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@ -20,6 +20,7 @@
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<description>
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This will simulate pressing the specified action.
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The strength can be used for non-boolean actions, it's ranged between 0 and 1 representing the intensity of the given action.
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[b]Note:[/b] This method will not cause any [method Node._input] calls. It is intended to be used with [method is_action_pressed] and [method is_action_just_pressed]. If you want to simulate [code]_input[/code], use [method parse_input_event] instead.
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</description>
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</method>
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<method name="action_release">
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<argument index="0" name="event" type="InputEvent">
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</argument>
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<description>
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Feeds an [InputEvent] to the game. Can be used to artificially trigger input events from code.
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Feeds an [InputEvent] to the game. Can be used to artificially trigger input events from code. Also generates [method Node._input] calls.
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Example:
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[codeblock]
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var a = InputEventAction.new()
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a.action = "ui_cancel"
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a.pressed = true
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Input.parse_input_event(a)
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[/codeblock]
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</description>
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</method>
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<method name="remove_joy_mapping">
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