Merge pull request #38114 from lawnjelly/kessel_rulerfix
Fix batch translate to colored synchronization error
This commit is contained in:
commit
3b44f34166
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@ -85,6 +85,19 @@ void RasterizerCanvasGLES2::RenderItemState::reset() {
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joined_item = nullptr;
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joined_item = nullptr;
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}
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}
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// just translate the color into something easily readable and not too verbose
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String RasterizerCanvasGLES2::BatchColor::to_string() const {
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String sz = "{";
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const float *data = get_data();
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for (int c = 0; c < 4; c++) {
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float f = data[c];
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int val = ((f * 255.0f) + 0.5f);
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sz += String(Variant(val)) + " ";
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}
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sz += "}";
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return sz;
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}
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RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_get_canvas_texture(const RID &p_texture) const {
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RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_get_canvas_texture(const RID &p_texture) const {
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if (p_texture.is_valid()) {
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if (p_texture.is_valid()) {
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@ -494,37 +507,44 @@ void RasterizerCanvasGLES2::_batch_translate_to_colored() {
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for (int n = 0; n < bdata.batches.size(); n++) {
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for (int n = 0; n < bdata.batches.size(); n++) {
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const Batch &source_batch = bdata.batches[n];
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const Batch &source_batch = bdata.batches[n];
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bool needs_new_batch;
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bool needs_new_batch = true;
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if (dest_batch) {
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if (dest_batch) {
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// is the dest batch the same except for the color?
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if (dest_batch->type == source_batch.type) {
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if ((dest_batch->batch_texture_id == source_batch.batch_texture_id) && (dest_batch->type == source_batch.type)) {
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if (source_batch.type == Batch::BT_RECT) {
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// add to previous batch
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if (dest_batch->batch_texture_id == source_batch.batch_texture_id) {
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dest_batch->num_commands += source_batch.num_commands;
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// add to previous batch
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needs_new_batch = false;
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dest_batch->num_commands += source_batch.num_commands;
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needs_new_batch = false;
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// create the colored verts (only if not default)
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// create the colored verts (only if not default)
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if (source_batch.type != Batch::BT_DEFAULT) {
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int first_vert = source_batch.first_quad * 4;
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int first_vert = source_batch.first_quad * 4;
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int end_vert = 4 * (source_batch.first_quad + source_batch.num_commands);
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int end_vert = 4 * (source_batch.first_quad + source_batch.num_commands);
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for (int v = first_vert; v < end_vert; v++) {
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for (int v = first_vert; v < end_vert; v++) {
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const BatchVertex &bv = bdata.vertices[v];
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const BatchVertex &bv = bdata.vertices[v];
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BatchVertexColored *cv = bdata.vertices_colored.request();
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BatchVertexColored *cv = bdata.vertices_colored.request();
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#ifdef DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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CRASH_COND(!cv);
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CRASH_COND(!cv);
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#endif
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#endif
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cv->pos = bv.pos;
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cv->pos = bv.pos;
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cv->uv = bv.uv;
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cv->uv = bv.uv;
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cv->col = source_batch.color;
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cv->col = source_batch.color;
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}
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}
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} // textures match
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} else {
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// default
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// we can still join, but only under special circumstances
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// does this ever happen? not sure at this stage, but left for future expansion
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uint32_t source_last_command = source_batch.first_command + source_batch.num_commands;
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if (source_last_command == dest_batch->first_command) {
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dest_batch->num_commands += source_batch.num_commands;
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needs_new_batch = false;
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} // if the commands line up exactly
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}
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}
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} else {
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} // if both batches are the same type
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needs_new_batch = true;
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}
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} // if dest batch is valid
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} else {
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needs_new_batch = true;
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}
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if (needs_new_batch) {
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if (needs_new_batch) {
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dest_batch = bdata.batches_temp.request();
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dest_batch = bdata.batches_temp.request();
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@ -646,9 +666,69 @@ void RasterizerCanvasGLES2::_batch_render_rects(const Batch &p_batch, Rasterizer
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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}
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#ifdef DEBUG_ENABLED
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String RasterizerCanvasGLES2::get_command_type_string(const Item::Command &p_command) const {
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String sz = "";
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switch (p_command.type) {
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default:
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break;
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case Item::Command::TYPE_LINE: {
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sz = "l";
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} break;
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case Item::Command::TYPE_POLYLINE: {
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sz = "PL";
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} break;
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case Item::Command::TYPE_RECT: {
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sz = "r";
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} break;
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case Item::Command::TYPE_NINEPATCH: {
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sz = "n";
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} break;
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case Item::Command::TYPE_PRIMITIVE: {
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sz = "PR";
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} break;
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case Item::Command::TYPE_POLYGON: {
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sz = "p";
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} break;
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case Item::Command::TYPE_MESH: {
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sz = "m";
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} break;
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case Item::Command::TYPE_MULTIMESH: {
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sz = "MM";
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} break;
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case Item::Command::TYPE_PARTICLES: {
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sz = "PA";
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} break;
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case Item::Command::TYPE_CIRCLE: {
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sz = "c";
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} break;
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case Item::Command::TYPE_TRANSFORM: {
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sz = "t";
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// add a bit more info in debug build
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const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(&p_command);
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const Transform2D &mat = transform->xform;
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sz += " ";
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sz += String(Variant(mat.elements[2]));
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sz += " ";
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} break;
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case Item::Command::TYPE_CLIP_IGNORE: {
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sz = "CI";
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} break;
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} // switch
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return sz;
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}
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void RasterizerCanvasGLES2::diagnose_batches(Item::Command *const *p_commands) {
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void RasterizerCanvasGLES2::diagnose_batches(Item::Command *const *p_commands) {
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int num_batches = bdata.batches.size();
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int num_batches = bdata.batches.size();
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BatchColor curr_color;
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curr_color.set(Color(-1, -1, -1, -1));
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bool first_color_change = true;
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for (int batch_num = 0; batch_num < num_batches; batch_num++) {
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for (int batch_num = 0; batch_num < num_batches; batch_num++) {
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const Batch &batch = bdata.batches[batch_num];
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const Batch &batch = bdata.batches[batch_num];
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bdata.frame_string += "\t\tbatch ";
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bdata.frame_string += "\t\tbatch ";
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@ -656,21 +736,42 @@ void RasterizerCanvasGLES2::diagnose_batches(Item::Command *const *p_commands) {
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switch (batch.type) {
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switch (batch.type) {
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case Batch::BT_RECT: {
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case Batch::BT_RECT: {
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bdata.frame_string += "R ";
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bdata.frame_string += "R ";
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bdata.frame_string += itos(batch.first_command) + "-";
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bdata.frame_string += itos(batch.num_commands);
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bdata.frame_string += itos(batch.num_commands);
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bdata.frame_string += " [" + itos(batch.batch_texture_id) + "]";
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bdata.frame_string += " [" + itos(batch.batch_texture_id) + "]";
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bdata.frame_string += " " + batch.color.to_string();
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if (batch.num_commands > 1) {
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if (batch.num_commands > 1) {
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bdata.frame_string += " MULTI\n";
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bdata.frame_string += " MULTI";
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} else {
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bdata.frame_string += "\n";
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}
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}
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if (curr_color != batch.color) {
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curr_color = batch.color;
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if (!first_color_change) {
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bdata.frame_string += " color";
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} else {
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first_color_change = false;
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}
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}
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bdata.frame_string += "\n";
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} break;
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} break;
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default: {
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default: {
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bdata.frame_string += "D ";
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bdata.frame_string += "D ";
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bdata.frame_string += itos(batch.num_commands) + "\n";
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bdata.frame_string += itos(batch.first_command) + "-";
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bdata.frame_string += itos(batch.num_commands) + " ";
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int num_show = MIN(batch.num_commands, 16);
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for (int n = 0; n < num_show; n++) {
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const Item::Command &comm = *p_commands[batch.first_command + n];
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bdata.frame_string += get_command_type_string(comm) + " ";
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}
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bdata.frame_string += "\n";
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} break;
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} break;
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}
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}
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}
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}
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}
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}
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#endif
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void RasterizerCanvasGLES2::render_batches(Item::Command *const *p_commands, Item *p_current_clip, bool &r_reclip, RasterizerStorageGLES2::Material *p_material) {
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void RasterizerCanvasGLES2::render_batches(Item::Command *const *p_commands, Item *p_current_clip, bool &r_reclip, RasterizerStorageGLES2::Material *p_material) {
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@ -1592,9 +1693,11 @@ void RasterizerCanvasGLES2::flush_render_batches(Item *p_first_item, Item *p_cur
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Item::Command *const *commands = p_first_item->commands.ptr();
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Item::Command *const *commands = p_first_item->commands.ptr();
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#ifdef DEBUG_ENABLED
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if (bdata.diagnose_frame) {
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if (bdata.diagnose_frame) {
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diagnose_batches(commands);
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diagnose_batches(commands);
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}
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}
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#endif
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render_batches(commands, p_current_clip, r_reclip, p_material);
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render_batches(commands, p_current_clip, r_reclip, p_material);
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}
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}
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@ -67,10 +67,15 @@ class RasterizerCanvasGLES2 : public RasterizerCanvasBaseGLES2 {
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b = p_c.b;
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b = p_c.b;
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a = p_c.a;
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a = p_c.a;
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}
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}
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bool operator==(const BatchColor &p_c) const {
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return (r == p_c.r) && (g == p_c.g) && (b == p_c.b) && (a == p_c.a);
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}
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bool operator!=(const BatchColor &p_c) const { return (*this == p_c) == false; }
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bool equals(const Color &p_c) const {
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bool equals(const Color &p_c) const {
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return (r == p_c.r) && (g == p_c.g) && (b == p_c.b) && (a == p_c.a);
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return (r == p_c.r) && (g == p_c.g) && (b == p_c.b) && (a == p_c.a);
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}
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}
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const float *get_data() const { return &r; }
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const float *get_data() const { return &r; }
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String to_string() const;
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};
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};
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struct BatchVertex {
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struct BatchVertex {
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@ -272,8 +277,11 @@ private:
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bool _light_scissor_begin(const Rect2 &p_item_rect, const Transform2D &p_light_xform, const Rect2 &p_light_rect) const;
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bool _light_scissor_begin(const Rect2 &p_item_rect, const Transform2D &p_light_xform, const Rect2 &p_light_rect) const;
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void _calculate_scissor_threshold_area();
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void _calculate_scissor_threshold_area();
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// debug
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// no need to compile these in in release, they are unneeded outside the editor and only add to executable size
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#ifdef DEBUG_ENABLED
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void diagnose_batches(Item::Command *const *p_commands);
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void diagnose_batches(Item::Command *const *p_commands);
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String get_command_type_string(const Item::Command &p_command) const;
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#endif
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public:
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public:
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void initialize();
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void initialize();
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@ -299,31 +307,14 @@ _FORCE_INLINE_ void RasterizerCanvasGLES2::_prefill_default_batch(FillState &r_f
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#endif
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#endif
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// we do have a pending extra transform command to flush
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// we do have a pending extra transform command to flush
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// either the extra transform is in the prior command, or not, in which case we need 2 batches
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// either the extra transform is in the prior command, or not, in which case we need 2 batches
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// if (r_fill_state.transform_extra_command_number_p1 == p_command_num) {
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// this should be most common case
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r_fill_state.curr_batch->num_commands += 2;
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r_fill_state.curr_batch->num_commands += 2;
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// } else {
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// // mad ordering .. does this even happen?
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// int extra_command = r_fill_state.transform_extra_command_number_p1 - 1; // plus 1 based
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// // send the extra to the GPU in a batch
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// r_fill_state.curr_batch = _batch_request_new();
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// r_fill_state.curr_batch->type = Batch::BT_DEFAULT;
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// r_fill_state.curr_batch->first_command = extra_command;
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// r_fill_state.curr_batch->num_commands = 1;
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// // start default batch
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// r_fill_state.curr_batch = _batch_request_new();
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// r_fill_state.curr_batch->type = Batch::BT_DEFAULT;
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// r_fill_state.curr_batch->first_command = p_command_num;
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// r_fill_state.curr_batch->num_commands = 1;
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// }
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r_fill_state.transform_extra_command_number_p1 = 0; // mark as sent
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r_fill_state.transform_extra_command_number_p1 = 0; // mark as sent
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r_fill_state.extra_matrix_sent = true;
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r_fill_state.extra_matrix_sent = true;
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// the original mode should always be hardware transform ..
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// the original mode should always be hardware transform ..
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// test this assumption
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// test this assumption
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//CRASH_COND(r_fill_state.orig_transform_mode != TM_NONE);
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r_fill_state.transform_mode = r_fill_state.orig_transform_mode;
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r_fill_state.transform_mode = r_fill_state.orig_transform_mode;
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// do we need to restore anything else?
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// do we need to restore anything else?
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