Particles: fix corrupted scene when saved after convert (2nd try)
This commit is contained in:
parent
bd3b958a25
commit
38865345d9
|
@ -1911,7 +1911,7 @@ void RasterizerStorageGLES3::material_set_param(RID p_material, const StringName
|
||||||
Variant RasterizerStorageGLES3::material_get_param(RID p_material, const StringName &p_param) const {
|
Variant RasterizerStorageGLES3::material_get_param(RID p_material, const StringName &p_param) const {
|
||||||
|
|
||||||
const Material *material = material_owner.get(p_material);
|
const Material *material = material_owner.get(p_material);
|
||||||
ERR_FAIL_COND_V(!material, RID());
|
ERR_FAIL_COND_V(!material, Variant());
|
||||||
|
|
||||||
if (material->params.has(p_param))
|
if (material->params.has(p_param))
|
||||||
return material->params[p_param];
|
return material->params[p_param];
|
||||||
|
|
|
@ -1233,28 +1233,19 @@ void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) {
|
||||||
void ParticlesMaterial::set_emission_point_texture(const Ref<Texture> &p_points) {
|
void ParticlesMaterial::set_emission_point_texture(const Ref<Texture> &p_points) {
|
||||||
|
|
||||||
emission_point_texture = p_points;
|
emission_point_texture = p_points;
|
||||||
RID texture;
|
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, p_points);
|
||||||
if (p_points.is_valid())
|
|
||||||
texture = p_points->get_rid();
|
|
||||||
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, texture);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture> &p_normals) {
|
void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture> &p_normals) {
|
||||||
|
|
||||||
emission_normal_texture = p_normals;
|
emission_normal_texture = p_normals;
|
||||||
RID texture;
|
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, p_normals);
|
||||||
if (p_normals.is_valid())
|
|
||||||
texture = p_normals->get_rid();
|
|
||||||
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, texture);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ParticlesMaterial::set_emission_color_texture(const Ref<Texture> &p_colors) {
|
void ParticlesMaterial::set_emission_color_texture(const Ref<Texture> &p_colors) {
|
||||||
|
|
||||||
emission_color_texture = p_colors;
|
emission_color_texture = p_colors;
|
||||||
RID texture;
|
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, p_colors);
|
||||||
if (p_colors.is_valid())
|
|
||||||
texture = p_colors->get_rid();
|
|
||||||
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, texture);
|
|
||||||
_queue_shader_change();
|
_queue_shader_change();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1316,10 +1307,7 @@ void ParticlesMaterial::set_trail_size_modifier(const Ref<CurveTexture> &p_trail
|
||||||
curve->ensure_default_setup();
|
curve->ensure_default_setup();
|
||||||
}
|
}
|
||||||
|
|
||||||
RID texture;
|
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_size_modifier, curve);
|
||||||
if (p_trail_size_modifier.is_valid())
|
|
||||||
texture = p_trail_size_modifier->get_rid();
|
|
||||||
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_size_modifier, texture);
|
|
||||||
_queue_shader_change();
|
_queue_shader_change();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1331,10 +1319,7 @@ Ref<CurveTexture> ParticlesMaterial::get_trail_size_modifier() const {
|
||||||
void ParticlesMaterial::set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier) {
|
void ParticlesMaterial::set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier) {
|
||||||
|
|
||||||
trail_color_modifier = p_trail_color_modifier;
|
trail_color_modifier = p_trail_color_modifier;
|
||||||
RID texture;
|
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_color_modifier, p_trail_color_modifier);
|
||||||
if (p_trail_color_modifier.is_valid())
|
|
||||||
texture = p_trail_color_modifier->get_rid();
|
|
||||||
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_color_modifier, texture);
|
|
||||||
_queue_shader_change();
|
_queue_shader_change();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue