Fix 3D Area mask matching
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@ -34,10 +34,10 @@
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_FORCE_INLINE_ static bool _match_object_type_query(CollisionObjectSW *p_object, uint32_t p_layer_mask, uint32_t p_type_mask) {
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if ((p_object->get_layer_mask()&p_layer_mask)==0)
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return false;
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if (p_object->get_type()==CollisionObjectSW::TYPE_AREA)
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return p_type_mask&PhysicsDirectSpaceState::TYPE_MASK_AREA;
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if (p_object->get_type()==CollisionObjectSW::TYPE_AREA && !(p_type_mask&PhysicsDirectSpaceState::TYPE_MASK_AREA))
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if ((p_object->get_layer_mask()&p_layer_mask)==0)
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return false;
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BodySW *body = static_cast<BodySW*>(p_object);
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