array.Empty<Variant>()";
// c_type, c_in and c_arg_in are hard-coded in the generator.
// c_out and c_type_out are not applicable to VarArg.
itype.c_arg_in = "&%s_in";
itype.c_type_in = "object[]";
itype.cs_variant_to_managed = "VariantUtils.ConvertToSystemArray(%0)";
itype.c_type_in = "Variant[]";
builtin_types.insert(itype.cname, itype);
#define INSERT_ARRAY_FULL(m_name, m_type, m_managed_type, m_proxy_t) \

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@ -240,7 +240,7 @@ class BindingsGenerator {
* Determines whether the native return value of this type must be zero initialized
* before its address is passed to ptrcall. This is required for types whose destructor
* is called before being assigned the return value by `PtrToArg::encode`, e.g.:
* Array, Dictionary, String, StringName.
* Array, Dictionary, String, StringName, Variant.
* It's not necessary to set this to `true` if [c_type_is_disposable_struct] is already `true`.
*/
bool c_ret_needs_default_initialization = false;

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@ -9,7 +9,7 @@ public partial class _CLASS_ : _BASE_
public const float JumpVelocity = -400.0f;
// Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
public float gravity = (float)ProjectSettings.GetSetting("physics/2d/default_gravity");
public float gravity = ProjectSettings.GetSetting("physics/2d/default_gravity").AsSingle();
public override void _PhysicsProcess(float delta)
{

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@ -9,7 +9,7 @@ public partial class _CLASS_ : _BASE_
public const float JumpVelocity = 4.5f;
// Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
public float gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity");
public float gravity = ProjectSettings.GetSetting("physics/3d/default_gravity").AsSingle();
public override void _PhysicsProcess(float delta)
{

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@ -714,5 +714,11 @@ namespace Godot.Collections
/// </summary>
/// <returns>A string representation of this array.</returns>
public override string ToString() => _underlyingArray.ToString();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Array<T> from) => Variant.From(from);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Array<T>(Variant from) => from.AsGodotGenericArray<T>();
}
}

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@ -63,7 +63,7 @@ namespace Godot.Bridge
var nameManaged = StringName.CreateTakingOwnershipOfDisposableValue(
NativeFuncs.godotsharp_string_name_new_copy(CustomUnsafe.AsRef(name)));
object valueManaged = Marshaling.ConvertVariantToManagedObject(CustomUnsafe.AsRef(value));
Variant valueManaged = Variant.CreateCopyingBorrowed(*value);
return godotObject._Set(nameManaged, valueManaged).ToGodotBool();
}
@ -94,9 +94,9 @@ namespace Godot.Bridge
var nameManaged = StringName.CreateTakingOwnershipOfDisposableValue(
NativeFuncs.godotsharp_string_name_new_copy(CustomUnsafe.AsRef(name)));
object ret = godotObject._Get(nameManaged);
Variant ret = godotObject._Get(nameManaged);
if (ret == null)
if (ret.VariantType == Variant.Type.Nil)
{
*outRet = default;
return godot_bool.False;

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@ -5,6 +5,7 @@ using Godot.NativeInterop;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Linq;
using System.Runtime.CompilerServices;
namespace Godot.Collections
{
@ -805,5 +806,11 @@ namespace Godot.Collections
/// </summary>
/// <returns>A string representation of this dictionary.</returns>
public override string ToString() => _underlyingDict.ToString();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Dictionary<TKey, TValue> from) => Variant.From(from);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Dictionary<TKey, TValue>(Variant from) => from.AsGodotGenericDictionary<TKey, TValue>();
}
}

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@ -148,9 +148,6 @@ namespace Godot.NativeInterop
if (typeof(Godot.Object[]).IsAssignableFrom(type))
return Variant.Type.Array;
if (type == typeof(object[]))
return Variant.Type.Array;
}
else if (type.IsGenericType)
{
@ -178,7 +175,7 @@ namespace Godot.NativeInterop
if (typeof(Godot.Object).IsAssignableFrom(type))
return Variant.Type.Object;
}
else if (type == typeof(object))
else if (type == typeof(Variant))
{
r_nil_is_variant = true;
return Variant.Type.Nil;
@ -315,16 +312,6 @@ namespace Godot.NativeInterop
return VariantUtils.CreateFromSystemArrayOfSupportedType(ridArray);
case Godot.Object[] godotObjectArray:
return VariantUtils.CreateFromSystemArrayOfGodotObject(godotObjectArray);
case object[] objectArray: // Last one to avoid catching others like string[] and Godot.Object[]
{
// The pattern match for `object[]` catches arrays on any reference type,
// so we need to check the actual type to make sure it's truly `object[]`.
if (objectArray.GetType() == typeof(object[]))
return VariantUtils.CreateFromSystemArrayOfVariant(objectArray);
GD.PushError("Attempted to convert a managed array of unmarshallable element type to Variant.");
return new godot_variant();
}
case Godot.Object godotObject:
return VariantUtils.CreateFromGodotObject(godotObject);
case StringName stringName:
@ -337,6 +324,8 @@ namespace Godot.NativeInterop
return VariantUtils.CreateFromDictionary(godotDictionary);
case Collections.Array godotArray:
return VariantUtils.CreateFromArray(godotArray);
case Variant variant:
return NativeFuncs.godotsharp_variant_new_copy((godot_variant)variant.NativeVar);
case Collections.IGenericGodotDictionary genericGodotDictionary:
{
var godotDict = genericGodotDictionary.UnderlyingDictionary;
@ -509,8 +498,9 @@ namespace Godot.NativeInterop
return ConvertVariantToSystemArrayOfType(p_var, type);
else if (type.IsGenericType)
return ConvertVariantToManagedObjectOfGenericType(p_var, type);
else if (type == typeof(object))
return ConvertVariantToManagedObject(p_var);
else if (type == typeof(Variant))
return Variant.CreateCopyingBorrowed(p_var);
if (ConvertVariantToManagedObjectOfClass(p_var, type, out object? res))
return res;
@ -564,9 +554,6 @@ namespace Godot.NativeInterop
if (typeof(Godot.Object[]).IsAssignableFrom(type))
return VariantUtils.ConvertToSystemArrayOfGodotObject(p_var, type);
if (type == typeof(object[]))
return VariantUtils.ConvertToSystemArrayOfVariant(p_var);
GD.PushError("Attempted to convert Variant to array of unsupported element type. Name: " +
type.GetElementType()!.FullName + ".");
return null;
@ -962,19 +949,6 @@ namespace Godot.NativeInterop
// Array
public static object[] ConvertNativeGodotArrayToSystemArray(in godot_array p_array)
{
var array = Collections.Array.CreateTakingOwnershipOfDisposableValue(
NativeFuncs.godotsharp_array_new_copy(p_array));
int length = array.Count;
var ret = new object[length];
array.CopyTo(ret, 0); // ConvertVariantToManagedObject handled by Collections.Array
return ret;
}
internal static T[] ConvertNativeGodotArrayToSystemArrayOfType<T>(in godot_array p_array)
{
var array = Collections.Array.CreateTakingOwnershipOfDisposableValue(
@ -1019,23 +993,6 @@ namespace Godot.NativeInterop
return ret;
}
public static godot_array ConvertSystemArrayToNativeGodotArray(object[] p_array)
{
int length = p_array.Length;
if (length == 0)
return NativeFuncs.godotsharp_array_new();
using var array = new Collections.Array();
array.Resize(length);
for (int i = 0; i < length; i++)
array[i] = p_array[i];
var src = (godot_array)array.NativeValue;
return NativeFuncs.godotsharp_array_new_copy(src);
}
public static godot_array ConvertSystemArrayToNativeGodotArray<T>(T[] p_array)
{
int length = p_array.Length;

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@ -199,6 +199,9 @@ namespace Godot.NativeInterop
public static extern void
godotsharp_variant_new_string_name(out godot_variant r_dest, in godot_string_name p_s);
[DllImport(GodotDllName)]
public static extern void godotsharp_variant_new_copy(out godot_variant r_dest, in godot_variant p_src);
[DllImport(GodotDllName)]
public static extern void godotsharp_variant_new_node_path(out godot_variant r_dest, in godot_node_path p_np);

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@ -4,6 +4,44 @@ namespace Godot.NativeInterop
{
public static partial class NativeFuncs
{
public static godot_variant godotsharp_variant_new_copy(in godot_variant src)
{
switch (src.Type)
{
case Variant.Type.Nil:
return default;
case Variant.Type.Bool:
return new godot_variant() { Bool = src.Bool };
case Variant.Type.Int:
return new godot_variant() { Int = src.Int };
case Variant.Type.Float:
return new godot_variant() { Float = src.Float };
case Variant.Type.Vector2:
return new godot_variant() { Vector2 = src.Vector2 };
case Variant.Type.Vector2i:
return new godot_variant() { Vector2i = src.Vector2i };
case Variant.Type.Rect2:
return new godot_variant() { Rect2 = src.Rect2 };
case Variant.Type.Rect2i:
return new godot_variant() { Rect2i = src.Rect2i };
case Variant.Type.Vector3:
return new godot_variant() { Vector3 = src.Vector3 };
case Variant.Type.Vector3i:
return new godot_variant() { Vector3i = src.Vector3i };
case Variant.Type.Plane:
return new godot_variant() { Plane = src.Plane };
case Variant.Type.Quaternion:
return new godot_variant() { Quaternion = src.Quaternion };
case Variant.Type.Color:
return new godot_variant() { Color = src.Color };
case Variant.Type.Rid:
return new godot_variant() { RID = src.RID };
}
godotsharp_variant_new_copy(out godot_variant ret, src);
return ret;
}
public static godot_string_name godotsharp_string_name_new_copy(in godot_string_name src)
{
if (src.IsEmpty)

View File

@ -227,14 +227,6 @@ namespace Godot.NativeInterop
return CreateFromArray(array);
}
public static godot_variant CreateFromSystemArrayOfVariant(object[]? from)
{
if (from == null)
return default; // Nil
using godot_array array = Marshaling.ConvertSystemArrayToNativeGodotArray(from);
return CreateFromArray(array);
}
public static godot_variant CreateFromArray(godot_array from)
{
NativeFuncs.godotsharp_variant_new_array(out godot_variant ret, from);
@ -671,12 +663,6 @@ namespace Godot.NativeInterop
return Marshaling.ConvertNativeGodotArrayToSystemArrayOfGodotObjectType(godotArray, type);
}
public static object[] ConvertToSystemArrayOfVariant(in godot_variant p_var)
{
using var godotArray = NativeFuncs.godotsharp_variant_as_array(p_var);
return Marshaling.ConvertNativeGodotArrayToSystemArray(godotArray);
}
public static Array<T> ConvertToGenericArrayObject<T>(in godot_variant p_var) =>
new(ConvertToArrayObject(p_var));

View File

@ -1,6 +1,4 @@
using System;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using Godot.Bridge;
using Godot.NativeInterop;

View File

@ -124,6 +124,7 @@
<Compile Include="Core\Vector4i.cs" />
<Compile Include="GlobalUsings.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Variant.cs" />
</ItemGroup>
<!--
We import a props file with auto-generated includes. This works well with Rider.

View File

@ -0,0 +1,665 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using Godot.NativeInterop;
namespace Godot;
#nullable enable
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
public partial struct Variant : IDisposable
{
internal godot_variant.movable NativeVar;
private object? _obj;
private Disposer? _disposer;
private class Disposer : IDisposable
{
private godot_variant.movable _native;
private WeakReference<IDisposable>? _weakReferenceToSelf;
public Disposer(in godot_variant.movable nativeVar)
{
_native = nativeVar;
_weakReferenceToSelf = DisposablesTracker.RegisterDisposable(this);
}
~Disposer()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
public void Dispose(bool disposing)
{
_native.DangerousSelfRef.Dispose();
if (_weakReferenceToSelf != null)
{
DisposablesTracker.UnregisterDisposable(_weakReferenceToSelf);
}
}
}
private Variant(in godot_variant nativeVar)
{
NativeVar = (godot_variant.movable)nativeVar;
_obj = null;
switch (nativeVar.Type)
{
case Type.Nil:
case Type.Bool:
case Type.Int:
case Type.Float:
case Type.Vector2:
case Type.Vector2i:
case Type.Rect2:
case Type.Rect2i:
case Type.Vector3:
case Type.Vector3i:
case Type.Plane:
case Type.Quaternion:
case Type.Color:
case Type.Rid:
_disposer = null;
break;
default:
{
_disposer = new Disposer(NativeVar);
break;
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
// Explicit name to make it very clear
public static Variant CreateTakingOwnershipOfDisposableValue(in godot_variant nativeValueToOwn) =>
new(nativeValueToOwn);
// Explicit name to make it very clear
public static Variant CreateCopyingBorrowed(in godot_variant nativeValueToOwn) =>
new(NativeFuncs.godotsharp_variant_new_copy(nativeValueToOwn));
/// <summary>
/// Constructs a new <see cref="Godot.NativeInterop.godot_variant"/> from this instance.
/// The caller is responsible of disposing the new instance to avoid memory leaks.
/// </summary>
public godot_variant CopyNativeVariant() =>
NativeFuncs.godotsharp_variant_new_copy((godot_variant)NativeVar);
public void Dispose()
{
_disposer?.Dispose();
NativeVar = default;
_obj = null;
}
// TODO: Consider renaming Variant.Type to VariantType and this property to Type. VariantType would also avoid ambiguity with System.Type.
public Type VariantType => NativeVar.DangerousSelfRef.Type;
public object? Obj
{
get
{
if (_obj == null)
_obj = Marshaling.ConvertVariantToManagedObject((godot_variant)NativeVar);
return _obj;
}
}
// TODO: Consider implicit operators
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool AsBool() =>
VariantUtils.ConvertToBool((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public char AsChar() =>
(char)VariantUtils.ConvertToUInt16((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public sbyte AsSByte() =>
VariantUtils.ConvertToInt8((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public short AsInt16() =>
VariantUtils.ConvertToInt16((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public int AsInt32() =>
VariantUtils.ConvertToInt32((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public long AsInt64() =>
VariantUtils.ConvertToInt64((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public byte AsByte() =>
VariantUtils.ConvertToUInt8((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ushort AsUInt16() =>
VariantUtils.ConvertToUInt16((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint AsUInt32() =>
VariantUtils.ConvertToUInt32((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ulong AsUInt64() =>
VariantUtils.ConvertToUInt64((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float AsSingle() =>
VariantUtils.ConvertToFloat32((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double AsDouble() =>
VariantUtils.ConvertToFloat64((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public string AsString() =>
VariantUtils.ConvertToStringObject((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Vector2 AsVector2() =>
VariantUtils.ConvertToVector2((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Vector2i AsVector2i() =>
VariantUtils.ConvertToVector2i((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Rect2 AsRect2() =>
VariantUtils.ConvertToRect2((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Rect2i AsRect2i() =>
VariantUtils.ConvertToRect2i((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Transform2D AsTransform2D() =>
VariantUtils.ConvertToTransform2D((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Vector3 AsVector3() =>
VariantUtils.ConvertToVector3((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Vector3i AsVector3i() =>
VariantUtils.ConvertToVector3i((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Basis AsBasis() =>
VariantUtils.ConvertToBasis((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Quaternion AsQuaternion() =>
VariantUtils.ConvertToQuaternion((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Transform3D AsTransform3D() =>
VariantUtils.ConvertToTransform3D((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public AABB AsAABB() =>
VariantUtils.ConvertToAABB((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Color AsColor() =>
VariantUtils.ConvertToColor((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Plane AsPlane() =>
VariantUtils.ConvertToPlane((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Callable AsCallable() =>
VariantUtils.ConvertToCallableManaged((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public SignalInfo AsSignalInfo() =>
VariantUtils.ConvertToSignalInfo((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public byte[] AsByteArray() =>
VariantUtils.ConvertAsPackedByteArrayToSystemArray((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public int[] AsInt32Array() =>
VariantUtils.ConvertAsPackedInt32ArrayToSystemArray((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public long[] AsInt64Array() =>
VariantUtils.ConvertAsPackedInt64ArrayToSystemArray((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float[] AsFloat32Array() =>
VariantUtils.ConvertAsPackedFloat32ArrayToSystemArray((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double[] AsFloat64Array() =>
VariantUtils.ConvertAsPackedFloat64ArrayToSystemArray((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public string[] AsStringArray() =>
VariantUtils.ConvertAsPackedStringArrayToSystemArray((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Vector2[] AsVector2Array() =>
VariantUtils.ConvertAsPackedVector2ArrayToSystemArray((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Vector3[] AsVector3Array() =>
VariantUtils.ConvertAsPackedVector3ArrayToSystemArray((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Color[] AsColorArray() =>
VariantUtils.ConvertAsPackedColorArrayToSystemArray((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public T[] AsGodotObjectArray<T>()
where T : Godot.Object =>
VariantUtils.ConvertToSystemArrayOfGodotObject<T>((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public T[] AsSystemArrayOfSupportedType<T>() =>
VariantUtils.ConvertToSystemArrayOfSupportedType<T>((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Collections.Dictionary<TKey, TValue> AsGodotGenericDictionary<TKey, TValue>() =>
VariantUtils.ConvertToGenericDictionaryObject<TKey, TValue>((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Collections.Array<T> AsGodotGenericArray<T>() =>
VariantUtils.ConvertToGenericArrayObject<T>((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public System.Collections.Generic.Dictionary<TKey, TValue> AsSystemGenericDictionary<TKey, TValue>()
where TKey : notnull =>
VariantUtils.ConvertToSystemGenericDictionary<TKey, TValue>((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public System.Collections.Generic.List<T> AsSystemGenericList<T>() =>
VariantUtils.ConvertToSystemGenericList<T>((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Godot.Object AsGodotObject() =>
VariantUtils.ConvertToGodotObject((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public StringName AsStringName() =>
VariantUtils.ConvertToStringNameObject((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public NodePath AsNodePath() =>
VariantUtils.ConvertToNodePathObject((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public RID AsRID() =>
VariantUtils.ConvertToRID((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Collections.Dictionary AsGodotDictionary() =>
VariantUtils.ConvertToDictionaryObject((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Collections.Array AsGodotArray() =>
VariantUtils.ConvertToArrayObject((godot_variant)NativeVar);
// Explicit conversion operators to supported types
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator bool(Variant from) => from.AsBool();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator char(Variant from) => from.AsChar();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator sbyte(Variant from) => from.AsSByte();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator short(Variant from) => from.AsInt16();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator int(Variant from) => from.AsInt32();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator long(Variant from) => from.AsInt64();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator byte(Variant from) => from.AsByte();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator ushort(Variant from) => from.AsUInt16();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint(Variant from) => from.AsUInt32();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator ulong(Variant from) => from.AsUInt64();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator float(Variant from) => from.AsSingle();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator double(Variant from) => from.AsDouble();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator string(Variant from) => from.AsString();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Vector2(Variant from) => from.AsVector2();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Vector2i(Variant from) => from.AsVector2i();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Rect2(Variant from) => from.AsRect2();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Rect2i(Variant from) => from.AsRect2i();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Transform2D(Variant from) => from.AsTransform2D();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Vector3(Variant from) => from.AsVector3();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Vector3i(Variant from) => from.AsVector3i();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Basis(Variant from) => from.AsBasis();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Quaternion(Variant from) => from.AsQuaternion();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Transform3D(Variant from) => from.AsTransform3D();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator AABB(Variant from) => from.AsAABB();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Color(Variant from) => from.AsColor();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Plane(Variant from) => from.AsPlane();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Callable(Variant from) => from.AsCallable();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator SignalInfo(Variant from) => from.AsSignalInfo();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator byte[](Variant from) => from.AsByteArray();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator int[](Variant from) => from.AsInt32Array();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator long[](Variant from) => from.AsInt64Array();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator float[](Variant from) => from.AsFloat32Array();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator double[](Variant from) => from.AsFloat64Array();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator string[](Variant from) => from.AsStringArray();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Vector2[](Variant from) => from.AsVector2Array();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Vector3[](Variant from) => from.AsVector3Array();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Color[](Variant from) => from.AsColorArray();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Godot.Object(Variant from) => from.AsGodotObject();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator StringName(Variant from) => from.AsStringName();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator NodePath(Variant from) => from.AsNodePath();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator RID(Variant from) => from.AsRID();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Collections.Dictionary(Variant from) => from.AsGodotDictionary();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Collections.Array(Variant from) => from.AsGodotArray();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(bool from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromBool(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(char from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromInt(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(sbyte from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromInt(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(short from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromInt(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(int from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromInt(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(long from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromInt(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(byte from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromInt(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(ushort from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromInt(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(uint from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromInt(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(ulong from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromInt(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(float from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromFloat(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(double from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromFloat(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(string from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromString(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Vector2 from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromVector2(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Vector2i from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromVector2i(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Rect2 from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromRect2(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Rect2i from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromRect2i(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Transform2D from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromTransform2D(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Vector3 from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromVector3(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Vector3i from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromVector3i(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Basis from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromBasis(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Quaternion from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromQuaternion(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Transform3D from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromTransform3D(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(AABB from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromAABB(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Color from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromColor(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Plane from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromPlane(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Callable from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromCallable(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(SignalInfo from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSignalInfo(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Span<byte> from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromPackedByteArray(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Span<int> from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromPackedInt32Array(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Span<long> from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromPackedInt64Array(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Span<float> from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromPackedFloat32Array(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Span<double> from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromPackedFloat64Array(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Span<string> from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromPackedStringArray(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Span<Vector2> from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromPackedVector2Array(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Span<Vector3> from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromPackedVector3Array(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Span<Color> from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromPackedColorArray(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Godot.Object[]? from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSystemArrayOfGodotObject(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Variant From<TKey, TValue>(Collections.Dictionary<TKey, TValue> from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromDictionary(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Variant From<T>(Collections.Array<T> from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromArray(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Variant From<TKey, TValue>(System.Collections.Generic.Dictionary<TKey, TValue> from)
where TKey : notnull => CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSystemDictionary(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Variant From<T>(System.Collections.Generic.List<T> from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSystemICollection(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Variant From<TKey, TValue>(System.Collections.Generic.IDictionary<TKey, TValue> from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSystemGenericIDictionary(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Variant From<T>(System.Collections.Generic.ICollection<T> from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSystemGenericICollection(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Variant From<T>(System.Collections.Generic.IEnumerable<T> from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSystemGenericIEnumerable(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Godot.Object from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromGodotObject(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(StringName from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromStringName(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(NodePath from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromNodePath(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(RID from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromRID(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Collections.Dictionary from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromDictionary(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Collections.Array from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromArray(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Variant From(System.Collections.IDictionary from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSystemIDictionary(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Variant From(System.Collections.ICollection from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSystemICollection(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Variant From(System.Collections.IEnumerable from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSystemIEnumerable(from));
}

View File

@ -540,6 +540,10 @@ GD_PINVOKE_EXPORT godot_variant godotsharp_method_bind_call(MethodBind *p_method
// variant.h
GD_PINVOKE_EXPORT void godotsharp_variant_new_copy(godot_variant *r_dest, const Variant *p_src) {
memnew_placement(r_dest, Variant(*p_src));
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_string_name(godot_variant *r_dest, const StringName *p_s) {
memnew_placement(r_dest, Variant(*p_s));
}
@ -1315,7 +1319,7 @@ GD_PINVOKE_EXPORT void godotsharp_object_to_string(Object *p_ptr, godot_string *
#endif
// We need this to prevent the functions from being stripped.
void *godotsharp_pinvoke_funcs[185] = {
void *godotsharp_pinvoke_funcs[186] = {
(void *)godotsharp_method_bind_get_method,
(void *)godotsharp_get_class_constructor,
(void *)godotsharp_engine_get_singleton,
@ -1359,6 +1363,7 @@ void *godotsharp_pinvoke_funcs[185] = {
(void *)godotsharp_callable_call_deferred,
(void *)godotsharp_method_bind_ptrcall,
(void *)godotsharp_method_bind_call,
(void *)godotsharp_variant_new_copy,
(void *)godotsharp_variant_new_string_name,
(void *)godotsharp_variant_new_node_path,
(void *)godotsharp_variant_new_object,