Merge pull request #95434 from TokageItLab/docs-anim-link

Add Animation tutorial links to class reference by 4.3
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Rémi Verschelde 2024-08-12 22:22:48 +02:00
commit 3896212a95
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2 changed files with 3 additions and 1 deletions

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@ -8,6 +8,7 @@
After instantiating the playback information data within the extended class, the blending is processed by the [AnimationMixer]. After instantiating the playback information data within the extended class, the blending is processed by the [AnimationMixer].
</description> </description>
<tutorials> <tutorials>
<link title="Migrating Animations from Godot 4.0 to 4.3">https://godotengine.org/article/migrating-animations-from-godot-4-0-to-4-3/</link>
</tutorials> </tutorials>
<methods> <methods>
<method name="_post_process_key_value" qualifiers="virtual const"> <method name="_post_process_key_value" qualifiers="virtual const">
@ -122,7 +123,7 @@
move_and_slide() move_and_slide()
[/gdscript] [/gdscript]
[/codeblocks] [/codeblocks]
By using this in combination with [method get_root_motion_position_accumulator], you can apply the root motion position more correctly to account for the rotation of the node. By using this in combination with [method get_root_motion_rotation_accumulator], you can apply the root motion position more correctly to account for the rotation of the node.
[codeblocks] [codeblocks]
[gdscript] [gdscript]
func _process(delta): func _process(delta):

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@ -9,6 +9,7 @@
This node should be used to implement custom IK solvers, constraints, or skeleton physics. This node should be used to implement custom IK solvers, constraints, or skeleton physics.
</description> </description>
<tutorials> <tutorials>
<link title="Design of the Skeleton Modifier 3D">https://godotengine.org/article/design-of-the-skeleton-modifier-3d/</link>
</tutorials> </tutorials>
<methods> <methods>
<method name="_process_modification" qualifiers="virtual"> <method name="_process_modification" qualifiers="virtual">