Documented soft body pinning methods

This commit is contained in:
Bengt Söderström 2021-08-30 21:48:52 +02:00
parent 08a80962cf
commit 3a323c4b97

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@ -42,6 +42,20 @@
<description> <description>
</description> </description>
</method> </method>
<method name="get_point_transform">
<return type="Vector3" />
<argument index="0" name="point_index" type="int" />
<description>
Returns local translation of a vertex in the surface array.
</description>
</method>
<method name="is_point_pinned" qualifiers="const">
<return type="bool" />
<argument index="0" name="point_index" type="int" />
<description>
Returns [code]true[/code] if vertex is set to pinned.
</description>
</method>
<method name="remove_collision_exception_with"> <method name="remove_collision_exception_with">
<return type="void" /> <return type="void" />
<argument index="0" name="body" type="Node" /> <argument index="0" name="body" type="Node" />
@ -65,6 +79,15 @@
Sets individual bits on the collision mask. Use this if you only need to change one layer's value. Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
</description> </description>
</method> </method>
<method name="set_point_pinned">
<return type="void" />
<argument index="0" name="point_index" type="int" />
<argument index="1" name="pinned" type="bool" />
<argument index="2" name="attachment_path" type="NodePath" default="NodePath(&quot;&quot;)" />
<description>
Sets the pinned state of a surface vertex. When set to [code]true[/code], the optional [code]attachment_path[/code] can define a [Node3D] the pinned vertex will be attached to.
</description>
</method>
</methods> </methods>
<members> <members>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">